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Author Topic: Should I stick with WFB 3rd edition.Or look for pastures new ?  (Read 4257 times)

Offline jon_1066

  • Mad Scientist
  • Posts: 921
Re: Should I stick with WFB 3rd edition.Or look for pastures new ?
« Reply #45 on: February 03, 2022, 08:04:24 PM »
Buckets if dice can be OK as long as it doesn’t get too big.  Dragon Rampant is good because it is always 12 or 6 dice for combat and is resolved with no other rolls

Offline tin shed gamer

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  • Scatterbrained Genius
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  • Posts: 3346
Re: Should I stick with WFB 3rd edition.Or look for pastures new ?
« Reply #46 on: February 03, 2022, 11:34:55 PM »
Easy E,
It's a lovely notion to be able to make my own rules. However Mrs TSG's is a Yorkshire Lass and an East Riding one at that. I've more chances of winning the lottery. Than running such a notion past here.That having put a 14 hour day in making toys for other people. I'm now going to ignore her and put pen to paper to write about how to play them. When I've just bought a set of rules and have been mumbling through as bed time reading.  :o
I've absolutely  no doubt it would result in my photo on the side of  milk cartons .

I have limited myself to one old coffee jar of D6. Even then I'd have cold sweats if someone poured them all out and said that should just about do. lol

Offline Codsticker

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    • Kodsticklerburg: A Mordheim project
Re: Should I stick with WFB 3rd edition.Or look for pastures new ?
« Reply #47 on: February 04, 2022, 02:43:54 AM »
Here is a challenge you probably don't want... but I would love to see a system where everything that is resolved by die rolls, whether it be Morale, Commands/Orders, shooting, Melee is resolved on 2 dice added together (2D6 or 2D10, doesn't matter), or possibly 3 dice to get that lovely bell curve.  Mersey's LR/PL/R&P comes close except for combat. Could even be opposed rolls.

Offline NotifyGrout

  • Librarian
  • Posts: 192
  • Sub-Random, Cut-Up, Trident
Re: Should I stick with WFB 3rd edition.Or look for pastures new ?
« Reply #48 on: February 04, 2022, 03:11:31 AM »
Here is a challenge you probably don't want... but I would love to see a system where everything that is resolved by die rolls, whether it be Morale, Commands/Orders, shooting, Melee is resolved on 2 dice added together (2D6 or 2D10, doesn't matter), or possibly 3 dice to get that lovely bell curve.  Mersey's LR/PL/R&P comes close except for combat. Could even be opposed rolls.

I've always found it interesting that a lot of smaller model/stand/element/unit/whatever else count games love to use 2 or 3 dice to generate results, but rank and flank almost always avoid doing it that way. I guess having too wide a range of values slows things down.

As for the work of counting out hits, re-rolling them, and counting out wounds, I am surprised that no company has made dice that combine color coding with the pips to make them easier to sort. Something like the 1 is red, 2 is orange, 3 is yellow, 4 is green, 5 is blue, and 6 is violet or pink or silver or something. I'm sure alternatives could be developed for color-blind players, too. I know some people have an easier time sorting by color than by number, and "remove the reds and oranges" might be easier than "remove the 1s and 2s."

One thing that often happens in the Kings of War community is that if a particularly nasty charge is made that would result in rolling enough dice to potentially remove a unit from the table, players will often agree to simplify things. I know when I once goofed and left a unit open to a 48-die rear charge from a unit that hit on 4+, I did the mental math and realized the only way I'd survive is with a roll of 2 on the nerve check. I told my opponent they could just skip to that since the odds were astronomically small of my unit surviving and I just wanted to keep the game moving.
https://www.instagram.com/notify_grout/
Current projects: collecting way too many vintage Warzone models.

 

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