Hi everyone!
I've been fiddling with some ideas for solo gaming for Round of Fire. Lots of users seemed interested, and i'm pretty much into cooperative games, which is the "non-solo" version of solo games.
So far i had some very good suggestions, mostly regarding:
- Flowchart description of the actions "bot" units should take
- Using specific strategies depending on the type of unit activated
- Offering "changes of strategy", based on random cards or table rolls, where players might choose how many rolls to take, every time choosing whether to risk more or go with the flow.
For what i'm concerned, i'd love to have the solo experience to be something VERY different from a "playing two sides" thing. While i understand while many gamers can't afford to wait a gaming group to play a game, i feel that offering a solo option for a game is a serious responsibility, and should provide some challenging scenarios where the player should not close an eye to let the opponents behave intelligently.
So... that's what i have so far. More will follow tomorrow after a good chat with Round of Fire co-author (feo on LAF, and pretty much everywhere else).
Stay tuned, and please do share your ideas!
Jack
PS: link to the game page in my signature!