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Author Topic: A quick hack and slash  (Read 2142 times)

Offline pauld

  • Scientist
  • Posts: 486
  • Being disintegrated makes me very angry!
A quick hack and slash
« on: March 14, 2022, 04:50:13 PM »
The wee Ghoulies were out in an earlier post and then got mixed up in a quick solo dungeon crawl a few days later.

So despite your protestations the lads get another showing. 

"I'll n'ae wanna tackle yon scary beastie wi'oot a drap a the goldie"


The Whiz gives The Finger and laughs in the face of terror


I know it's not all painted, but I just wanted to play


Grass in a dungeon?  What madness.

Homemade tiles from underlay sheet with 1.25" squares to match my WHQ tiles (I'm too lazy to craft the whole lot) and some venerable Advanced Heroquest characters who still have their original goblin green and sawdust flock bases.  3D printed doors that are hinged and openable (I think they were giveaways from Kraken Studios) and other bits mainly sourced from Thingiverse or Fat Dragon.

I do like a delve you know.
No dear, they are not toys, they are models

Offline Tactalvanic

  • Mastermind
  • Posts: 1566
Re: A quick hack and slash
« Reply #1 on: March 14, 2022, 04:55:54 PM »
nothing wrong with a good delve, fully colored or not still looking good

Just it will look even better when its all painted

Offline Little Odo

  • Mastermind
  • Posts: 1810
    • Little Odo's Grand Days Out
Re: A quick hack and slash
« Reply #2 on: March 15, 2022, 09:29:25 AM »
Very nice minis and terrain. I especially like the shot through the archway; and, if that was me encountering the ghoulies, I would be off like a shot too, in the opposite direction. Great work!
Little Odo's Grand Days Out
http://littleodo.blogspot.co.uk/

Offline Darksider

  • Bookworm
  • Posts: 71
Re: A quick hack and slash
« Reply #3 on: March 20, 2022, 08:48:33 PM »
Nice picture and miniatures =).

What system did you use for your delve? Warhammer quest or something else?
They say we come from nothing and to nothing we will return, but in between is gravity and bridges left to burn.

They worshipped, so they said, the Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky.

Offline Vanth

  • Librarian
  • Posts: 165
    • Warcolours Miniature Painting Studio
Re: A quick hack and slash
« Reply #4 on: March 21, 2022, 10:18:10 AM »
Grass in a dungeon?  What madness.

Call it moss and Bob's your uncle! Great looking game!
Vanth
"...there are more things in Heaven and Earth, Horatio, than are dreamt of in thyne philosophy..:"

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Offline jeffreythancock

  • Supporting Adventurer
  • Librarian
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  • Posts: 140
Re: A quick hack and slash
« Reply #5 on: March 21, 2022, 09:38:22 PM »
Perhaps the delvers tracked it in on their boots?  Ever see a door mat in a dungeon entrance?!   ;)

Call it moss and Bob's your uncle! Great looking game!

Offline pauld

  • Scientist
  • Posts: 486
  • Being disintegrated makes me very angry!
Re: A quick hack and slash
« Reply #6 on: March 22, 2022, 05:34:02 PM »
Nice picture and miniatures =).

What system did you use for your delve? Warhammer quest or something else?

Thanks.

For quick (solo) games I just throw a handful of minis in the room(s) and use my own version of 2d6 combat based on Advanced Hero Quest stat lines.  Random dice draws from the bag for activations (a white each for the good guys and black for each of the bad uns) with advantage and disadvantage according to situation.  You can move and fight pretty quick and have some intense little games clambering (or failing to clamber) over furniture for height advantage and the like.  If it goes too well for the heroes then I'll open a door and the fight will spill into the next room too  >:D

Just short quick carnage that you can complete in 20 minutes or so - hence the post title.

Offline Darksider

  • Bookworm
  • Posts: 71
Re: A quick hack and slash
« Reply #7 on: March 22, 2022, 09:55:46 PM »
Thanks for the explanation=).

I will try it for my own solo games and maybe I will buy some GW Ghosts, they look really cool ;)

Offline amunptah

  • Bookworm
  • Posts: 73
Re: A quick hack and slash
« Reply #8 on: June 22, 2022, 07:49:31 PM »
How do you do the conversion from the stat line? I’m a 2d6 based rules fan so would love to know your system!

Offline pauld

  • Scientist
  • Posts: 486
  • Being disintegrated makes me very angry!
Re: A quick hack and slash
« Reply #9 on: June 28, 2022, 08:44:42 AM »
How do you do the conversion from the stat line? I’m a 2d6 based rules fan so would love to know your system!

Sorry, missed this.  I'm a simple chap so a simple hack.

The 2d6 works well with AHQ as it's already d12 based system.

For my quick sessions I really concentrate on just a room or two. 

Activation is by dice blind drawn from a bag - each monster has a dice and the heroes 2 each so they can discard the first drawn if desired to wait for a better opportunity.  All monster dice are the same colour and the most threatening are activated first and each hero has a different coloured dice.  There are also 2 more dice of a further colour that act as the famous Two Fat Lardies Tea Break mechanic.  First of these drawn is a warning the end of the combat round could be near and the second drawn instantly ends the round (so there is no guarantee that all models or even just a small few will activate each round).

This is all geared to solo play to add friction.

When in combat each model rolls the 2d6 and uses the normal combat chart and each can suffer wound rolls if the to hit score is reached ( there is no such thing as a one sided fight imo - there should always be some jeopardy).

When outnumbered the picked on model is disadvantaged but only one hit is counted but of course there are more chances to hit - do try not to get outnumbered, it is a bad thing.

Advantage and disadvantage adds an extra dice and the highest or lowest is discarded according to type.  These modifiers are situational so at the players discretion (outnumbered, surprised, higher location, fear, dazed, etc).

2 on 2d6 is a fumble and 12 a critical.  A fumble leads to disadvantage in a subsequent combat and a critical is normal extra damage.

That's about all really.

 

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