*
Welcome, Guest. Please login or register.
April 19, 2024, 08:32:31 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1689635
  • Total Topics: 118288
  • Online Today: 681
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: A Tilean Campaign  (Read 113038 times)

Offline Padrissimus

  • Mad Scientist
  • Posts: 581
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #435 on: January 13, 2021, 10:43:05 PM »
Thank you Gibby and Elk101. This next installment was a lot of work, but I enjoyed it ...

...

The Assault Begins
Turns 1 – 3

Biagino chanced a better look at the enemy, to ascertain what, if anything, he might have missed before. The wheeled petard was making progress up the road, but at a pace that meant it would be some considerable time before it reached the gate – time he intended to make use of as best he could. His keen eyes could make out that the men pushing it were already tired - even from this distance he could see the throbbing arteries at their throats as their hearts pumped hard and fast to feed their muscles with sanguine sustenance. The thought caused a pang of hunger to suffuse his being – it had been some time since he drank!



Several handgunners escorted the petard and in its rear the large regiment of spearmen had angled their march to bring them onto the road behind. Biagino’s earlier guess was proving more likely to be correct – they obviously intended to swarm the gate once it was broken.



It occurred to him that all the enemy could presently see were stone walls, as if they were attacking an entirely undefended city.



He wondered now whether the sight would encourage or worry them. The living always feared his kind – he remembered feeling that fear himself before receiving the gift of his curse. He laid his hand upon the stone wall, his mighty ally in this fight, and allowed himself a moment to recall his mortal years. What could be learned from his murky memories of that life which might help him here and now? Suddenly, however, his nascent train of thought was lost completely, as pain surged through him, sapping the unholy vigour that sustained his corpse-body in the material world. Clutching tight at the stone to prevent himself falling, he turned to look across the front of the gate at the wall upon the other side.



There was the witch, visibly reeling from a similar shock, and he knew full well what must have happened. Her amateurish bungling of the winds of magic, no doubt intended to supplement the ranks of the osseous warriors below her, had whirled uncontrollably from her grasp and so surged savagely as to sting both her and he!

Hissing in anger, he knew he been weakened by the hurt, before the enemy had so much as fired a shot or loosed a bolt! Why, he asked himself, had he not killed the witch as soon as he found her?
 
Shaking his head in an effort to clear it, he snuck another peek at the enemy. More time had passed than he had thought – his pain had been quite a distraction – and they were considerably closer than the last time he looked. The colossus strode ahead of all the rest, directly towards the moat. This intrigued Biagino, for he had watched the monstrous artefact move on two previous occasions, and knew its gait was stiff if steady, imbued with a sturdy deliberateness. He would be very surprised if it were able to cross the moat, for such a feat would surely require a nimbleness it did not possess?



Beside the colossus were two of the moat bridges. Perhaps the enemy intended their metal giant to step over one of those? This too seemed an unlikely prospect, for its weight would surely splinter the timbers to send its foot into the water and so topple the whole?



Lurching to one side, still dizzied by the magical harm, Biagino glanced instead at the enemy’s other flank. There the third bridge had made similar progress, pushed by the dismounted noblemen and flanked by more handgunners.



Just then he felt the enemy’s magic – not any harm from it, but merely its use. The etheric winds flowed through the foe, and he realised the fellow he had spied earlier walking behind the colossus, red robed with a white turban, was their strongest wizard. Perhaps it was that man who gave the colossus its purpose, directing its mindless activities? Again, however, he sensed a burning sourness to the etheric flow, just enough to reveal that the enemy had also suffered harm in their attempts at conjuration. At first, he smiled in satisfaction, but that did not last long, for it now occurred to him that something might be tainting the winds of magic, as if to make them noxious, so that his own attempts to cast magic might prove further detrimental to his health. 

(Game Note: In turn 1 alone, in the Undead magic phase a miscast roll of 9 had wounded both undead magic users, then in the Living magic phase a similar miscast result wounded Hakim the wizard and all three priests!)

Two loud thuds followed the sound of the enemy’s cannon blasts, announcing the first of their artillery shots, likely intended for the gate but hitting the wall it that bore it. Splinters of stone spattered out to splash in the waters of the moat below. They would have to do much better than that, thought Biagino, then turned to look at the courtyard behind him. There his bambinos, commanded by his thralls, stood waiting, satisfactorily unperturbed by the sound of shooting.



Both Biagino and the witch now thought to cure themselves magically of the injuries they had suffered, but Biagino attempt was quelled by the enemy’s countermagic, while the witch simply fumbled the words of her incantation. No matter, he thought, there is plenty of time yet. At least the winds were becoming more favourable, or at the least, less dangerous to the caster.

Outside the enemy pushed onwards. Unknown to Biagino, Lord Alessio himself commanded his regiment of Sea Wolves, armed with great-swords and clad in plate armour, urging them on as they shoved their burden towards the defences.



Again, Biagino sensed the workings of the enemy’s magic, and although not all seemed to be successful, he knew that at least one of their spells had come to fruition. If he had been looking over the parapet just then, he would have seen the dismounted knights momentarily move with unnatural swiftness to push their bridge that bit closer to the moat. He did, however, look just in time to see all three moat bridges come crashing down to span the moat. The first had mercenary crossbowmen pushing it …



… the second was moved by the plate armoured footsoldiers …



… and the third was accompanied by the dismounted nobility of Portomaggiore.



