That's taking shape very nicely.
Looking really good there Gary
I have somehow completely missed this thread. Everything is looking aweesome.
Thanks chaps. Here is how it is taking shape. Boards are complete less for the water effects of the river. Still waiting on the arrival of Realistic Water from Woodland Scenics.
However the rules got their first proper tryout today as Jeff 965 and Romark came down from their Welsh Mountains and we played through the first planned scenario - Death on the Little Powder River.
In this scenario the Indian encampment is guarded by a two bands of braves and the Medicine Man who is preparing for the Sun Dance. The rest of the tribe has gone hunting to prepare for winter.


The village consists of 3 tepees and 2 pony herds which are the objectives of the cavalry.
They arrive on turn 1 and whilst one troop provide covering fire, the other crosses the river at the ford and attacks the village.


Quickly driving off the outnumbered Indians, the troop sets about burning the tepees and rounding up the pony herds.

However it is about to get a whole lot more difficult as the hunting parties, alerted to the attack, start arriving back at the village, emerging at different points across the board. As luck would have it some of the parties arrive right next to one troop which had been detached to provide protection.
Taking up position in some rocks they managed to beat off the combined attacks of three warbands, holding up the Indians until the village had been razed. They then saddled up and humming a jaunty Garryowen made off into the sunset.


In game 1 the Indians managed to surround the cavalry and almost wipe it out whilst losing only 2 tepees. However in game 2 (described above) the cavalry managed to drive out the defenders, destroy the village and run off the pony herds, whilst holding off the returning Indians, resulting in a major victory for the White Eyes.
The rules are an adaption of Muskets and Tomahawks with a few added twists and special rules to ensure the flavour of the period is maintained. Activation is by card which determines which type of force is in play at anyone time.

Thanks to Jeff and Keith for their helpful suggestions and comments. I have a little tweaking of the rules to do and then I will start on the next scenario - The attack on Sudrose Wells.