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Author Topic: SECTOR 12 : The Return  (Read 6366 times)

Offline Chimpfoot

  • Mad Scientist
  • Posts: 562
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SECTOR 12 : The Return
« on: March 20, 2021, 03:42:26 PM »
Greetings all

Been a while but life changing events and everything else that goes on has resulted in this project being put on hiatus 😬

But...now that everything has calmed down 🤞
I have finally managed to get back to it.

Big re write and and we’re two weeks into destruction playtesting 😬😳
New faces and old

Let’s play!!
More to follow😃
Cheers all
« Last Edit: March 21, 2021, 12:33:47 AM by Chimpfoot »
chimpfoots-tavern.blogspot.com

Offline Chimpfoot

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Re: SECTOR 12 : The Return
« Reply #1 on: March 20, 2021, 03:44:00 PM »
And the set up

Offline Ultravanillasmurf

  • Galactic Brain
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    • Ultravanillasmurf
Re: SECTOR 12 : The Return
« Reply #2 on: March 20, 2021, 04:15:23 PM »
Welcome back.

So how did you magnetise the clear plastic bases ^__^

Offline Chimpfoot

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Re: SECTOR 12 : The Return
« Reply #3 on: March 20, 2021, 04:20:54 PM »
Ha ha
Superglue and blue tack 😆
Old school all day long round here
Hence the upside down photos 🙄

Offline Chimpfoot

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Re: SECTOR 12 : The Return
« Reply #4 on: March 20, 2021, 07:26:57 PM »
Ahh the joys of playtesting!!!
Whole crew wiped out by turn seven by an army of alien savages lol
Highlights an unforeseen flaw in the adversary frequency table...doubling up the amounts generated meant up to seven savages appeared at a time
Completely threw the initiative system and overwhelmed the crew in short order
Add to this the alarming toughness of the aliens meant they just couldn’t be put down quick enough
Ho hum that’s what playtesting is for...slight rewrite and replay to follow
On the plus side the crew did complete all the searches required to ‘win’ the mission shame they all got binned 😂
Clyde our newly recruited simian savage (replacing Richards who was dragged down a tick hole during fridays three scenario campaign, never to be seen again) must be regretting his employment choices 😂
Return match on Sunday
Cheers all
« Last Edit: March 21, 2021, 12:35:22 AM by Chimpfoot »

Offline Chimpfoot

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Re: SECTOR 12 : The Return
« Reply #5 on: March 21, 2021, 08:29:28 AM »
Good morning
So following yesterday’s debacle and intermittent butchery we have zeroed the crew for Sunday Playtesting

Using the completed scenario generation table I rolled up a 3 scenario campaign

1: Interior, search A, mutants, complications=adversaries
2: wilderness, escort, animals
3: urban/ruin (double roll) scout A, mutants

The idea is to give the bones of a situation in which the player can then hang their own narrative SECTOR 12 is all about the story...the scenarios can be used in any order or the order they were rolled so...

Less than a dozen rolls and five minutes later....Sunday’s entertainment sorted 😊

Looking down into the valley the crew sees the crumbling ruins of a modern looking town, perhaps a slice of normality in this strange place? Perhaps not....as they move in to investigate a familiar smell of neglect and decay filters through the ruins....
‘You smell that? Mutants...Clyde take point would yer....’

To be continued....