The men at the second, led by their general himself, were champing at the bit to get at the walls, and swiftly pulled aside the bridge’s carriage to allow themselves to begin pouring over it immediately.



The enemy’s cannons now shifted their aim and lobbed two iron roundshots at the wall to the east of the gate. Once again, the shots buried themselves into the stone, flaring cracks from their points of impact, but the wall stood.

Now, thought Biagino, was the time to mount the walls. His command was unspoken, and indeed little more than a thought, for his bambinos and thralls were like unto marionettes for him to make dance as he pleased. Up went the Disciplinati di Nagash, but not onto the wall targeted by the enemy artillery, which no doubt the enemy intended to breach rather than assault with ladders. There his horde of zombies stayed put, to face whatever attempted to climb through any breach caused. Now the men at the third bridge could see Ebino was not undefended!



The witch too ordered her city garrison up, so that the enemy commander would be required to do work very hard if he was to take possession of the wall before him.



Embarrassed by her earlier failure, perhaps, the witch now wound together as many magical eddies as she could muster to cast the Invocation of Nehek, if only to restore herself to full strength, and so be best prepared to face the fight ahead. But the curse Biagino had sensed earlier still lingered, so that she lost her hold again on the slippery swirl of arcane energies and they spun instead into an uncontrollable maelstrom which once again knocked the (foetid) wind out of her. So befuddled was she by what had happened, she failed entirely to notice that this time, just like the last, several skeletons had indeed been raised to join the ranks of the regiment now climbing onto the wall.

Biagino felt the blow too, and as the pain of his fresh injuries fuelled the fury of his anger, he staggered on the battlements, struggling merely to stay on his feet. Somewhere in his mind, little more than a flicker within the whirling rage engulfing the rest, real doubt had crept in. Perhaps, said a whispered voice, today is not your time after all?

(Game Note: Biagino down to one wound. The witch was a more complicated matter – which began a debate concerning the rules. See the note below this post, but if you do, brace yourself for a full and frantic foray deep into the 8th ed WFB rules!)

As both the undead commanders reeled, Lord General Alessio Falconi of Portomaggiore led his Sea Wolves in a ladder assault of the wall.



Yet this was the only bridge used for an assault. At the first bridge, the crossbowmen lugged the carriage away to allow a company of skirmishing bravi to cross, led by the Reman brigade’s commander Captain Soldatovya, while at the second the dismounted knights simply waited, watching as another roundshot shook the wall to the left of their bridge. Then they shuddered as a second, louder sound rolled over them, after which they turned to see that one of the guns had shivered apart, killing the crew and master gunner serving it.

(Game Note: Each gun had an ‘artillerist’ serving it, being the Tilean list equivalent of an Empire engineer, the second having bought their ‘mercenary skill’ at double the usual cost as per the rules. Both guns could thus re-roll misfires. Apparently, that does not always save a gun. Statistically I supposed it fails to save a gun 1 in 36 times, or fails to save an already misfired gun 1 in 6 times).

On the road the petard was gaining momentum, its pushers thankful that they had a road to traverse and not rough ground.



Behind it, the spearmen came on too, with the famous Reman Morrite priest ‘Fighting’ Father Antonello at their head, along with the Portomaggioran nobleman Marcus Portelli.



Biagino was vaguely aware of the flow of magic channelled by the enemy, but so dazed was he that he only managed to dispel one of their conjurations, and even then, he knew not what he had prevented. One spell that did get through was a Lore of Light blessing which enlivened the climbing Sea Wolves and perhaps was the reason the fully pate armoured Lord Alessio was the first to top the wall, great hammer in one hand, and commence the first close combat of the assault.



Despite all the advantages gained when defending a wall against ladder climbing attackers (Game Note: And there are a lot!) the attackers, filled with hatred for the foe (being divinely inspired by the presence of the Morrite priest, Father Dado Bendali), enspelled to move with unnatural speed and with their leader armed with an enchanted blade, rained down blow after blow. The fleshless defenders began tumbling from the wall in droves.





Turn 3 Completed. Turns 4-8 to follow!

……………………………………

Appendix to Turns 1 – 3 (for players who like detailed analysis of the rules)

Game Note
The miscasting witch (a level one necromancer) had been on her last wound, but just before I removed the figure as dead, I read the rules. There I was surprised by what I found and did not remove the figure! I began the inevitable debate with the players, which I fully expected as I too had initially believed the witch’s death was surely inevitable, but luckily I had just joined the ‘Eighth Edition For Life’ forum. So, looking for back up from a more knowledgeable and entirely disinterested source, I posted the following in the “Get the Rules Right” section of said forum …

Quote
Here is a ruling I have (as GM) just made in the play-by-email game we are running right now.

A Vampire Count's army level 1 necromancer had only 1 wound left after a previous turn's miscast had caused a S6 hit on him.

