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Cool. The DJ? Looking forward to seeing that
He looks cool. Nice work!
The whole range :
Once I have finished a pair of Servitors to go with the Engineseer, I am planning to sculpt a pair of advisors (air-force and artillery officers)... after that, I'm not sure ... maybe a bagpiper?
What about some of the more auxiliary style units, like a stand-in for a Thudd Gun or a Mole Mortar, plus some junior Tech Seers and utility Servitors to crew them? Or some powered armour suits?
Well, there are some units from the Guard Codex that have appeared and disappeared over the years:# Stormtroopers/Scions/Kasrkin# Wyrdvayne/Sanctioned Psykers squad# Ogryn# Ratlings# Special Weapons Squads (including options with Demo charges and sniper rifles not generally available in other units)# Priests# Commissars# Rough Riders (could be on bikes...?)# Penal troopers# Conscripts/Whiteshields and grizzled veteran squadsAnd then weapons like the mortar or grenade launcher which are common in Guard armies but never seen in other Imperial armies.Finally, from much earlier eras, you also have Beastmen, Assault troops (with 2 Laspistols and jump packs), and support weapons like the Mole Mortar, Rapier, Thudd Gun, or the Tarantula. Plus, you know, vehicles! I think the options highlighted in maroon could all be reasonably fitted into the Space Dwarfs without seeming out of place in relation to the old GW Squats range(s). The new Guard Codex also has some new support weapons that look to be mortars/artillery/AT guns, so if you were to do Mole Mortars, Thudds, etc, I think they'd still be usable....Anyway, I don't mean to seem as if I'm dictating anything here, I'm just making suggestions!