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Author Topic: Nick's British Platoon for A War Transformed.  (Read 23746 times)

Offline nicknorthstar

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Re: Nick's British Platoon for A War Transformed.
« Reply #60 on: 05 October 2023, 11:21:34 PM »
I tried the Ritual 'Judgement' three times in the game. It regenerates a unit that has taken casualties.

So as Mike's Heavy Mortar crashed shells into my units, I tried to get the casualties back. The first two times the Ritual failed (the first time I spent 5 command points to roll 5 dice and couldn't get 2 ones on a D3). The third turn trying, I succeeded in passing the Ritual, and then rolled a 6 which was a blunder instead of getting my unit back up to strength. 

Offline nicknorthstar

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Re: Nick's British Platoon for A War Transformed.
« Reply #61 on: 05 October 2023, 11:26:14 PM »
My Spiritualists raised Guardian Spirits to help the Lancer Unit. It saved the three hits taken in this round. (Saved on 1 to 3 normally, the Guardian Spirits increased the throw to 4).
God bless the Angels of Mons.

Offline BeneathALeadMountain

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Re: Nick's British Platoon for A War Transformed.
« Reply #62 on: 05 October 2023, 11:44:56 PM »
Nothing wrong with showing everyone what not to do in a learning game! lol Very self deprecating and decent of you, maybe even counts as a moral victory? Well done sir!

Andrew
BeneathALeadMountain
Beneath A Lead Mountain - my blog of hobby procrastination which has stalled due to Blogger and iPads not getting on.
https://beneathaleadmountain.blogspot.com/

Offline Ultravanillasmurf

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Re: Nick's British Platoon for A War Transformed.
« Reply #63 on: 06 October 2023, 05:32:16 AM »
Interesting to read about the game in the wild.
It certainly looks good.
I will be interested in hearing how future games go as you get more used to the rules.

Offline fred

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Re: Nick's British Platoon for A War Transformed.
« Reply #64 on: 06 October 2023, 07:01:07 AM »
Good looking game. Interesting that you play at a pub!

Did you find that using d6 for d3s for the rituals worked fine? Can’t recall if it is on Rituals or Manifestations that any doubles are a problem, and I wondered if spotting doubles on d6 acting as d3 would get a bit tricky/tedious the later the evening went on.

Offline nicknorthstar

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Re: Nick's British Platoon for A War Transformed.
« Reply #65 on: 06 October 2023, 07:41:04 AM »
Good looking game. Interesting that you play at a pub!

Did you find that using d6 for d3s for the rituals worked fine? Can’t recall if it is on Rituals or Manifestations that any doubles are a problem, and I wondered if spotting doubles on d6 acting as d3 would get a bit tricky/tedious the later the evening went on.

It wasn't tricky or tedious once we'd remembered to do it. We forgot turn 1, remembered turn 2, so from turn 3 on we were looking for it. I got three manifestation dice and rolled for a Snatcher turn 4. Set it up near the opponents mortar but forgot to save a command point for the Goblin to effect his mortar, so took another turn of fire without him having to test.

Getting hold of actual D3s would be better of course.

Need to check the rules because I performed a ritual and a manifestation in the same turn, not sure if that was right but TBH if you can only do one, in a 6 turn game it doesn't give you much time to get this stuff on the table.

Offline Captain Blood

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Re: Nick's British Platoon for A War Transformed.
« Reply #66 on: 06 October 2023, 08:10:49 AM »
It looks fun. I like the fact that in this alternative Weird WW1 the British can fight the French as well as the Germans  :)
First few times through any new set of rules is always rather tedious - getting the hang of the details, endlessly referring back to the book, interpreting what the author has written. But it looks like you’ve mastered the basics already. And at least you were at the pub! lol

Offline fred

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Re: Nick's British Platoon for A War Transformed.
« Reply #67 on: 06 October 2023, 08:18:34 AM »
.

Need to check the rules because I performed a ritual and a manifestation in the same turn, not sure if that was right but TBH if you can only do one, in a 6 turn game it doesn't give you much time to get this stuff on the table.

I’m not sure on the first point. But there is an optional rule to start with some manifestion dice to get more creatures on the table.

Offline A_War_Transformed

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Re: Nick's British Platoon for A War Transformed.
« Reply #68 on: 06 October 2023, 09:31:04 AM »

Need to check the rules because I performed a ritual and a manifestation in the same turn, not sure if that was right but TBH if you can only do one, in a 6 turn game it doesn't give you much time to get this stuff on the table.

