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Author Topic: Overlord's Mad Max - Updated:29/11/21 Pg 3  (Read 6763 times)

Offline James Mahdeep Bond V

  • Bookworm
  • Posts: 65
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #45 on: December 03, 2021, 04:48:14 PM »
Loved, loved the big grille on the Tanker. Good work. If interviewed about my influences the words would tumble out: "Mad Max, Blade Runner, and desperate greed." First three. There might be others.

Offline KD47

  • Librarian
  • Posts: 135
  • What is best in life?
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #46 on: December 05, 2021, 11:36:28 PM »
Now THAT's what I'm talkin' about!    Great scenario / specific genre and great builds and execution.  Looking forward to seeing the refinery base completed. 

Iron wind metals carries a few old Ral Partha minis that look a bit like Not Road Warrior Figs.   

Bobber Spumetti can double as both Bubba Zanetti from the first flick and Papagallo from Road Warrior
Crazy Alice is dead-on to the Bow-wielding warrior woman, she just needs a good bow
Gigantous, Huzz, and Ironmask are all "suspiciously similar" to Lord Humongous, Wez, and another ganger.   Just need some minor modding.   Me personally, I'd use the Humongous from Crooked Dice but hey that's just me.   CD also makes the gyro captain with gyro and on foot, as well as the Feral Kid.
Mad Matt is there of course, and a few more that you could put here and there.

https://ironwindmetals.com/index.php/categories/cat-iwm/cat-post-modern-aftermath

Great thread - I'll be following this one.


« Last Edit: December 06, 2021, 12:33:51 AM by KD47 »
For former content of mine, search my former user ID kalebdaark:

https://leadadventureforum.com/index.php?action=profile;area=showposts;u=4831

Offline hubbabubba

  • Mastermind
  • Posts: 1612
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #47 on: December 06, 2021, 11:56:31 AM »
That's a great collection, very thematic.

May I suggest that you invest in a bottle of this, it does wonders for making everything look worn, like it's been kicking around in the post apocolypse for a decade or two:
https://www.migjimenez.com/en/pigments/245-sand.html

Offline gamer Mac

  • Galactic Brain
  • Posts: 8207
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #48 on: December 30, 2021, 10:19:07 AM »
Great looking game Paul :-* :-* :-* :-* :-* :-*

Offline Sgt_T

  • Scientist
  • Posts: 298
    • Toomuchterrain
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #49 on: December 30, 2021, 10:52:57 AM »
Great stuff!
Mad Max is still on my "projects yet to be done" list. I have a few of the EM4 miniatures and a suitable matt black car for Max but haven't been able to find an affordable gas truck yet.
I'd love to do the vehicle chases from the movies. I have an old Necromunda Ash Wastes booklet somewhere describing a "rolling road" scenario where you move the scenery each turn to simulate the vehicles moving at speed durign the game.

T.

Offline bandit86

  • Scatterbrained Genius
  • Posts: 2053
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #50 on: December 31, 2021, 05:13:11 AM »
I did not see this post here but it fits and funny.  I am Still in the holiday sprite
https://www.youtube.com/watch?v=uv4scaiqBEs
Barbarella: What's that screaming? A good many dramatic situations begin with screaming...
http://bandit86.blogspot.com/

Offline Chimpfoot

  • Mad Scientist
  • Posts: 562
  • Life is a daring adventure or nothing at all
    • chimpfoots tavern
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #51 on: December 31, 2021, 08:36:14 AM »
You suck Bane!!!!!
🤣🤣😉😉🤣🤣
Merry Xmas 👍🏼
chimpfoots-tavern.blogspot.com

Offline Overlord

  • Scatterbrained Genius
  • Posts: 2597
  • Top Geezer
    • The Sweeney
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #52 on: January 15, 2022, 10:50:39 AM »
A belated thanks to all.  :)

Great stuff!
Mad Max is still on my "projects yet to be done" list. I have a few of the EM4 miniatures and a suitable matt black car for Max but haven't been able to find an affordable gas truck yet.
I'd love to do the vehicle chases from the movies. I have an old Necromunda Ash Wastes booklet somewhere describing a "rolling road" scenario where you move the scenery each turn to simulate the vehicles moving at speed durign the game.

My Mad Max project started with trying to re-create the tanker chase scene.  I did use 'rolling road' rules with the tanker remaining central on the table and everyone else moving relative to it. I found a suitable truck at a car-boot sale and rebuilt the box trailer as a tanker.



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Offline Sgt_T

  • Scientist
  • Posts: 298
    • Toomuchterrain
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #53 on: January 16, 2022, 02:22:07 PM »
I understand your truck is a matchbox superkings truck (did some digging on the forum). I always thought these were about 1:60 scale and  wouldn't fit with 28mm miniatures, but the truck looks fine with your EM-4 minis.
I'll have to keep an eye out for superkings trucks.

T.

Offline Hammers

  • Amateur papiermachiéer
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 16070
  • Workbench and Pulp Moderator
Re: Overlord's Mad Max - Updated:29/11/21 Pg 3
« Reply #54 on: January 17, 2022, 07:36:18 AM »
Great stuff, Paul!

 

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