The necromancer now irresistibly casts 'Invocation of Nehek'. The Lore attribute 'Curse of Undeath' says that "When a spell from the Lore of the Vampires is successfully cast, the wizard (or another friendly model with 12 inches) instantly recovers a single wound lost earlier in the battle". The WFB core rulebook says (p.33) "A spell cast with irresistible force automatically succeeds..." so it is a 'success'. And (p.34) it says that one should "... first resolve the effects of the spell the wizard was attempting to cast ... [&] The casting player can enjoy the effects of his spell before something ... bad happens to the wizard ..." so the spell's effects are sorted before rolling on the miscast table.

Thus I ruled that in terms of ‘rules as written’ (RAW), exactly in the order stated in the rules, the necromancer casts the spell successfully, instantly recovers her wound (part of the effects of the spell which the rules say she must 'enjoy' first), then when she then rolled 9 on the Miscast table and received another S6 wound, wounding her on a roll of 2, she goes back to 1 wound.

I checked and rechecked, made sure of the actual wording, and this seemed right. The non-vampire player however, disagreed, saying "As it is a lore bonus that happens after the spell" BUT as there is a GM in the game he then graciously wrote "but that is an argument for over a cold beer so happy with [the GM's] view of the rules”.

I was very glad we could carry on. And [was] reminded how having a GM can really help (although we once lost a player from the campaign over his annoyance at army lists, etc)

I had tried to fully research the decision and felt I had gained a level of clarity that meant I didn't even think we should 'roll to decide'. However, I knew that my [own] initial perception before reading all the rules was that he surely must die and so I had dreaded the debate …

Fidelis Von Sigmaringen, self-styled “Attorney-at-RAW”, who has helped me several times on other forums, reassured me by posting the following …

Quote
Your judgment was correct.  As specified in their respective rules, different Lore Attributes take effect at different times. It can be:

- when the spell is being cast by the Wizard (e.g. Wildheart, Kindleflame)
- when the spell has been cast succesfully (e.g. Lifebloom)
- when the spell is being resolved (e.g. Metalshifting, Exorcism, Roiling Skies)
- after the spell has been resolved (e.g. Smoke and Mirrors, Life Leeching).

It can even be later in the same Magic phase, when a spell is being cast by another Wizard. Indeed, it can even be in a later Magic phase (Roiling Skies in the case of Casandora’s Comet per FAQ – an error IMHO).

The relevant rules have already been quoted above:

Vampire AB p.60: "When a spell from the Lore of the Vampires is successfully cast, the Wizard (or another friendly model within 12 ") instantly recovers a single Wound lost earlier in the battle."

BRB p. 34: "When irresistible force occurs, first resolve the effect of the spell that the Wizard was attempting to cast. As the spell has been cast with irresistible force, the casting player can at least enjoy the effect of his spell before something almost indescribably bad happens to the Wizard and everyone nearby. Once the effect of the spell has been resolved, the Wizard now needs to roll 2D6 on the Miscast table to see what happens to him."

As far as I can tell, the BRB does not specifically state that the Lore Attribute as such is a spell effect, but it is indicated in the description of Roiling skies (BRB p. 497): "When a spell from the Lore of Heavens targets an enemy flying unit or a model with the Fly special rule, the target suffers , D6 Strength 4 hits, in addition to any other effects caused by the spell" (Italics mine).

In any case, the Curse of Undeath Lore Attribute takes instantly effect when the spell has been successfully cast, ergo before the spell resolution, ergo before rolling on the miscast table.

« Last Edit: January 14, 2021, 12:47:12 AM by Padrissimus »
My Tilean Campaign can be found at https://bigsmallworlds.com/

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Pictures from my Tilean Campaign
« Reply #436 on: January 14, 2021, 12:27:05 AM »
Wonderful stuff!

With hindsight, had the defenders demolished the bridge (do the undead need to trade or bring in provisions?), then they might have improved their defences.

Note: If the sound of the impact from the cannon shot preceded the sound of the cannon fire, then the cannon must have had a high muzzle velocity...  ;)
« Last Edit: January 14, 2021, 12:30:00 AM by WuZhuiQiu »

Offline Padrissimus

  • Mad Scientist
  • Posts: 581
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #437 on: January 14, 2021, 12:39:38 AM »
Oops, I got my mph difference the wrong way around. About 200-300 mph slower than the speed of sound, not faster! I will correct tomorrow. I know it is a fantasy world, but not (in my mind) a 'high fantasy' world!

(edit)Actually, I made that mistake years ago, and have been labouring under that impression ever since. I bet I have made the exact same mistake in other stories!

I think I confiused the difference with that of light and sound, having noticed that difference in reenactment events.

Re: The bridge, I reckon it was arrogance and carelessness that meant they had not demolished it. And the fact that the undead are NPCs (now) and as GM I didn't think of it, and so didn't make it an option for them. (I tend to roll for what NPCs do, given multiple options!)
« Last Edit: January 14, 2021, 12:53:46 AM by Padrissimus »

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Pictures from my Tilean Campaign
« Reply #438 on: January 14, 2021, 03:17:54 PM »

Re: The bridge, I reckon it was arrogance and carelessness that meant they had not demolished it. And the fact that the undead are NPCs (now) and as GM I didn't think of it, and so didn't make it an option for them. (I tend to roll for what NPCs do, given multiple options!)

Biagino does seem arrogant, which may lead to his downfall or will it have...? I'm looking forward to more, ha ha!