Offline Chimpfoot

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Re: SECTOR 12 : The Return
« Reply #6 on: March 21, 2021, 05:05:01 PM »
Scenario 1 Going to town
Chose the scout A/urban ruins/ mutants as a starting point to warm the crew up with
Everybody moved up in turn one apart from Clyde who stopped to tie his shoe laces. Johansen starred triggering a random spawning with her first activation (giant spider) then completing the first ‘interact’ while avoiding it
A single mutant arrived on the scene looking for lunch.
Turn 2 saw Barnes wasting the arachnid shotgun wise, Clyde shuffled again obviously having a bad day and Harris shot forward for the second interact
So far....
Turn 3 and it kicked off Barnes ATC’d hoping to pick off the multiplying mutants JAM! Damn.
So....what?!
Cue Clyde to the rescue. Max activation brought more mutants so he scampered along the walls at top speed  ignoring any climbing effects due to his simian abilities and leapt into combat killing one mutant but loosing a condition point on return (a scratch🙄) closing again Crazy Clyde downs two more before the third twats him out of the game. Great.
Elsewhere the ladies shake their heads and stay on mission performing interacts 3 and 4
A default move slows down Barnes as he is ambushed by another mutant and the ladies spread out
Turn 5 and Barnes’ fowling piece is jammed again as an alpha mutant crawls from the ruins drawn by the noise soaking up a barrage of combined gunfire for no damage (tough guy huh?) hitting Johansen twice from long range but she is saved by her flakcoat
Harris ever the professional secures the last interact now it’s three turns to survive....
Turn 6 and the arrival of a mutant hulk shakes everyone (I told you to keep your voice down!)
Barnes and Harris unload on the alpha again getting it down to 1 condition but still alive and still too close
The alpha picks out Johansen in cover as does the hulk with a well aimed Boulder but again her flakcoat saves her but only just
Turn 7 is a desperate fighting retreat as the mutants start to pile up and continually steal the initiative
Last turn and the boss has had enough
It’s frag time!
The grenade blows a whole in the alpha big enough to keep a bicycle out of the rain in but clips Harris in the process pushing her out of cover and giving the hulk one last target pushing her down to her last condition point
Johansen manages to fend off two mutants in retreat and Barnes is swamped by rad rats for his explosive shananigans but gives them a size 12 to finish the game

Rewards: with all the salvage and XP’s the only down side was Clyde missing the next mission for the sake of his heroics Barnes is upgraded hopefully he will activate more next time...with everyone getting ammo and rations (just in time actually) Personnel was rolled and the team is filled out with a raw recruit saved from wandering the sector alone

Next time: The Factory....

Offline Spinal Tap

  • Mad Scientist
  • Posts: 988
Re: SECTOR 12 : The Return
« Reply #7 on: March 21, 2021, 07:24:19 PM »
I did wonder where this project had gone, it still looks brilliant.

Offline Chimpfoot

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Re: SECTOR 12 : The Return
« Reply #8 on: March 21, 2021, 10:23:56 PM »
Spinal tap: thanks man much appreciated 😃

Playtesting is going well now real life has calmed down a bit 😬
Just ironing out some kinks and tidying up the AI
Cheers

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: SECTOR 12 : The Return
« Reply #9 on: March 22, 2021, 05:18:43 PM »
Looks good. I like the smaller footprint for the game. 2x2 foot?

Offline Chimpfoot

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Re: SECTOR 12 : The Return
« Reply #10 on: March 22, 2021, 06:23:22 PM »
Cookandrewb
Yep 2 and a half square but works from 2 square to three square depending on space and preference
Obviously interior missions may use smaller boards unless it’s one big room?
Cheers👍🏼

Offline Chimpfoot

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  • Posts: 562
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    • chimpfoots tavern
Re: SECTOR 12 : The Return
« Reply #11 on: March 22, 2021, 09:00:15 PM »
Scenario 2: The Factory

Having made it into town the crew find themselves in a heavily industrialised area overgrown with the weeds of years.
‘Slim pickings....’
Then a voice raised and distressed, it seems to be coming from the broken down factory to the left.
A Pathfinders life is not just looting and shooting...that’s for the savages.
Whoever it is they need help and at this point in history every human life counts.....

