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Author Topic: 10mm Madness A Fantasy Adventure  (Read 7125 times)

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #15 on: June 30, 2023, 05:47:42 PM »
And first of the Nordic raiders from lancashiregames little wars range

Almost a perfect scale match

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #16 on: June 30, 2023, 07:16:18 PM »
His bodyguard

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #17 on: July 01, 2023, 10:05:24 PM »
Thought this might be a shot of interest

Pendraken, Copplestone and Lancaster minis

All seem to match up pretty well

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #18 on: July 04, 2023, 05:49:57 PM »
The first of many many Orcs is welcomed to his new home

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #19 on: July 04, 2023, 06:33:41 PM »
Knocked up my first bit of dungeon terrin ths afternoon too

Online Gibby

  • Scatterbrained Genius
  • Posts: 2354
Re: 10mm Madness A Fantasy Adventure
« Reply #20 on: July 04, 2023, 07:56:12 PM »
Excellent thread, your painting is really good. I'm a big fan of individually based smaller scales. People say it's far too fiddly, but I've never thought so. The advantages outweigh the disadvantages, I think! I was sorely tempted to do some 10mm skirmish stuff (or even full on Minihammer) but have opted for 15mm as the smaller scale of choice.

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #21 on: July 04, 2023, 08:50:39 PM »
Thanks, I'm finding the smaller scale stops me over painting/shading

Keeping them cleaner


Offline fred

  • Galactic Brain
  • Posts: 4383
    • Miniature Gaming
Re: 10mm Madness A Fantasy Adventure
« Reply #22 on: July 05, 2023, 08:12:08 AM »
I like the Orc, is it a Copplestone one, split off the strip?

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #23 on: July 05, 2023, 11:40:29 AM »
I like the Orc, is it a Copplestone one, split off the strip?

Yep :)

Some are easier to separate than others

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #24 on: July 06, 2023, 12:47:05 PM »
More Orcs

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #25 on: July 06, 2023, 06:08:17 PM »
And more Dungeon terrain

These will be for the hall of heroes

Offline fred

  • Galactic Brain
  • Posts: 4383
    • Miniature Gaming
Re: 10mm Madness A Fantasy Adventure
« Reply #26 on: July 07, 2023, 08:14:10 AM »
Good progress. I like the statues - I should remember to add some to my dungeon.

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #27 on: July 07, 2023, 09:17:20 AM »
Thanks really enjoying the scale but can't quite decide which direction to go. If Pendraken still had thier dungeon crawler rules available I'd probably start there but at the moment I'm drawn towards giving Rangers of Shadow deep another go. I enjoyed it in 28mm but never got round to the expansions because of the miniature count

There's also Mordheim,Frostgrave and Othmark in 10mm in the back of my mind:D

Offline fred

  • Galactic Brain
  • Posts: 4383
    • Miniature Gaming
Re: 10mm Madness A Fantasy Adventure
« Reply #28 on: July 07, 2023, 12:33:20 PM »
If you are after some dungeon rules I’ve really enjoyed using Four Against Darkness (4AD) with my Pendraken Dungeon setup. They are fairly light weight rules, but give a really fun game. They technically don’t need miniatures, but the terrain and figures improves the game!

I made a simple card deck to produce a random dungeon, along with some simple tables for doors and inanimate contents of rooms.

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: 10mm Madness A Fantasy Adventure
« Reply #29 on: July 07, 2023, 03:19:19 PM »
I thought it was a pen and paper game, how does the mechanism work with models?

 

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