Good question Paul - I get asked this quite a bit

I ran a couple of four player games very successfully for some friends the other week, using Pikeman's Lament, but with just 12 foot figures (two units of six) per player.
This limits you to using just the Forlorn Hope and Commanded Shot unit types - but you can mix it up a lot by making some units veteran or raw, or upgrading some of the Forlorn Hope units to the non-shooty/melee-specialist 'Aggressive Forlorn Hope'. So we managed to have eight different six man units on the table - all with different unit profiles, further differentiated by using the officer traits for the four commander figures. All this made for a very enjoyable, fast, brutal skirmish level game

However, if you're going down the route of literally half a dozen figures per player, with single figures acting and activating as individuals, then I think Fistful of Lead is probably your best bet. It takes a bit of time to get your head around it (I've played it about 50 times, and I still struggle with the 4-step sequence for resolving melee calculations), but it is very much geared to creating individual characters with their own traits and abilities etc. And it has many nice features, like the playing card driven activation that bestows certain advantages on the holder of certain cards...
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That's right. According to the author it is more early 17thC TYW; he's said it would probably need a little tweaking for ECW Also worth noting, as it is based on Sharpe Practice it is not single figure activation. LAF's own Wire Lizard has used Pulp Alley for ECW skirmish games. Although "gangs" are generally 6-10 figures no reason why you couldn't expand it to 20 or so.
Rich Clarke mentioned to me a few months ago (in the context of Bloody Miniatures) that he was still very much thinking about an ECW era skirmish set - a long cherished project apparently. Fingers crossed