You can perform rituals and manifestations in the same round. In fact, you can perform mulitple rituals and a manifestation attempt in the command phase, though you can only do the same ritual once per round and only make one manifestation attempt per round.

There isn't an order in which to do them, but the fact that performing rituals means the probability of generating additional manifestation dice, you'd be silly not to do the rituals first!

Offline nicknorthstar

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Re: Nick's British Platoon for A War Transformed.
« Reply #69 on: 06 October 2023, 09:51:24 AM »
You can perform rituals and manifestations in the same round. In fact, you can perform mulitple rituals and a manifestation attempt in the command phase, though you can only do the same ritual once per round and only make one manifestation attempt per round.

There isn't an order in which to do them, but the fact that performing rituals means the probability of generating additional manifestation dice, you'd be silly not to do the rituals first!

Ah good, did do it right. And in fact I did use the Manifestation dice generated in that Ritual to summon a Snatcher. What I did do wrong was spend all my Command Points so although the Snatcher appeared by the enemy mortar, it couldn't effect it.

Offline nicknorthstar

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Re: Nick's British Platoon for A War Transformed.
« Reply #70 on: 06 October 2023, 06:45:02 PM »
We both muddled through the game. Notice where Mike's witch is. He forgot magic doesn't work near lumps of iron called tanks!

Offline Snackelwolf

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Re: Nick's British Platoon for A War Transformed.
« Reply #71 on: 07 October 2023, 04:44:03 PM »
Thank you so much for your battle pics and thoughts!

I so look forward to trying this and, my biggest dilemma, is do I paly it soon partially painted, or wait quite a while and enjoy a true spectacle with friends.

I wager it will be a combination -- learn the rules casually, then display in public when a small battle between my French and German forces are ready.

Keep it coming!

Offline nicknorthstar

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Re: Nick's British Platoon for A War Transformed.
« Reply #72 on: 20 October 2023, 07:46:58 PM »
Terrain.
Have folks started to think about terrain? I'm planning to go with the author's idea of raised Doggerland, rather than the old WW1 battlefields.
I'm looking for a sand/ desert mat to represent the sea bed.
I've just built the sunken boat from Sarissa. The picture here is theirs, I'll be painting mine this weekend.
I'm thinking of basing the 'scary woods' we sell, to represent prehistoric forests that the withdrawing seas have exposed.
I might have a visit to the local tropical fish shop to see what aquarium scenic items they have.
The author likes 'mires', so I'll have a go at some mires, I've got some ponds I could just repaint the grass edges to sand.
The last thing I've been thinking of is the idea the author includes of fertility being fed by blood, so maybe having an incredulous area of green growth around a sacrifice site?
What have other people planned?

Offline Ultravanillasmurf

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Re: Nick's British Platoon for A War Transformed.
« Reply #73 on: 20 October 2023, 09:36:23 PM »
I picked up a 3D print of a hollow tree stump at SELWG, looking at something Seahenge like.

Offline Snackelwolf

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Re: Nick's British Platoon for A War Transformed.
« Reply #74 on: 22 October 2023, 03:14:05 AM »
Terrain.
Have folks started to think about terrain? I'm planning to go with the author's idea of raised Doggerland, rather than the old WW1 battlefields.
I'm looking for a sand/ desert mat to represent the sea bed.
I've just built the sunken boat from Sarissa. The picture here is theirs, I'll be painting mine this weekend.
I'm thinking of basing the 'scary woods' we sell, to represent prehistoric forests that the withdrawing seas have exposed.
I might have a visit to the local tropical fish shop to see what aquarium scenic items they have.
The author likes 'mires', so I'll have a go at some mires, I've got some ponds I could just repaint the grass edges to sand.
The last thing I've been thinking of is the idea the author includes of fertility being fed by blood, so maybe having an incredulous area of green growth around a sacrifice site?
What have other people planned?
I love the idea of patches of greenery and flowers scattered about the Doogerland detritus. Such as areas of massive growth due to mass casualties.  My models basing are going for a more established lush and verdant approach, think a bit later in the conflict. I think your ideas are fantastic and I look forward to seeing the results. I also ordered the surfaced tug boat, that is a cool model.

 

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