Our intrepid PCs continue on in their campaign and in this scenario they are performing some Bounty hunting. The party has to track down and capture the notorious outlaw Bolden Dirs, who is hiding out somewhere in Skrendal woods. The party must search 4 points of interest to discover where Bolden is hiding.

After the monsters were placed, the PCs deployed in the middle of a random table edge, which put them pretty close to 2 Beastmen brutes!

In the first turn a scenario event card was turned over and a horde of wild animals arrived near the PCs.

Another failed activation and a Horde activation cards appeared, and the wild animals stampeded the fighter knocking him over and wounding him.

While the fighter recovered and drank a healing potion, Corax the archer shot the nearest beastmen brute causing a wound.

The fighter then charged and killed the Beastmen brute

Then some of poor rounds of activation by the archer, turned over a couple of monster frenzy cards, and the hordes of gnolls moved closer.

Then the archer flipped a "things could get worse card" and a clingy kid who obviously had been hiding in the bushes appeared, attaching himself to Corax. The meant the archer was now -2 on all combat rolls for the rest of the game!
The party had barely moved away from the baseline line when they were attacked after a Monster frenzy card was turned over.

To make matters worse, a wandering horde of Thugs arrived on the flank of the party, who were still both engaged in combat.

And then another activation failure turned over another wandering monster card, and a large bear appeared and lumbered towards the PCs!

As this was going on, the party was slowly hacking their way through the foes in front of them. Corax had switched to a sword and killed a couple of Gnolls, and the fighter wounded the Beastmen brute.

With still quite a lot of foes on the table, it is a hard days work for the PCs.

The fighter killed the last brute and with some good dice charged the thugs and using his whirlwind of steel ability, he cut down two thugs.

Meanwhile Corax killed the remaining Gnoll, but triggered a trap, and he was -4 to all activation rolls for the next two turns. So while he stood around, the fighter charged the horde of bows who had started shooting at him and had managed to inflict a wound.

He dispatched the Gnolls rather quickly but that brought him to the attention of the bear. The archer had shot the bear inflicting a wound, and now the fighter was in combat with the bear.

Although the brave fighter wounded the bear twice, the bear crushed the poor fighter who was out of the game! This freed up the archer to shot at the Bear, and he rolled a 20 on the D20, killing the bear!

Corax checked on the fighter and realised he had merely been knocked out but was unharmed. The fighter fully recovered and was helped by the archers level 3 healing ability and a splash of water. Finally the PCs were making progress and all the foes on the table had been killed. They still had to find Bolden Dirs, so they set about searching the clues.
While searching one of the first clues, the noise attracted the attention of a nearby group of Gnolls, who appeared. Fortunately some great shooting mowed them down before they could contact the archer.

The PCs continued to search and eventually they discovered the location of the Outlaw. But he was protected by a horde of Gnolls and quite far away from the PCs.
Then the foes moved with the Outlaw trying to escape while the Gnolls split into 2 groups and charged towards the PCs.

Corax managed to avoid the Gnolls and contacted the Outlaw but his attempts to grab the Outlaw failed and he evaded, moving closer to the edge. The fighter chopped down two Gnolls but another failed activation meant that Bolden Dirs escaped. Game over!

The party had failed in their mission to capture Bolden Dirs, but they are still able to carry on with the campaign. There are 3 games left in the campaign and the scenarios are getting harder so hopefully the party can make it.
It was another finely balanced scenario where the party just managed to survive to the end, and there were some unique rules to make it even more interesting.