Offline Padrissimus

  • Mad Scientist
  • Posts: 581
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #439 on: January 16, 2021, 04:37:48 PM »
Thanks WuZhuiQiu. I wanted his transformation from life to undeath to be complete. He was a worrier and humble, in life, trying desperately to not put himself down, but in death he is arrogant and proud, trying desperately to face reality. Here is the final part ...

The Assault Continues
Turns 4 – 8

Still more angry about his predicament than afraid, Biagino attempted to conjure a curse upon the massive marching body of spearmen closing in on the gate. Distracted by his anger, however, he fumbled the spell and failed to bring the curse to fruition. Aware, however, that his efforts to spin the winds of magic must have been noticed by the enemy’s magic users, he moved along the wall in the hope that their own curses might not find him!

As the fight at the wall continued furiously, with more than half a dozen skeletons falling for every Portomaggioran who perished, the petard and spearmen moved ever closer to the city gate.



Captain Soldatovya led his bravi over the bridge to begin moving around the city’s corner tower, hoping to find an undefended spot where he might gain entry.



The wizard Hakim once again blessed the Sea Wolves, gifting magically enhanced swiftness to their blades, although the uncontrolled shards of magic released by his unintentionally overpowered spell spun away to visibly sting the colossus. Even Hakim was beginning to wonder if this place was cursed by much more than the presence of the undead.

At the third moat bridge the dismounted knights simply stood their ground, watching as several of the robed zombies on the wall were felled by the handgunners’ bullets. Before the second bridge, however, the fight raged on, and as a consequence of their magical blessing, spurred on by the furious efforts of their commander Lord Alessio, the Sea Wolves hacked and slashed so vigorously at the skeletons that they felled the last foe and took possession of the wall.



The living had once again set foot in city of Ebino. Whether they would stay there had yet to be ascertained.

Biagino could see the witch fleeing along the wall into the tower by the gate, which spurred him also to conceal himself, dismounting the wall and entering the courtyard below. As he emerged, he saw the two brutes who had made it back from Pontremola standing patiently behind the gate.



Presuming they survived the petard’s blast, Biagino knew the pair could not hope to prevent the horde of spearmen from accessing the city. Most likely all they could do was cut down a few before they themselves fell - unless, it occurred to him, he himself could bring magical harm on the spearmen and weaken them. He decided he would try his curse again, despite the risks, and so conjured the Curse of Years. Yet again the magical forces broiled so wildly as to be uncontrollable, and once more his body was wracked by the energies he had failed to properly channel, but this time he knew the spell had bitten because his keen ears could hear their dying screams!



(Game Note: 9 spearmen died, Marcus Portelli was wounded. Biagino’s irresistible miscast wound was compensated, as with the necromancer before, by the Lore Attribute wound gained ‘instantly’ by the successful casting of the spell!)

Before the western wall, Soldatovya and his bravi were suddenly horrified to see a writhing swarm of ghostly beings emerge from the very stones, surging forwards to block their path threateningly.



As they staggered back in surprise, the Sea Wolves above them had already begun pouring down into the courtyard to attack the corpse cart sitting therein. Known for his initiative in battle and a long military career forged by making the right decisions at just the right time, Captain Soldatovya shouted to his men and led them up the ladders (left behind by the Sea Wolves) onto the wall! Considering the alternative, the bravi were only too glad to obey. As they climbed, they glanced behind to see that the mercenary dwarfs were already crossing the first bridge, but not one of them delayed their climb to forewarn their comrades of the threat which lay just around the corner!

As the petard was pushed and placed against the gate, the regiment of spearmen came to a halt. Despite being distracted by his wounds, Portelli knew that to advance any further would leave the petardiers with only two options – to throw themselves into the moat waters or to die when the petard blew. Halting now meant they could run over the bridge to escape.

The wizard Hakim used much of the magical power he could summon to dispel the curse afflicting the spearmen, so that neither he nor the colossus could find sufficient remaining etheric energies to successfully conjure any other spells – although both did try. At the same time, a cannon ball struck the already shaken wall and brought down a fair strength of its crenelated top, but not the wall itself; while the famous captain Lupo ‘the wolf’ Lorenzo shot three blessed bolts from his magical arbalest at the spirits he now spied across the water, visibly diminishing their number.

All this was quickly forgotten a moment later, however, as the flame fizzling along the supposedly 25 second fuse (which the siege-master Guccio had lit exactly 17 seconds earlier) reached the petard’s touchhole to send a massive blast of flames and broiling smoke in all directions, shattering the gate into pieces and tearing off the bottom half of the portcullis.



Thanks to the noble Portelli, only half of the petardiers perished in the premature explosion, although those who did survive were so distracted, dazed and deafened that they could do little more than collapse to the ground, there to lie for the remainder of the battle. At the moat’s edge, near to the damaged but still (surprisingly) intact bridge, lay Guccio, with one leg torn and bloody, reddening the water. It would be some time before he woke, but he lived.

(Game Note: The petard, which by the rules had to roll two artillery dice, so doubling the chance of misfiring, did misfire, and the subsequent roll was a 1, a ‘catastrophic’ result. This meant it still blew up, causing the full damage that it would have done if it worked properly, but in the process it would also kill D(number of attendants). 5 out of the 10 died.)

