I suppose traditionally gamers tend to step up the size of their game, which can put rules under stress. I know I have been playing Never mind the Billhooks with larger forces than 100 points. Anyway, tonight I went the other way .... small and was pleasantly surprised at how much of a good game that it gave me. The system survived! :-)
Basically I set up a 4’ x 3’ space and had just 30 points of Yorkists defending a hill. That only gave them, 1 x archer, 1 x bill and 1 x skirmish x-bow. The Bill was a ward, with the army commander and the archers were a ward with a leader and the skirmishers were independent.
Below, the Lancastrians on the left had a ward with 1 x archer and 1 x bill and to the centre another ward the same. On the right they had artillery for a total of 62 points. So the card deck just had two leader cards per side.
Obviously the Lancastrians did all of the manoeuvre in the initial phase, with the Yorkist x-bow putting a stop to that.
The Lancastrian artillery did quite well, playing their shot against the high ground.
The Yorkist archers and x-bow put a lot of harm on the advancing Lancastrian formations who had their archers out in front.
On the Lancastrian left, their archers ran away due to VERY effective x-bow shooting, on their right, they got up the hill and engaged the Yorkist archers.
Two things of note. Firstly, I was surprised that the hill didn’t offer a significant defensive advantage. I think perhaps making the slopes ‘bad going’ to an attacker going uphill might be preferable in the future for a terrain feature that I want specifically to be a defensive position.
Secondly, just for a bit of good visual, I had put a small hamlet on the Lancastrian right. As time went on, the Yorkists got a Special Events card ..... it was the Ambush card, which I have never come across before. Essentially it creates a new skirmisher unit that emerge from a building, So suddenly the Lancastrian right that were attacking up the hill, had Yorkist skirmishers in their rear - what a superb bit of narrative play.
Anyway, the Lancastrians ended up losing both archer units and that ended the game, which I found to be totally engaging and it gave me a good weekday evening game. Billhooks is looking increasingly versatile.