Finally, after many years of making stuff and months of organising, all the ingredients for a game were in the same place at the same time. Despite having many months to get everything ready I still hadn't finished my "main" league so we ended up with two others I'd painted as "practice", some buildings made some time ago, and a fair bit of improvisation. The story had to be made up based on the leagues available...
It's about 1938 in somewhat different world to our own. The First World War ended in 1916 after intervention by Woodrow Wilson. Germany only unified in 1871 dissolved into its former states. One of these, Hohenzollern is a tiny slip of mountains just north of Switzerland, which has made an export industry in supplying well trained mercenary soldiers to anyone willing to pay.
Meanwhile King Edward VIII has refused to abdicate after marrying Wallace Simpson and after the cabinet resigned offered sir Oswald Moseley the opportunity to form a government. This Moseley did with disastrous results. One of his "initiatives" was the Auxiliary Police, a paramilitary organisation drawn from current and former servicemen to act as political enforcers. This mysterious force appears to be under the direct control of Lord Mountbatten, a close friend of the king, and answers to no-one.
Mountbatten was recently on the Island of Ascension, which has become something of an Atlantic transport hub in recent years, and left behind a notebook containing details of some of his more nefarious activities, and has sent a group of "Auxiliary police" to recover it quickly. However, the League of Nations, keen to have evidence on Mountbatten's wrongdoings sent a small squad of the Hohenzollern Guard to recover the evidence. The two teams meet in the Royal Navy Aerodrome at Wideawake on Ascension island...
Game setup. I was playing with Eldest Son; for both of us this was our first PA game ever so we were working it out as we went along helped out by the rule book and several YouTube videos. Elder Son was playing the Hohenzollern Guard (L) and I was playing the "Auxiliary Police" (R) Plot points are marked with orange markers, with the primary point hidden in the "Control Tower"
The Auxiliaries edge their way onto the scene with their (in game) leader, the arch coward Colonel Lawrence Oliver. As usual he's insisted on bringing a couple of men with him, and as usual he is using them as a shield.
Meanwhile on the other side of the board Lieutenant Gunning is making a more professional approach.
Overview of the game at the end of turn 1: Hohenzollern team advancing at left.
Both sides trying to get the high ground. It looked good for the Auxiliaries until the Hohenzollern Sniper took out their man on the water tower. the remaining Auxiliaries decided they were not getting paid enough to rush the control tower and lurked by the steam monowheel, aiming for the secondary plot point.
Meanwhile the Sargent of the Hohenzollern team was advancing on the control tower, taking a secondary plot point as they did so, Gunning took another plot point and a loud and remarkably ineffectual firefight ensued.
Suddenly Pvt. Danner, the Hohenzollern sniper was injured. Captain Von Witzleben shouted at him to get to a medic. Colonel Oliver apparently decided that with no sniper any danger was largely past and his opportunity for promotion had come. He ran across the open ground and hid behind the noisome privy, passing a perilous area challenge to do so. The Hohenzollern Lieutenant, despite having the embarrassing name of Louis Alfred Oscar Muldner von Mulnheim had just very competently passed a perilous challenge to smash a window and climb in but Oliver didn't realise this; otherwise he'd have sent an Auxiliary.
Suddenly everyone was converging on the Control Tower; the Auxiliaries ran across on their side, and Sargent Lühring came to back up the Lieutenant, while Captain Von Witzleben, seeing Oliver approach the door, leapt onto the bonnet of the van and fired at the Colonel. Remarkably Oliver survived but it alerted the Lieutenant to the danger...
Oliver, coward as ever, tried to play the "Disarmed" card, but Lieutenant von Mulnheim had his "Free Pass" ready, and delivered a Haymaker blow causing the Colonel to fall clear off the veranda, after which Oliver decided that promotion or no promotion he would make a tactical retreat and left the scene.
Now that he had the journal, Lieutenant Mulnheim was ordered to get out of the area, while Private Danner and Sgt. Lühring came to support Capt. von Witzleben.
He hesitated but then the Sargent shouted something in German through the window and he legged it; no-one is sure what the sergeant said but he looked more scared of her than anything the auxiliaries could manage.
With their object achieved the mopping up began. One Auxiliary ran into the control tower expecting to meet a young Lieutenant and instead was confronted by pvt. Hoepner, as nasty a surprise as could be imagined. Meanwhile Lieutenant Gunning fount himself between Sgt. Lühring and Capt. Von Witzleben.
At this point anyone sensible would have retreated but Gunning decided this was the time o settle old scores and took a wild swing at Lühring, who blocked it and landed a few blows in return.
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Meanwhile Hoepner punched Whitehead so hard he not only fell out of the door but off the balcony.
Lühring and von Witzleben expected Gunning to retreat, but enraged he kept fighting back was he trying to re-enact Jutland, or just angry at being hit by a female Sargent? Unable to disengage they had to keep going and hope to knock him down but he kept soaking up the punishment.
In the end, just as Whitehead returned to the fray, Lühring and von Witzleben managed to subdue Gunning, and retreated with Hoepner, leaving Whitehead to remove his Lieutenant from the area.
The end result was that Mountbatten's Journal was captured and the secrets contained therein will hopefully be transported to the Hague for analysis of the contents, while Colonel Oliver worked on a highly imaginative report to blame his subordinates for the failure of his mission...
Elder Son hand I had a great time: he told me later he'd been a bit concerned that he wouldn't enjoy the game but had found himself getting more and more into it until the end. We missed a lot of things, and forgot to use some fortune cards and skills on the character cards, but had a great time, so another game will probably appear soon.
Thanks to those on here who provided suggestions and encouragement until we finally got together to play the game, it was well worth the wait...