New game, with a good LED light for photos too!
First, a properly built 60 points band my opponent decided to field:

And the battle started! Having played many more games I did the right tactical choices in the first Round and the game didn't last much. But some tense situations were still there.
Here the opponent's Socrates decided to charge face-front my Infantry. Since it did so before I had the chance to move mine i could Transport and unload my heavy infantry in close-combat, which made my MG a lot more effective. While at it, i also could control the objective!

Meanwhile the rest of the table remained almost empty, and my two tanks (with a Tank Commander) managed to reach the second objective (without capturing it - tanks are slow with objectives!) and hit the other large Mech causing it a system reboot (one turn without actions).

At that point i had control of the table, and the rest was just a war of attrition. Having the tanks already in position i could put all of them with ADs placed ready to react, and I had two Scouts to deploy in the first reinforcements wave - this blocked part of the deployment area for my opponent, slowing its reaction even more.
I'm not really good at battle reports - I hope this did the job! =)
Cheers
Jack