So, last night, we bit the bullet and played our inaugural game of Gaslands using my brand new piece of terrain for the game.
I had built the piece to fit the contours of the terrain on my existing desert table, which means it's basically limited to the very edge of the board, and this does pose some issues, as we found out.
Firstly, there are a few features (the overpass and the traffic sign) that are vulnerable to snagging loose clothing or being knocked into by hands or elbows. So far this has not happened, but I feel they're accidents waiting to happen.
Secondly, and I never considered this while building, the road surface is right next to the edge of the table, meaning that even the smallest steering error will result into a disqualification, as the rules clearly state that any vehicle or movement template ending up outside of the gaming surface, mean that this vehicle is instantly taken out of the game.
So we house-ruled this as if there was a guard rail, invisible; just on the other side of the board limits, and any vehicle hitting it, would have to resolve a collision with a heavy object, and be placed parallel to the edge of the board during its next movement.
This worked pretty well.
Also, because I had built this table with some plans in mind, but none of those involving gaslands, the layout of the cliffs and hills on the table prevent us from laying out a figure 8 track

So I laid out a track involving a u-turn directly after checkpoint 2, doubling back on itself, but on the lower end of a long cliff, as opposed to the other leg, which traversed the top of that same cliff.
The game ended before any car was able to complete the circuit, because I had managed to destroy both my opponent's cars before we even reached gate number 2! (but gate number 2 was at about the 2/3 mark due to the terrain).
My opponent took a bit of a sneaky approach though, by taking advantage of a gap in the guard rails, and taking a shortcut. In that way, he avoided the dangerous terrain at the end of the stretch of road, and had less ground to cover too.
However; making use of the road, my leading car was able to pick up a lot of speed and still ended up right alongside his first car taking the shortcut, albeit high on top of a cliff, while his car was making its way at the foot of that cliff.
In the end though, both his cars (the second one also went for the shortcut), accumulated too much damage (from my shooting) and too many hazard tokens (due to his own driving), and both cars ended up wiping out and blowing up as a result.
I am now eager to start on some more terrain for this game. The first thing, of course, being some proper gates for the cars to drive through over the course of the race.
All in all, I'm really happy with this terrain piece, and lessons learned will be incorporated in all following builds for sure...
