Below are a set of extremely "in the making" rules I'm gonna use for this. Feel free to comment and show me any hideous flaws they may contain...
If you don't know IABSM.. so be it Jedi. I think you'll be able to "get the feel" anyway. IABSM is card based and the cards mentioned below are besides unit cards, leader cards, "turn is over" card and so on.
You don't deploy your troops in IABSM, but markers indicating that something may be there.. and maybe there isn't.
Use I Ain't Been Shot, Mum! rules with following changes:
Conventions:
Always minimum 3d6 - minus dice used for shooting - available for movement, no matter how many men remaing.
Call "wounds" for "Shock counters" = -1 move/shoot unless moving away from the enemy.
Big men are called CO's
USe 28mm models and fireteams instead of squads.
Rules:
SkyNet forces have no CO's and don't get no wound markers.
Both sides uses blinds, but SkyNet forces should have a lot easier detecting Resistance forces.
EMP Table:
1-2: Target suffers light damage from the attack. Suffer -2 to all dice rolls for two roudns
3-4: Target suffers severe damage from the attack. Disabled until contacted by SkyWalk or T-1
5-6: Target taken out and beyond repair
Cards:
Heavy fire bonus - roll off for both sides. Winner takes a round of shooting with preferred unit.
Radioactive contamination:
When this card is drawn it indicates that resistance people may have stumbled upon a source of high radioactivity.
If the next force card turned is human, that unit suffers 3 hits. Roll hits as normal.
Weather Change:
The climate has not taken SkyNets atomic war litely. Visibility can go from fine to zero in a matter of seconds.
Sweeping winds can churn the battlefields and temperatures may drop instantly.
When the card is drawn roll 1d6:
1-2: Heavy radiated rain fall - unit in the open must seek cover or take one hit every turn
3-4: Ashblizzard: Ashes raises from the ground creating a thick fog. Visibility is lowered to 18''. SkyNet forces
are not affected.
5: Freeze. The temperature freezes. All unit require more energi to move around. All units lose 1d6 initiative die.
6: Roll again but with 2d6 and aply both results.
Defenders of Mankind Resistance:
May always have 1d3 transports (Cars AV:5 - Trucks AV: 6, Armoured either AV:7)
Table:
Squads:
1-2: 8 recruits
3-4: 10 recruits
5-6: 8 regulars
7-8: 10 regulars
9: 8 Vets
10: 10 Vets
Recruits:
Remaining men : 0-3 : 4-6 : 7-8 : 9-10
Available Dice: 0 1 2 3
Roll for Equipment:
[5+]: Uranium bullets, [5+]: EMP-grenades, [4+]: grenades, [6+]: Missile launcher or HMG
Regulars
Remaining men : 0-3 : 4-6 : 7-8 : 9-10
Available Dice: 1 2 3 4
Roll for Equipment:
[4+]: Uranium bullets, [4+]: EMP-grenades, [3+]: grenades, [5+]: Missile launcher or HMG
Veterans
Remaining men : 0-3 : 4-6 : 7-8 : 9-10
Available Dice: 2 3 4 5
Equipment:
Uranium bullets, EMP-grenades, grenades, may have either of missile launcher and HMG
Special Equipment:
Uranium capped rifle bullets (Strike 4)
Missile Launcher. Range 48'' (Strike 7, 2,5'' radius)
Grenades: Range 12''.. Roll 2d6 to hit (discuss difficulty) (Strike 5, 2,5'' radius)
EMP grenades: Range 12''. Roll to hit using 2d6 (determine difficulty). If target hit - roll on EMP table. (2,5'' radius)
SkyNet forces:
1: 4 T-300
2: 1 T-800 refit
3: SkyWalk 1 or Skywalk 2
4-7: 3 T-800
8; Pregame atomic strike - further 8's count as 9-0
9-0: T-1 tank or Hunter Killer
T-300:
1 : 2 : 3 : 4
1 1 2 3
T-800
1 : 2 : 3
2 3 4
T-800 F, refitted
Single model, HMG
T-1:
Armour: 10
TWo Gatling cannons - may move and shoot without penalty: Strike 10
SkyWalk1
Single model
Blast Gun (Strike 5, range 36'', radius 2,5''), EMP-shield (immune to EMP)
Hunter Killer:
Movement modes:
Flying: Unlimited move when flying. No other actions allowed when flying. May enter or exit table at will.
Hover: May move 3d10. May fire at targets en route.
Land: May land (for whatever reason).
AV: 10
Gatlingcannon Strike 6.
Pre-game atomic strike:
Attacker plots strike on a map of the table before either player sets up.
Each strike is 5'' radius. Target in the zone suffer automatic hits. Roll on the table.