In the courtyardi, Alessio and his elite guard dispatched the corpse cart easily, while above them the bravi were torn between watching them and looking behind to watch the dwarfs who had been assailed by the host of spirits. Several dwarfs died, but despite being entirely unable to harm the spirits with their mundane-steel blades, they fought on stubbornly.



Inside the courtyard the Sea Wolves now divided the better to clear out the city, with half going onto the nearby wall which overlooked the road, and the other half into the tower by the gate. Alessio led the latter company, and it was he who caught a glimpse of the witch fleeing across towards the other side.



(Game Notes: (1) Our siege/assault rules allow the division of large units, 20+ models, into two, in order to occupy and thus hold more ‘sections’) (2) The petard had blown the gate open, but not destroyed the stone wall into which it was set, thus the witch was still able to move across the top.

Meanwhile the bravi scrambled into the corner tower, if only to allow more of their comrades to climb the wall, and outside the Reman crossbowmen were indeed manoeuvring to cross the second bridge and do exactly that – praying that the dwarfs could hold back the ghostly foe. And indeed the dwarfs, despite their utter inability to harm the foe with their weapons, did so, bravely holding their ground against their spirits, a defiance which in itself began to unwind some of the necromantic magic holding them in this world.

The dismounted knights at the far bridge chose the same moment to cross, but not to attempt a ladder assault, but rather to ready themselves for the fall of the wall to their left, so that they could storm it immediately when it did.



As the smoke at the gate thinned a little, Father Antonello, at the front of the spearmen who marching towards the breach, could just make out the silhouette of the two brutes upon the other side. They had already been wounded by the blast, but both stood ready, for being zombies meant they felt no pain. He used his magical ring to hurl a fireball at them, but to little apparent effect beyond disturbing the smoke!

The cannon, firing again at the wall, had more luck, as this time the wall finally came tumbling down!



Several of the Disciplinati di Nagash were crushed by the collapsing masonry, the rest being entirely untroubled by the occurrence, just as they were untroubled by anything at all. Biagino watched the wall’s fall with fascination, his heightened senses magnifying the impressiveness of its collapse, an intricately clattering, part tumble, part slide of a hundred irregularly broken stones swathed in dust and smoke. With little more than a flick of his wrist, he commanded his bambinos in the courtyard to divide, sending half towards the gate while the other half remained to await whatever attempted to clamber over the rubble. His half-hearted attempt to resurrect those crushed by the masonry was to prove a failure.



The petard’s explosion had left the ears of every living soldier near the gate ringing, but not Biagino’s, and he now heard the cacophony of footfalls as spearmen advanced over the bridge. Scowling, he summoned every scrap of the winds of magic he could and once again cursed the spearmen, slaying another ten and again wounding the nobleman Portelli.

As his men pushed by, Portelli let them pass, winded as well as wounded, and would take no more part in the battle. (Game Note: This is my way of interpreting the fact that he was not included in the ten models subsequently selected to assault the gate – using the p.129 ‘Assaulting a Building’ rules. Both the player and the fictional character seemed to know he was too close to death!)

As three more of the dwarfs fell to the deathly chill of the spirits, panic finally got the better of them and they broke and fled away. The spirits, who tarried a while as if to revel in their success, failing to catch them!



The Reman crossbowmen, several of which had already crossed the bridge, now rushed to climb the ladders, spurred on by the sight of the spirits heading their way, while Hakim the wizard stepped back as if to shelter in the shadow of the colossus!

Fighting Father Antonello now led the surviving spearmen, of which there were still many, in a charge through the shattered gate …



… and into the brute horrors waiting on the far side of the threshold. Lord Alessio himself had also spied the brutes and, leaving his Sea Wolves to scour the tower for more enemies and to better guard that quarter of the city, he personally charged to join Antonello at the gate. While the priest and spearmen struggled to best the brute they faced, Lord Alessio’s cuts dug deep and he brought down the other with ease. Father Antonello’s blade was somewhat less effective, however, and although the grey cassocked, sandaled holy man fought with rare courage …



… the brute finished him easily with a blade longer than the priest was tall. Then, even as the magical forces animating its corpse-body dissipated, the brute stamped down to crush the priest’s head under its foot, before falling itself on top of the priest.

(Game note: I rolled to see whether its stomp attack might be used in this manner, resulting in a kind of ‘overkill’ wound. It was. The Remans, although here commanded by Damian (whose character of Lord Alessio of Portomaggiore) ate NPCs, as are the Undead, so as GM I like to roll on little hastily created tables sometimes just to decide between options! The significance is that Father Antonello, being ‘overkilled’, cannot now roll on the campaign rules recovery chart. He is most definitely and very dead.)/

Captain Hans Wiedmuller, the artillerist tending the last surviving cannon, was able to enchant the iron ammunition using his magical Matrix of Undoing, and so dissipated several more of the spirits with a very well-aimed shot. But the surviving spirits’ attention had been caught by the crossbowmen hurtling past them to rush up the ladders and so they swirled in a graceful arc up and over the wall, chasing Remans before them and right across the courtyard into the city.


(Game Note: The crossbowmen declared a flee action.)

