For those who have seen my 15mm Grim dark Sci-fi thread on LAF would see how I enjoy the One Page Rules system. For my fantasy projects I wanted a more regimented game. I like flanks, support, and such. I got a copy of the Midgard rules and gave them a try. The Midgard website has an excellent army builder that is very easy to use. With that the LOTR rings figures were assembled. A mission from Gondor was assembled to counter an orc incursion. This force was graced with two powerful units of knights. There were 4 units of spears, one unit of archers, and a one group of rangers (skirmishers). The orc warband was a large collection of orc warriors (six), with some skirmishers, and two units of wolf riders. Both armies had 3 heroes. The two armies meant in a wide-open field.
Here is the full report.
https://mountainofminiatures.blogspot.com/2025/05/midgard-1st-battle.html.jpg)
Thoughts on the rules:
I liked the rules. It feels like a mix of DBA and Dragon Rampant. I like how supports work and the hero interaction can be fun.
I would say the game favors getting stuck in vs waiting to be charged. While the re-roll of ones is nice, the real advantage is denying your enemies the ability to earn reputation tokens. If your heroes charge in and lock down enemy units, it denies the same bonus to your opponent. It creates a mini game inside the game of reputation management.
The only “slow” aspect of the game was related to maneuvering. A unit will generally go forward and if they destroy the enemy, it will take a turn or two to get them back into the fight. I also had one situation where because a unit was in the killing zone it forced me to turn face, but I could not charge after facing the enemy with my 2nd move. I may tweak that.
I discovered one question. When a Hero or a unit has a bonus in hitting, like Brutal or Thunderous charge, does that benefit extend to the unit, or hero, they are with? I rolled separate dice for them, but I was not sure.
Thanks for reading.