Week threeNora continues to operate the Utilities Station and Samawel remains on kitchen duties.
Hancock stays at base to complete some projects, namely planting the yard for extra food and repairing the refrigerator in the kitchen.
Nick Valentine travels out alone to scavenge up resources (hoping mainly for food) whilst searching for survivors who might contribute to the fledgling community.
As Nick moves into the area he notes 2 buildings with signs of survivors within. However, he first needs to collect supplies and thin the area of Zeds.
Nick manages to scavenge six resources as the Zombie horde grows and becomes a significant threat.
He is ambushed by a Zed and takes a minor wound but it seems to quickly become infected.
Throwing caution to the wind he hurries to the South West where he can see two citizens in a poorly fortified camp.
They agree to accompany Nick back to the house and join the community; both are Level 2 - Strong, the Supermutant, has Blunt Weapon and Break skills whilst Adric is good with Utilities and Traps.
Unfortunately, most of Nicks finds were fuel and this leaves people not only short of beds but also very hungry.
Overnight it seems Samawel didn't rate his chances remaining and had fled leaving five folk to continue.
The plan for Week 4 is for Nora and Hancock to go scavenging for food, Nick to rest to ease his infection, Strong to build himself a bed and fix the gas range in the kitchen while Adric runs the Utilities Station.
Feeding everyone is currently the limiting factor so slowly increasing the means of production while ensuring everyone is fed are the priorities.
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I am really starting to enjoy this ruleset and I'm still only playing with the very basic rules; there's lots of extra details, challenges and NPC's that can be added later.
I'm especially liking the Community Phase (between tabletop games) which relies very little on random tables, giving agency to the crew to develop in any direction they like.