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Author Topic: Good pirate naval rules?  (Read 1643 times)

Offline Zeebeest

  • Bookworm
  • Posts: 92
Good pirate naval rules?
« on: 25 January 2018, 09:51:12 AM »
Hi,

I'm looking for some good and not necessary historical naval rules for pirate ship battles.

I know of the old Man o' war game and uncharted seas, but are there any other good rulesets out there. Something among those lines would do nicely.

Greetings,
Zeebeest.

Offline SteveBurt

  • Mastermind
  • Posts: 1391
Re: Good pirate naval rules?
« Reply #1 on: 25 January 2018, 10:52:45 AM »
Blood & Plunder has very good ship rules (and good land and amphibious, too)

Offline HerbyF

  • Mastermind
  • Posts: 1986
  • Why fear nightmares when you can be one
Re: Good pirate naval rules?
« Reply #2 on: 26 January 2018, 05:38:05 AM »
If you can find them, we have used "Limies & Slimies" for years. The are quick & easy, down & dirty. And a lot of fun.
LHV 2015 +200 16 +770 17 +636 18 +888 19 +1015 20 +656 21 +174 22 +220 23 +312 24 +366 25 +219

Offline FifteensAway

  • Galactic Brain
  • Posts: 5850
Re: Good pirate naval rules?
« Reply #3 on: 26 January 2018, 07:00:39 AM »
Just did a quick Google and found Limeys and Slimeys is available as a free download: https://vignette.wikia.nocookie.net/freewargamesrules/images/e/eb/Limeysandslimeys.pdf/revision/latest?cb=20141023090937
We Were Gamers Once...and Young

Offline Belisarius

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1612
    • Yahoo groups Ulster Wargames Society
Re: Good pirate naval rules?
« Reply #4 on: 26 January 2018, 11:33:26 AM »
Thanks for these , F , I could,nt read them until I Googled then opened them in Safari .          Nice find , I,ve been looking for a simple set of pirate ship rules , thanks again .

Offline Gracchus Armisurplus

  • Scientist
  • Posts: 275
Re: Good pirate naval rules?
« Reply #5 on: 27 January 2018, 05:58:37 AM »
Can't go past Galleys and Galleons, IMO.

Offline has.been

  • Galactic Brain
  • Posts: 9886
Re: Good pirate naval rules?
« Reply #6 on: 27 January 2018, 01:51:29 PM »
Peter Pig do Pirate rules. which include infantry action (mainly) and ship stuff.
You can play with their small model ships, or 15mm figures on bigger (obviously) ships.
I have used cut outs for the decks for close in 'one on one' boarding actions, much fun.

Offline Zeebeest

  • Bookworm
  • Posts: 92
Re: Good pirate naval rules?
« Reply #7 on: 29 January 2018, 11:31:57 AM »
Thank you all for the advice.

Now time to look into all this.

Greetings,

Zeebeest.

Offline Irregular Wars Nic

  • Mad Scientist
  • Posts: 997
    • Irregular Wars Wargaming
Re: Good pirate naval rules?
« Reply #8 on: 31 January 2018, 09:27:55 AM »
Can't go past Galleys and Galleons, IMO.

Thanks mate!

I would recommend G&G too.... but I'm a little biased.  ;)




Offline Gracchus Armisurplus

  • Scientist
  • Posts: 275
Re: Good pirate naval rules?
« Reply #9 on: 01 February 2018, 08:03:06 AM »
Haha! I suppose you would be! But it is a very pleasant game for naval engagements with, IMO, just the right amount of crunch and fluff. The rules are intuitive and reward both clever and daring play, while very much conjuring a feeling of rolling broadsides and swashbuckling boarding actions. And for those so inclined (such as myself!) the fantasy rules allow you to include the kraken, ghost-ships, rocs, etc to really spice your games up.

 

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