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Author Topic: CapnJim's WW2 stuff (Time to paint more WW2 stuff...Page 10...09 Apr 24).  (Read 18320 times)

Offline CapnJim

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Re: CapnJim's WW2 stuff (All My WW2 stuff - Axis forces...Page 6 02 Jan 23).
« Reply #90 on: February 19, 2023, 05:51:38 PM »
Okay.  So I got a copy of the Xenos Rampant rules.  While they are designed for various Sci-Fi/Weird War settings, I think they could be used for conventional fights from about 1900 up to now.  After my first read-through, they seem to cover all the bases (standard infantry combat with various troop types, suggested WW2 "national" characteristics, vehicles, flying vehicles, civilians, night fighting, stealth, random events, etc.)...I would just ignore the sci-fi stuff.

I think I'll come up with a WW2 scenario which with to try them out.  Then my weekly gaming group will play them.  Of course, I will then post an illustrated AAR here, along with our thoughts on how it went.  That may be as early as this Friday, if I get my stuff together... :D

As usual, stay tuned...
« Last Edit: February 19, 2023, 05:55:28 PM by CapnJim »
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Offline Pattus Magnus

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Re: CapnJim's WW2 stuff (Xenos Rampant for WW2?...Page 7 19 Feb 23).
« Reply #91 on: February 19, 2023, 05:59:21 PM »
It seems like it would work pretty well. I’ll be interested to hear your thoughts about how it plays.

Offline Silent Invader

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Re: CapnJim's WW2 stuff (Xenos Rampant for WW2?...Page 7 19 Feb 23).
« Reply #92 on: February 19, 2023, 07:27:03 PM »
I also plan to use them for WW2 Sicily, though goodness knows when that will be.

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Offline tomrommel1

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Re: CapnJim's WW2 stuff (Xenos Rampant for WW2?...Page 7 19 Feb 23).
« Reply #93 on: February 20, 2023, 08:17:27 AM »
I use them for my Vietnam war games. Works quite well.
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Offline CapnJim

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Re: CapnJim's WW2 stuff (Xenos Rampant for WW2?...Page 7 19 Feb 23).
« Reply #94 on: February 20, 2023, 04:03:20 PM »
Thanks for the comments, fellas.  The more I read through these rules, the more I like them.  The Sci-Fi stuff notwithstanding, it looks like they cover just about everything you'd need for 20th and 21st Century combat.  And I'll do my best to use them in this Friday's game. 

My initial idea is a British Para raid (with just a bit of help from the local resistance) on a small French town during the early morning hours of June 6, 1944.  Maybe to capture/kill the local Gestapo Chief and/or a Nazi "Dignitary".  There's a scenario in the book that covers that kind of action...

Offline tomrommel1

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Re: CapnJim's WW2 stuff (Xenos Rampant for WW2?...Page 7 19 Feb 23).
« Reply #95 on: February 21, 2023, 10:28:55 AM »
just give us an after action report on how the rules worked out for you, please

Offline CapnJim

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Re: CapnJim's WW2 stuff (Xenos Rampant for WW2?...Page 7 19 Feb 23).
« Reply #96 on: February 21, 2023, 02:55:23 PM »
As you wish.  It shall be done.   :D

My plan is to work up the scenario and units stats tomorrow/Thursday.  I'll post that stuff here, as well...
« Last Edit: February 21, 2023, 04:10:16 PM by CapnJim »

Offline BaronVonJ

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Re: CapnJim's WW2 stuff (Xenos Rampant for WW2?...Page 7 19 Feb 23).
« Reply #97 on: February 22, 2023, 05:04:45 PM »
I got a copy of the play test Xenos Rampant a couple of years ago and immediately used it for Modern Africa. It worked great.

Offline CapnJim

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Re: CapnJim's WW2 stuff (Xenos Rampant for WW2?...Page 7 19 Feb 23).
« Reply #98 on: February 22, 2023, 08:30:59 PM »
I got a copy of the play test Xenos Rampant a couple of years ago and immediately used it for Modern Africa. It worked great.

Good to know.  Thanks.

And without further ado, here are the scenario sheets for Friday's game.  Holler with any questions...and  as I mentioned, an illustrated AAR will follow...

1st 2 pics are the British Para info.  2nd 2 are the German info.

Please note the disparity in points for the forces.   The Paras have 50% more then the Germans, and it could still be quite the trick for them...

If you want to play this (with Xenos Rampant or any other rules), any small village set-up should do.  Just place the target building ("A") at or near the center of the board.  The board pictured is about 3-1/2'x5'.  But a 4'x4' board would work just as well.

And I'll have a resistance member in my British Commend Group, and Gestapo and Collaborator figures in my German HQ group.  Be sure to have more pistols/SMGs in the Command and HQ Groups, due to the Close Quarters Doctrine rule.  If your figures in those groups are predominantly rifle-armed, ditch that rule for them. 
« Last Edit: February 22, 2023, 10:36:29 PM by CapnJim »

Offline tomrommel1

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Re: CapnJim's WW2 stuff (Xenos Rampant WW2 Scenario...Page 7 22 Feb 23).
« Reply #99 on: February 23, 2023, 06:33:04 AM »
That looks really good. what computer program do you use to write the orbats?

Offline Silent Invader

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Re: CapnJim's WW2 stuff (Xenos Rampant WW2 Scenario...Page 7 22 Feb 23).
« Reply #100 on: February 23, 2023, 07:29:17 AM »
Nice prep - all saved for future reference  8)

Offline CapnJim

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Re: CapnJim's WW2 stuff (Xenos Rampant WW2 Scenario...Page 7 22 Feb 23).
« Reply #101 on: February 23, 2023, 06:24:01 PM »
Nice prep - all saved for future reference  8)

That looks really good. what computer program do you use to write the orbats?

Thanks, fellas!   

As for the program I used for these sheets, I built the OrBats using Microsoft excel spreadsheet.  I also dolled up the scenario maps in Microsoft Paint.  Then, I imported both into Microsoft Word documents.  Hope that helps. 

Offline CapnJim

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Re: CapnJim's WW2 stuff (Xenos Rampant WW2 Scenario...Page 7 22 Feb 23).
« Reply #102 on: February 23, 2023, 11:04:50 PM »
Here is our brave Paras' target building, where everything is all quiet and peaceful...for now anyway... ;)

Offline Digits

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Re: CapnJim's WW2 stuff (Xenos Rampant WW2 Scenario...Page 7 22 Feb 23).
« Reply #103 on: February 24, 2023, 12:50:47 AM »
Very atmospheric…

Offline tomrommel1

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Re: CapnJim's WW2 stuff (Xenos Rampant WW2 Scenario...Page 7 22 Feb 23).
« Reply #104 on: February 24, 2023, 06:25:50 AM »
Thanks for the info about the spreadsheets. Nice target you have there, hope it doesn't stay that quiet for much longer ;)

 

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