Ahh the joys of playtesting!!!
Whole crew wiped out by turn seven by an army of alien savages

Highlights an unforeseen flaw in the adversary frequency table...doubling up the amounts generated meant up to seven savages appeared at a time
Completely threw the initiative system and overwhelmed the crew in short order
Add to this the alarming toughness of the aliens meant they just couldn’t be put down quick enough
Ho hum that’s what playtesting is for...slight rewrite and replay to follow
On the plus side the crew did complete all the searches required to ‘win’ the mission shame they all got binned 😂
Clyde our newly recruited simian savage (replacing Richards who was dragged down a tick hole during fridays three scenario campaign, never to be seen again) must be regretting his employment choices 😂
Return match on Sunday
Cheers all