*

Recent Topics

Author Topic: Pike and Shotte Epic Scale  (Read 2759 times)

Offline Zingara

  • Scientist
  • Posts: 307
Pike and Shotte Epic Scale
« on: 21 May 2023, 01:57:26 PM »
Well I weakened and bought the Warlord Games Pike & Shotte Epic scale box set. There are a lot of figures in the box. It took one long solid evening to remove one of the armies from its sprues and base them I spread the rest out over a couple of evenings or so - in smaller chunks. You can call it clever marketing, but the example battle scenarios in the supplied rules have many more cavalry  than the 2 Harquebusier and 1 Dragoons supplied per side. Here I come to an observation having set them up on a 5ft by 3 ft 4" table - there is enough soldiery here to pack it out. Even upping to a standard 6ft by 4ft table my friend commented he had trouble fitting things in. So for most of us there is enough in this box to keep us going.  Due to space limitations I am inclined to  reduce the Harquebusier to 2 bases per unit (upping the number of units) and the 6 cuirassier figure supplied could then be deployed as a unit with 3 figures per base - giving 4 cavalry and one dragoon unit per side.

Having played the rules a couple of times solo and once with a live opponent I have a couple of observations - no mention of hills whatsoever. I wonder how other folks are dealing with the apart from the obvious line of sight issues. If thought sufficiently helpful then either a +1 morale save if defending uphill in melee or maybe a +1 combat resolution.

One thing I thought odd - but have not got anywhere near a balance evaluation is that Imperial and Swedish independent musket units have a shoot value of 2 which I thought low and a melee of 3 and 4 which I thought high - I'd be interested in other's observations.

A couple of pictures on the wargames table - unpainted. I am not sure I will ever get round to painting these thinking the days of me paining large armies are in the past.
« Last Edit: 21 May 2023, 02:02:00 PM by Zingara »

Offline panzer-attack

  • Lurker
  • Posts: 3
Re: Pike and Shotte Epic Scale
« Reply #1 on: 22 May 2023, 04:24:03 PM »
I'm busy painting my way through the infantry at the moment, building units and painting as I go.  Haven't even really had a chance to read through the rules properly yet.  This is the first epic scale game I've tried and even with just 5 units built and painted I'm quite pleased with the look of such a mass of troops.

Offline Codsticker

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3616
    • Kodsticklerburg: A Mordheim project
Re: Pike and Shotte Epic Scale
« Reply #2 on: 22 May 2023, 05:56:45 PM »
Oddly enough I don't think we ever had a combat involving one unit uphill. My inclination would be to convey a Combat Result bonus of +1. There are rules in the hardcover book for elevated guns shooting over intervening units. I believe that the justification for the low shoot value is that musket fire is based on the belief that compared to melee, shooting was more discomfiting than damaging in this era; hence disordering units with 6's in shooting but not melee, but more dice being rolled in melee.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

Offline Zingara

  • Scientist
  • Posts: 307
Re: Pike and Shotte Epic Scale
« Reply #3 on: 22 May 2023, 06:03:01 PM »
Panzer-Attack - you'll have to post some pictures - might encourage me to apply the odd bit of paint :-).

Cod-Sticker - thanks for the response. I take the nuisance value of the fire - it is interesting that units are not disordered in melee apart from falling back results. A lot of rule systems these days have melee as disruptive to cohesion.

Offline Codsticker

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3616
    • Kodsticklerburg: A Mordheim project
Re: Pike and Shotte Epic Scale
« Reply #4 on: 22 May 2023, 11:25:20 PM »
Cod-Sticker - thanks for the response. I take the nuisance value of the fire - it is interesting that units are not disordered in melee apart from falling back results. A lot of rule systems these days have melee as disruptive to cohesion.
My guess is that they believed order to be very important when manuevreing and closing with the enemy but once engaged in melee, maintaining files and ranks became less important (or nearly impossible) and therefore fighting spirit and morale became key.

Offline panzer-attack

  • Lurker
  • Posts: 3
Re: Pike and Shotte Epic Scale
« Reply #5 on: 23 May 2023, 02:03:23 PM »
Not the greatest photos, but here you go:





And here's the troops back on the shelf:


Offline Metternich

  • Scatterbrained Genius
  • Posts: 2605
Re: Pike and Shotte Epic Scale
« Reply #6 on: 23 May 2023, 02:24:49 PM »
Charlemagne and I plan on using them (and Steel Fist cavalry) with the For King and Parliament rules, for 30 Years War Swedes and Imperials (no Croats yet, alas).

Offline Zingara

  • Scientist
  • Posts: 307
Re: Pike and Shotte Epic Scale
« Reply #7 on: 23 May 2023, 09:00:30 PM »
Thanks Panzer-Attack - they are looking very good, especially en masse.

Offline Zingara

  • Scientist
  • Posts: 307
Re: Pike and Shotte Epic Scale
« Reply #8 on: 23 May 2023, 09:01:50 PM »
Metternich - I have For King and Parliament rules - read but never played. Now no excuse not to give them a try out sometime.

Offline Metternich

  • Scatterbrained Genius
  • Posts: 2605
Re: Pike and Shotte Epic Scale
« Reply #9 on: 25 May 2023, 02:52:54 PM »
We played one game (ECW) with our club a few weeks ago - our first intro to the rules, with someone else's armies - and thought they give a good game.

Offline Eric the Shed

  • Galactic Brain
  • Posts: 4233
    • The Shed Wars Experience
Re: Pike and Shotte Epic Scale
« Reply #10 on: 26 May 2023, 07:28:09 AM »
Ref Hills - we houserule that the attacking unit loses its charge bonus

Online has.been

  • Galactic Brain
  • Posts: 9882
Re: Pike and Shotte Epic Scale
« Reply #11 on: 26 May 2023, 08:16:17 AM »
Good start there Gregor.
As to painting such formations, may I suggest the following?

1) Paint it all a dark brown.
2) When that is dry, dry brush (from the top diagonally downwards) an off-white.
3) When that is dry add a FEW touches of colour.
    e.g. some sleeves in a regimental colour, hats in greys & browns (go through several
    units doing some hats grey, then go through again & do similar with brown.
4) Take some metallic Gel pens & tough up helmets. pike points, gun barrels etc.

Save any detailed paint work for the general

 

Related Topics

  Subject / Started by Replies Last post
19 Replies
4811 Views
Last post 10 July 2023, 06:17:36 PM
by fred
4 Replies
2514 Views
Last post 25 February 2024, 04:22:25 PM
by MythMaster
10 Replies
2296 Views
Last post 12 February 2024, 06:33:30 AM
by majorsmith
5 Replies
2022 Views
Last post 01 March 2024, 08:49:23 PM
by Sandinista
81 Replies
19192 Views
Last post 25 July 2025, 05:21:11 PM
by Norm