I have been using some D&D plastic ready painted figures that I picked up at various wargame shows. They are often used in our fantasy "Games with Grandad" when we could meet.
So provisional ideas for Zone Alfa
GIANT CLAM - (made from a bottle top bent double.
Exp: 1 Wnds: 1 Mov: 1 Combat: 5 Armr 4 Will 4
BI-VALVE: M FP: 1 Dam: 0
If Clam wins then victim trapped and suffers -2 melee penalty.
LANDSHARK
Exp: 2 Wnds: 2 Mov: 9 Combat: 4 Armr 6 Will 4
V Big Teeth Claw: M, FP: 2, Dam: 2
Ignores first pin marker.
Attacks anything edible. May hide part buried relying on vibrations to alert it. It is stupid and vicious. It can leap 3 if it moves 6 and has FP 4 Damage 0
ASH HOWLER
Exp: 2 Wnds: 1 Mov: 8 Combat: 5 Armr 4 Will 6
Very Big Teeth & Claws Range: M FP: 1 Dam: 2
Roar: Expend action to roar. All in flame template take pin marker if they fail Will test -1.
LAUGHING STALKER
Exp: 2 Wnds: 1
Mov: 8 Combat: 5 Armr 4 Will 5
Teeth & Claws: M FP: 1 Dam: 0
Bloodsucker holds on to victim d3 turns
Lures victims with an almost human laugh.
AZURE HYDRA
Exp: 1 Wnds: 1 Mov: 3 Combat: 5 Armr 4 Will 4
Big Beak : M, FP: 1 Dam: 1
(thinking of allowing this creature spit poison to disable victim but worked out the rules yet)
CRESTED BERSERKER
Exp: 2 Wnds: 1 Mov: 8 Combat: 5 Armr 4 Will 4
Big Teeth & Claw: M FP: 2 Dam: 1