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Author Topic: Warcry - First Game  (Read 1033 times)

Offline pauld

  • Mad Scientist
  • Posts: 525
  • Being disintegrated makes me very angry!
Warcry - First Game
« on: 02 January 2024, 01:23:38 PM »
A friend's son home for the Christmas Break was kind enough to spend a morning with me and play a game (my first) of Warcry.

My Shadespire Chaos models and a few proxies faced off against a Stormcast core with blow pipe wielding reptilian allies across some of my scenic items.   I had no ranged capability and forgot to use most of my reactions and abilities.   

I lost - but it is a fun game and quite unlike the IgoUgo hit, wound, save of the normal GW fare.  It seems they have learned a lot from indy games and pulled modern mechanics into their game world.

Keen for a re-match with a re-jigged warband and a good read through and comprehension of the abilities before the action.

Too busy and forgot to take photos in game  - just one very early in the game and one of my lads after the dressing room and shower.

Pre Battle


The Dejected Losers (Bitey my Chaos Riptooth beasty had run away by now)
No dear, they are not toys, they are models

Offline BeneathALeadMountain

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Re: Warcry - First Game
« Reply #1 on: 02 January 2024, 02:26:00 PM »
Great stuff Pauld. I think Warcry may be GW’s best current game (there’s Bloodbowl, but I was always happy with the living rulebook versions). I’ve only played a couple of games but it was refreshingly different to the other GW style games, and if anyone else in my area played it I would probably be focusing on it to get my 28mm skirmish fix.

Andrew
BeneathALeadMountain
Beneath A Lead Mountain - my blog of hobby procrastination which has stalled due to Blogger and iPads not getting on.
https://beneathaleadmountain.blogspot.com/

Offline Burgundavia

  • Mastermind
  • Posts: 1179
    • Coreyburger.ca
Re: Warcry - First Game
« Reply #2 on: 05 January 2024, 03:40:37 PM »
Lovely looking board. We play a lot of Warcry , it is a very non-GW game, especially once they added in the reactions. And I truly love the initiative dice mechanic with the wild dice - simple, easy to understand, some luck with some player choice. Very non-GW

 

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