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Author Topic: Geezer's Shut it rules  (Read 895 times)

Offline Inkpaduta

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1337
Geezer's Shut it rules
« on: November 10, 2017, 10:00:12 PM »
I am thinking of getting these rules but I can't seem to find any reviews about
how the rules play, how many pages is the rule book or if people like them
hoping that the good people on LAF can help me out.

Thanks

Offline monkeylite

  • Scientist
  • Posts: 456
    • Moedlhafen
Re: Geezer's Shut it rules
« Reply #1 on: November 11, 2017, 09:06:53 AM »
It's not really a review, but here's an AAR which mentions some of the elements.

http://leadadventureforum.com/index.php?topic=93056.0

Offline Captain Gamma

  • Mad Scientist
  • Posts: 517
    • https://killerbgames.co.uk/
Re: Geezer's Shut it rules
« Reply #2 on: November 17, 2017, 08:42:27 PM »
Here's another link to give you a feel of what folks think of the rules:

http://leadadventureforum.com/index.php?topic=96942.0
"Morning!"

 

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