Outside the fallen wall the dismounted knights were approaching the breach …



… but as they drew near the Disciplinati lurched up and onto the rubble. The lesser nobles thus realised that the next while would involve considerably more than struggling over rubble in full plate armour!



Biagino had willed the Disciplinati on, but at the same time he ordered the thrall upon the wall commanding the other company to come and join him. It was, he now acknowledged, time to leave. He was not willing to die attempting to hold onto Ebino. He had only really taken the place as a species of vengeance against Maria, but he cared nothing for it, nor had any real desire to stay.

He had hurt the enemy enough, he presumed, to make them think twice about venturing any further north. That was enough. Miragliano lay to the north, a much mightier realm, once ruled by the vampire Duke Alessandro. He would rather take his chances there, to see if he could wrest it from whoever currently ruled – if indeed anyone. And if the enemy chose to follow him, then he would fight again with whatever forces he could raise. Perhaps now that Lord Alessio’s army were further weakened, the next time would be easier, and he could finally, properly defeat them?

So it was that the vampire arch-priest Biagino, with his servant thrall loping behind to keep up, flew through the streets of Ebino and out through a hidden postern, leaving his bambinos to keep the enemy busy a while and so buy him time!

Which that they did.

While Father Bendali, the second Morrite priest with the army, summoned up the courage to attempt a prayer on the host of spirits pursuing the crossbowmen …



… the dismounted knights scrambled up the toppled masonry to become caught up in a frantic tangle of a fight with the frenzied, zombified dedicants of the Disciplinati di Morr, now having become what was once their own enemy!



And as the other company of men at arms struggled up ladders to face as exactly similar foe …



… Lord Alessio himself personally led the charge against the third such body of zombies, who defended the tower upon the other side of the shattered gate.



The living, armed and armoured well and with much greater fighting prowess than the walking corpses they were fighting, were almost certain to prevail. And so they did. But it took time, which Biagino, exactly as he had intended, used well. By the time they had wrested real control of the city, Biagino was long gone, and entirely out of their reach.

Game Over, end of turn 8.

Thank you, Matt, for running the Undead, and thank you Damian for commanding your army once again in a week long play by e-mail battle. That reminds me, when I am allowed, I must return your army to you!
---------------------------------------------------------------------------------------------
You can find all the events that led to this battle at https://www.bigsmallworlds.com
« Last Edit: January 16, 2021, 10:22:52 PM by Padrissimus »

Offline Gibby

  • Scatterbrained Genius
  • Posts: 2354
Re: Pictures from my Tilean Campaign
« Reply #440 on: January 16, 2021, 08:00:15 PM »
Fantastic report! Some really excellent photos in there. Shame to see the fighting Father fall after all this time!

Glad Biagino unlives, though! He's a great villain!

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Pictures from my Tilean Campaign
« Reply #441 on: January 16, 2021, 09:19:22 PM »
Great stuff! To echo Gibby, that Biagino continues to unlive (along the lines of "I shall be back, mua ha ha ha!") means that there should be some interesting times later on in the campaign. What happened to the witch, by the way? Was one of her miscasts fatal?
« Last Edit: January 18, 2021, 09:41:43 PM by WuZhuiQiu »

Offline voltan

  • Mastermind
  • Posts: 1176
Re: Pictures from my Tilean Campaign
« Reply #442 on: January 16, 2021, 10:05:23 PM »
A very enjoyable report, always enjoy it more when it's narrated like this.
Yvan eht nioj!

Offline Padrissimus

  • Mad Scientist
  • Posts: 581
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #443 on: January 28, 2021, 10:54:02 PM »
Remember my ongoing quest to change my 35 years black undercoat enamel painting method into a more modern (2010?) grey undercoat acrylic paint, dip and varnish method?

Well, I just completed my second unit. I needed as many foot men-at-arms as I could scrabble together from my bits boxes and sprues. I managed 25. They are needed for a garrison unit in my campaign. Also, they are something I have needed for a long time 'cos players keep dismounting mounted knights for siege assault games!

I had fun 'cos they had to be in heavy/plate armour (i.e. work as both) and have shields, which the Perry sprues didn't have. There were now enough simple sword arms either - lots of two handed weapons! So I had some scalpel work to do!

Here are the first batch modelled ..



I really enjoyed coming up with poses. I especially like the several I did with swords casually resting on their shoulder like the middle one here ...



I then primed, solid-block painted without leaving little black line gaps  (such a weird thing for me to do) ...



Then I applied the dip ...



Already I was liking what I saw.

Once dry, and the shields added, I could anti-shine varnish. Here they are now, with the black on their unfinished bases still wet!







Here is the real test. One of my old style (cartoon I called it) figures, next to the new style ...



I still like the old style, but boy do I like the new style. I also like how the enamal figure is giving the new figure a funny look!

Offline Padrissimus

  • Mad Scientist
  • Posts: 581
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #444 on: February 02, 2021, 10:26:38 AM »
And here's the story featuring one or two of the new figures. This is the prequel to the play-by-email game I am gonna run asap.

...