Scenario rolls were...
Interior/search A/mutants (again!) and ‘starting adversaries’ complications for a bit of spice which turned  out to be 2 blood wyrms (meh) and a mutant hulk (😬)

Turn 1 was all movement and a failure to complete the first of the four required searches. Barnes scored the first search at the second attempt in turn2 and found two mutants and an alpha too...Harris circled round to the second quadrant and caught the eye of the hulk. While Johansen got a second search Newman Smith scored a hit a blood wyrm then was jumped by Barnes’s revealed mutants!
Out with the machete says he and chops them up taking two hits in the process (good shot...ouch!)
Busy turn 3 for Barnes the boss, random spawning (another alpha 🙄) blasts the first alpha to hell, claimed a savage marker and splashed a blood wyrm to boot!
Harris scored another search (one more will reveal the position of the scientist in distress) but the alpha and mutants pile up around her as her rifle jams. Elsewhere some pesky rad rats claim the savage that the injured Smith was angling for.
Turn 4 sees a deal of inconclusive scuffling centre board which moves Harris to venture an incendiary grenade (give us some warning will you?)
The explosion lights up mutants rats and sets fire to an enraged hulk (fire!😃)
Smith limps on scores a salvage marker and makes it into the final quadrant ready to make the final search next turn (nice one Newman!)
Turn 5 sees Barnes zero another alpha then jam! Harris needs the whole turn to unjam her rifle Johansen jams too and is forced to consolidate with her crew mates. Only Smith seems to be still working completing the last search  and finding the scientist hiding in a truck!
They just need to hold him for the last three turns to claim the victory ...

Barnes spends turn 6 Unjamming his shotgun and claiming the scientist  while Harris try’s out her newly acquired armour piercing rounds on the hulk but misses.
Johansen can only manage a default move and Smith circles the truck and sees two good hits on the hulk turned by its armour.
Turn7 breaks the crew...another jam for Barnes forces him to close with the hulk to protect the scientist (brave but foolish) beating a mutant hulk to death with the butt of his shotgun was always wishful thinking and eight hits in return blasts him out of the game despite his armour.
An already injured Harris succumbs to a mutant and plucky newcomer Smith is trodden on by the same hulk that got Barnes (Newman!!!)
In the confusion Johansen grabs the scientist and moves out of range of the rampaging hulk
Last turn and a massive roll by Johansen finally wrestles the initiative from the bad guys only to fail activation and get trapped in combat with a giant spider that had been waiting for its chance since turn five.
Her armour saves her as the last mutants converge. The hulk activates but has no LOS for a killing debris throw and can’t get into combat with her due to its 4 inch move....
A very narrow victory but at what cost?

Well...
Barnes will miss the final mission (somethings busted) Harris however  returns thankfully unharmed and Crazy Clyde also comes back fully rested to take on the role of senior crew mate (you put the monkey in charge!?!)
Smith however failed his survival roll and now lies in a shallow unmarked footprint somewhere in a quiet corner of Sector 12, not quite surviving one mission...’what was that guy’s name? The one who got stepped on?’
Rewards were 6 XP and one salvage for the scientist as everyone carrying salvage was taken out
The problem now is ammo...reorganising supplies gives the four remaining  crew enough for the next scenario but if they don’t find anymore and some rations then it’s back to base....😬

Will they be able to get the scientist to safety?

Next (and last) mission: Get to da ch...oh never mind....
Cheers all 👍🏼


Offline Chimpfoot

  • Mad Scientist
  • Posts: 562
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    • chimpfoots tavern
Re: SECTOR 12 : The Return
« Reply #12 on: March 23, 2021, 04:19:12 PM »
Da choppa awaits....

Offline Spinal Tap

  • Mad Scientist
  • Posts: 988
Re: SECTOR 12 : The Return
« Reply #13 on: March 23, 2021, 05:31:18 PM »
Again, wonderful.

What the hell is that chopper made from?

Offline Ultravanillasmurf

  • Galactic Brain
  • Posts: 9358
    • Ultravanillasmurf
Re: SECTOR 12 : The Return
« Reply #14 on: March 23, 2021, 06:21:33 PM »
Nice looking board.

What the hell is that chopper made from?

It looks like a stretched Land Speeder.

 

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