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Author Topic: Threshold Progression  (Read 1081 times)

Offline Sterling Moose

  • Scatterbrained Genius
  • Posts: 3404
Threshold Progression
« on: 30 August 2017, 01:13:47 AM »
Some advice needed.
We've played a few games, as per the rules Threshold started at 15 points, they have now progressed to 17 points and that includes a couple of games with no PP progression.  Just like no-one (well my group anyway) wanted to start AD&D with Level 1 characters, I'm thinking it would be an idea to generate a couple of more experienced Threshold Teams.  This will allow the Lurker to field something other than Cultists!!

Anyone have any ideas?
'I saw the angel in the marble and carved until I set him free.'

Offline WallyTWest

  • Scientist
  • Posts: 415
  • 'Lux Mundi'
Re: Threshold Progression
« Reply #1 on: 30 August 2017, 11:06:11 PM »
Well, I've expermented with it a little. Basicaly no it does not "break" the game, but because you're getting a veteran team without many throwbacks the game will favor threshold. It leads to a game where purchases are often made for their power level instead of the near Roleplay experience you get otherwise.

It's less about starting Warbands- with me it's been more about the number of sequential games played.

My most recent experment was to start off with one free psychic and to get her to survive 5 games as she tried to escape from a rural town in Maine and a Cult dedicated to capturing her... Good results.

 

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