For Love of Hearth and Home
Prequel to the Fight at Sersale

City of Alcente, Spring 2404

Most folk in the city considered Captain Hector Perdigon’s soldiers to be scum, the worst kind of mercenaries. They were presumably unwanted in whichever army they originally served, either because they had refused to obey, or to fight, or had simply run away. Nor had they formed a company of their own, with a condottiere to command them, gaining a renown for their service. Several spoke with a Pavonan accent, presumably having left to seek service that paid, but their accents revealed that they hailed from every corner of the Old World, not just Tilea, and some had accents of a kind entirely unknown to most Tileans. Some came from the darkest corners of the Border Princes, others had fled defeat in some Empire civil war, and a good number were Estalians who had flitted from contract to contract in Tilea. It was said, based on nothing more than rumour, that a good half or more had been exiled from their own lands.

Reluctantly, the citizens could not claim the mercenaries did not know their business, or that they were ill-equipped to go about it effectively. They had been employed by the VMC, whose clerks were experts at getting their money’s worth. Had they been in rags bearing rusty blades, then they would have been bought cheap, with particular economy in mind, but these men were clad in plate armour from head to heel with a healthy vigour about them. The company must surely have paid dearly for them, and to equip them. Nor would they go to the expense of the latter if the mercenaries were not worthy of such expense. This should have given the lie to the common opinion of these men. The VMC’s officers did not throw gold at a bad investment. The truth of their origins was known to the VMC’s clerks and to the men themselves, neither of whom felt any compulsion to explain it.

The citizens consoled themselves by thinking of the alternatives. General Valckenburgh could have left Ogbut and his brutes as a garrison force! Or no force at all. Either way would have been more dangerous for the people of Alcente.

The main army of ‘The VMC in Tilea’ was composed almost entirely of mercenaries, as even those recruited in Marienburg (the trading company’s home) were not pressed to serve a local lord, nor had they volunteered in their city’s militia. They had been hired to serve a mercantile company as part of a joint stock enterprise. They had been purchased, just like the ships and supplies. A good number of the soldiers had been recruited in Tilea, and as such they had every reason to serve willingly in an army fighting first against Lord Khurnag’s Waagh and now the vampires of the north, defending their homelands from such evil foes. Even they had to admit, however, that they were not serving nobles or even Tileans, but businessmen. Indeed, the Tilean lawyers who drew up the contracts under which they would serve had utilised a combination of Condottiere contracts and the bonds signed by caravan and warehouse guards. They might have hearth, home and a noble cause in mind, but they knew merchant adventurers who commanded them only really had profit in mind.

Perdigon’s garrison regiment was not part of the main army, having been raised to bolster the standing militia force of Alcente while General Valckenburgh marched to the far north of the peninsula. So far, Perdigon’s men had done their job well - if simply remaining at full strength and ready while nothing much happened counted for anything. The citizens had learned that as long as they stayed out of their way, the mercenaries kept themselves to themselves. Several inns had become theirs, whether or not they were officially lodged there, and in truth the citizens, even the city’s Tilean militia guard, were glad they were there, considering the proximity of an army of Sartosan pirates ravaging the realm’s smaller settlements to the west.

This morning, however, something had changed. Perdigon’s men were frantically busy preparing to march, while the captain himself was striding through the streets with several of his lads, as if on a mission. People watched from the windows or pressed themselves back in the doorways while he passed, and everyone knew that his activity did not bode well. The city’s bells were quiet, however, which made some think it could not be a real emergency. Captain Perdigon knew the truth, however. The bells were being kept deliberately quiet, to maintain a necessary surprise! The Sartosan pirate army was nearby, and alarm bells might encourage them to hurry!



The captain knew where he was going, and before long he found exactly who he had been looking for - the militia’s watch patrol, with their current commander. A mere handful of crossbowmen and halberdiers doing the rounds as the militia had done for many a year.

“Ho! Sergeant Ivo,” barked the captain. “Gather up your lads, you’re marching out with us at noon.”



“What?” answered the sergeant. “Look you, captain, maybe you’re marching out, but our job is to stay here and defend the city. So we ain’t going anywhere.”

“You’ll be defending the city when you march out. Now, make haste.”

Sergeant Ivo snorted as if he found what Perdigon had said very funny. He looked around at his men, rolling his eyes as if to say ‘Get this fellow’ then fixed his eyes on Perdigon.

“The problem that comes to my mind, captain, is that I can’t see any way in which we can defend the city if we are not in the city to defend it.”

Perdigon narrowed his eyes, which was all the sergeant could see what with the captain’s sallet and bevor covering the rest of his face. “You think that you and your militia can hold these walls against an army?”

“Not if we are not on the walls, no,” said the sergeant, with a mocking lilt.



Perdigon chose to ignore the tone. “You would not last an hour,” he said. “The stone is strong, but with only your petty militia to hold it is no defence, only an inconvenience.”

“Look you,” said the sergeant quickly, and in a more serious manner. “We live here. Our families are here. If we leave then there will be none but boys and old men to guard the walls. We serve the city. That’s what all of us agreed to, and that’s all we agreed to.”

From behind he heard Adelchi shout, “Aye!”



The sergeant glanced back at the lad, thankful, and warmed somewhat to his theme. “We’re not soldiers, to be marched off to war. We are citizens in arms, ready and willing to defend our homes. We will obey any order to that end, but we cannot leave the city. We will not leave the city.”

The sergeant glanced back again, but the lad was quiet this time. Perhaps Adelchi did not like the fact he had been the only one to shout before?

