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Author Topic: Devilry Afoot - 16th-17th century monster hunting  (Read 35969 times)

Offline Elk101

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #90 on: 06 May 2024, 10:01:52 PM »
This sounds excellent Nic!

Offline Irregular Wars Nic

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #91 on: 12 May 2024, 09:14:59 PM »
I've recently been concentrating on page-setting the manuscript for Devilry Afoot, but the last of my miniatures for the game are also slowly getting finished up. Here are three redcaps, and a pack of three wolves.


These redcaps are some of the most fun miniatures I've painted in ages. They are actually 3D printed goblins from Highlands Miniatures, but almost certainly inspired by the redcaps of Scottish folklore with their pointed caps, pole-arms and steel boots.


These wolves are from Crooked Dice. They are deceptively simple sculpts that really come to life with a touch of paint.

Offline MaleGriffin

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #92 on: 13 May 2024, 02:24:24 AM »
Lovely work! I love the wolves' coloring!
Hoc quoque transibit
Sanguinem sistit semper

Offline has.been

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #93 on: 13 May 2024, 06:54:16 AM »
Nice paint jobs.

Offline Mad Lord Snapcase

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #94 on: 13 May 2024, 09:47:07 AM »
Excellent painting.


Offline Digits

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #95 on: 13 May 2024, 09:55:08 AM »
The wolves are fantastic…struggling with mine so hoping to take inspiration from yours!

Offline Freddy

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #96 on: 13 May 2024, 08:31:07 PM »
I really like the glowing eyes of the wolves!

Offline Elk101

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #97 on: 13 May 2024, 10:28:08 PM »
Great additions.

Offline Sunjester

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #98 on: 14 May 2024, 06:02:22 PM »
Brilliant, I love the redcaps.

Offline Irregular Wars Nic

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #99 on: 20 May 2024, 07:43:39 PM »
Thanks folks! It's all coming together now! :D

We've also now played the second session in our 13 game campaign: https://irregularwars.blogspot.com/2024/05/devilry-afoot-13-game-campaign-session-2.html


Offline Irregular Wars Nic

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #100 on: 22 May 2024, 06:50:25 PM »
Just finished up the last of the minis that I need right now - an evil tree and a few more innocents.


Evil trees are static terrain pieces in Devilry Afoot that have the ability to lash out and cause harm to humans who stray too close. This pretty splendid evil tree is a 3D print sculpted by Dragon Trappers Lodge and sold as an Awakened Tree. He might be awake, but he's certainly not happy about it...


Foundry civilians.

Offline Digits

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #101 on: 22 May 2024, 08:16:44 PM »
Love the tree!

Offline Elk101

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #102 on: 23 May 2024, 08:49:47 AM »
Excellent job on the tree. I love all the detail you have in this.

Offline anevilgiraffe

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #103 on: 24 May 2024, 08:27:44 AM »
where are your innocents from?

Offline Bloggard

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Re: Devilry Afoot - 16th-17th century monster hunting
« Reply #104 on: 25 May 2024, 10:59:16 AM »
love the tree, fantastic.

 

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