Now that is a handy idea.
Thanks Corporal!
I'm having a lot of fun with it ... it opens up lots of possibilities for house-rules as well ... monsters cover three dots so some areas might be too tight for them to pass through but they can block passage better too (bridges and tunnels come to mind/ and giants covering 6 dots) which works ... I'm thinking of adding a spear that has a "range" for support and that can also have longer "reach' for forcing combat.
Hex is inconvenient for making buildings but there are ways around that too I think. like square grid in buildings (with special rules maybe advantaging daggers and penalty for pole/2 handed weapons to represent they are more cumbersome in tight places) OR break buildings and terrain pieces in 'rooms' where one action moves you one room away like on a zombicide map and you can place your model anywhere in that room or fight anyone who is already in that room ... possibilities ...
All you need is to determine the entry points of these terrain peices from the main hex mat ... hum ...
Anyway here they are piled up, spread out and in action view; Do you think the dots distract a bit too much or are they easy enough to ignore?