“You’ve sworn an oath to defend the city!” said the captain. “And now you must do so by marching out! The Sartosan filth have burned Mintopua and razed Motolla. Now they march on Sersale. If they burn that then your proud city will be surrounded by wasteland on all sides.”

“Ah, but … but our city will stand!” said the sergeant, thinking quick. “And … crops can be resown.”

Someone behind him muttered something about the vines won’t come back in a hurry.

“Think, fool,” said the captain. “The Sartosans will not stop there. You think they’ll complain at how heavy their loot has become and decide enough’s enough? Their greed only grows with the taking, and they know there’s much more to be had from the city itself. And now they think you Alcentians are weak. With good reason! They won’t fear assaulting the walls if they know you all to be cowards.”

“You … you take care what you say, Perdigon,” said the sergeant, his voice strained by equal measure of panic and hurt pride.

A dark cloud drifted over head as hands clutched a little tighter to hilts. The crossbowmen suddenly regretted not having spanned their crossbows.



From behind Adelchi spoke again, and the sergeant wondered if he was the only one present who felt any sort of confidence.

“Maybe it’s you who’s afraid?” declared the youngster. “You’ve been ordered from the city I bet, and you don’t want to go alone.”

“I’m not afraid of Sartosans,” laughed the captain. “I’ve faced far worse than them – enemies that would loose your bowels on sight, boy. The truth is I like drinking wine here in Alcente and sleeping on soft beds. In fact, I’d like to do that some more. If we do not take on the Sartosans right now then all that will be lost. Such a shame.” Then, like an afterthought, he added, “Oh, and o’course, your sisters will be raped, your homes burnt, and you will be chained in a galley for the rest o’your days.”



“Well,” said the sergeant, shaking his finger at the captain, “I say if you want to keep what you have, then you should stay and help us hold the walls.” He swung his arm to point toward the nearest city gate. “They outnumber us, yes? Well, see … I say the walls will even the odds. And General Valckenburgh could be back any day – just the sight of his army would send the Sartosans running. If we go out there now, we could end up fighting unnecessary.”

“Dying unnecessary,” someone muttered from behind.

“The general is hundreds of leagues away. Chances are he doesn’t even know what’s happening here. Look, we have orders and you have orders. This is my last offer of advice, and then there’ll be no more talking. The militiamen of Sersale have mustered and called for the city’s help. They intend to make a stand and will die to a man if we do not help them. Now, I don’t care much for them as I don’t know them. But they’re your cousins and countrymen. Do you want them to die?

“No …  but see …” stuttered the sergeant uncertainly.

“And the road wardens are riding in force from Pavezzano, while we have Captain Hidink’s pistoliers here in the city. You think their skills in battle are best put to use on the walls?

“Well, no,” admitted Sergeant Ivo.

“This is your one and only chance to save the city. Do you understand? Wait any longer and that chance is gone. Right now we can muster us, you, the men of Sersale and all the horse left in the realm, and bring all to bear as one. The general isn’t coming in time, and if left to their own devices, the men of Sersale and the road wardens will all die. Altogether though, we can put on a show of force that should make the sea dogs think twice about fighting.”



“Well, when you put it like that … “



Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5347
    • The Grumpy Gnome
Re: Pictures from my Tilean Campaign
« Reply #445 on: February 02, 2021, 10:41:52 AM »
This thread continues to deliver! I love your work mate.
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline Neunfinger

  • Scientist
  • Posts: 257
Re: Pictures from my Tilean Campaign
« Reply #446 on: February 02, 2021, 05:48:11 PM »
Great build-up to the fight, I'm looking forward to reading about the battle.

Offline Little Odo

  • Mastermind
  • Posts: 1813
    • Little Odo's Grand Days Out
Re: Pictures from my Tilean Campaign
« Reply #447 on: February 03, 2021, 10:12:11 AM »
This just gets better and better. Keep it up!
Little Odo's Grand Days Out
http://littleodo.blogspot.co.uk/

Offline Padrissimus

  • Mad Scientist
  • Posts: 581
    • Big Small Worlds
Re: Pictures from my Tilean Campaign
« Reply #448 on: February 03, 2021, 10:22:30 AM »
Thanks you three.

I assume you know that this is just the most recent of more than a hundred stories and bat-reps in the campaign, which can be found at https://www.bigsmallworlds.com/

Offline Galloping Major

  • Scatterbrained Genius
  • Posts: 2434
    • www.gallopingmajorwargames.com
Re: Pictures from my Tilean Campaign
« Reply #449 on: February 03, 2021, 12:06:10 PM »
I've only just come across this thread, I really love the creativity of the visual story telling here  :)


 

Related Topics

  Subject / Started by Replies Last post
0 Replies
1512 Views
Last post September 11, 2012, 10:41:36 PM
by Anatoli
21 Replies
8238 Views
Last post July 22, 2013, 09:33:51 PM
by Braxandur
8 Replies
5386 Views
Last post June 05, 2013, 07:32:56 AM
by Druzhina
121 Replies
30248 Views
Last post December 20, 2015, 03:50:50 PM
by noigrim
17 Replies
5611 Views
Last post July 09, 2015, 05:22:24 PM
by eilif