*

Recent Topics

Author Topic: Xenos Rampant - Vehicle Heavy Detachments?  (Read 2389 times)

Offline Mr. White

  • Mastermind
  • Posts: 1633
    • Wyrd Stones and Tackle Zones
Xenos Rampant - Vehicle Heavy Detachments?
« on: 01 February 2024, 09:35:08 PM »
Has anyone run vehicle heavy detachments or have several on the table across the detachments participating in the conflict?

Generally, I'm curious how much experience folks are having with the rules for "vehicle" units in your games. Are they working out ok?

Offline aliensurfer

  • Mastermind
  • Posts: 1407
Re: Xenos Rampant - Vehicle Heavy Detachments?
« Reply #1 on: 01 February 2024, 10:29:41 PM »
Not had a chance to play the game but picked up the rulebook and having read through it, doesn't seem vehicle friendly, there are rules but it (to me) seems more geared towards skirmish to small action infantry games.

Offline LouieN

  • Mastermind
  • Posts: 1427
  • "Aure entuluva!"
Re: Xenos Rampant - Vehicle Heavy Detachments?
« Reply #2 on: 02 February 2024, 04:54:04 AM »
I have run several WWII "Xenos" games and I think they went fine. 

For the Germans I brought one vehicle and I used the technical rules to make stats for halftracks. 

Offline nozza_uk

  • Mastermind
  • Posts: 1269
    • The wargaming world of Nozza
Re: Xenos Rampant - Vehicle Heavy Detachments?
« Reply #3 on: 02 February 2024, 09:21:35 AM »
I haven't got the rules in front of me, but isn't it one fighting vehicle or transport vehicle for every 18 points in your detachment?

The games I've played, it's worked out at essentially one tank per side in a 30 point game.

I think for one game I managed to use 4 humvees by using the soft-skin profile for them.

Offline Mr. White

  • Mastermind
  • Posts: 1633
    • Wyrd Stones and Tackle Zones
Re: Xenos Rampant - Vehicle Heavy Detachments?
« Reply #4 on: 02 February 2024, 02:43:46 PM »
Correct, two of the vehicle types are limited to one for every 18pts, but how did your game go with 4 soft-skinned vehicles.

I guess, for motorcycles, one would just add the Mobile option to a unit. It would only extend the movement by 4" though so maybe better for horses or bicycles, but I have models on motorcycles. I might have to use that option for them anyway instead of as a vehicle.

Offline nozza_uk

  • Mastermind
  • Posts: 1269
    • The wargaming world of Nozza
Re: Xenos Rampant - Vehicle Heavy Detachments?
« Reply #5 on: 02 February 2024, 05:02:49 PM »
but how did your game go with 4 soft-skinned vehicles.

We used soft-skin vehicle plus Transport (5) for 3 points each. They were useful for running troops across the table quickly. Great for running zombies over, not so great when being shot at.

Offline Metternich

  • Scatterbrained Genius
  • Posts: 2605
Re: Xenos Rampant - Vehicle Heavy Detachments?
« Reply #6 on: 02 February 2024, 05:07:40 PM »
I see Xenos Rampant rules points as a jumping-off place and guide, vice following the points limits devotedly (I guess you might have to for tournament play).

Offline LouieN

  • Mastermind
  • Posts: 1427
  • "Aure entuluva!"
Re: Xenos Rampant - Vehicle Heavy Detachments?
« Reply #7 on: 02 February 2024, 10:05:30 PM »
The vehicles in general are not over powered.  The anti-tank trait is a useful thing for infantry.   I ran "bazooka" teams with limited range "Clsoe assaults doctrine" and anti-tank. 

The support weapon combined with "spotters" were the real killers in the game. 


Offline katie

  • Scientist
  • Posts: 315
Re: Xenos Rampant - Vehicle Heavy Detachments?
« Reply #8 on: 08 February 2024, 09:00:23 PM »
I threw the rules about vehicle limits overboard immediately -- Otherwise you can't build forces like a tank platoon (4x 6pt tanks) accompanied by an infantry platoon (8x1pt L.Inf in 4x 4pt [slow,transp10] APCs)

Doesn't seem an issue.

 

Related Topics

  Subject / Started by Replies Last post
13 Replies
4384 Views
Last post 27 July 2021, 12:02:16 PM
by AdmiralAndy
156 Replies
27956 Views
Last post 15 May 2023, 12:00:21 PM
by nozza_uk
4 Replies
2934 Views
Last post 03 January 2023, 09:10:38 AM
by Silent Invader
14 Replies
2823 Views
Last post 07 January 2023, 08:52:57 PM
by Dochejed
53 Replies
17597 Views
Last post 12 June 2025, 09:13:49 PM
by mikedemana