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Author Topic: Wistman's Wood - How To?  (Read 3553 times)

Offline Mr. White

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Re: Wistman's Wood - How To?
« Reply #15 on: 10 March 2025, 05:39:45 PM »
Thanks.

Good call on the moss paste. It’s something I definitely can improve on, so will try some of your suggestions.

Another thing that doesn’t have this sit 100% with me is that, and I could be wrong, I tend to think of moss growing in wet or damp spaces. My citadel grass mat, and the static grass I use for my basing, gives more “sunny meadow” than “damp, temperate rainforest”. Oh well, maybe the disconnect between these trees and the rest of the table isn’t as bad as I feel.
« Last Edit: 10 March 2025, 05:47:37 PM by Mr. White »

Offline Mr. White

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Re: Wistman's Wood - How To?
« Reply #16 on: 18 March 2025, 02:41:10 PM »
Added a standing moss covered tree and moss covered rocks. I?m still not sure this is giving. I might abandon this project.


Offline Citizen Sade

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Re: Wistman's Wood - How To?
« Reply #17 on: 18 March 2025, 03:17:31 PM »
I think they look very decent. Maybe you could go heavier on the moss? It can be pretty dominant in damp and shady places.


The photo shows Puzzle Wood in The Forest of Dean in late August. Nothing much to see other than trees, mossy rocks, ferns and leaf litter.

Offline Mr. White

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Re: Wistman's Wood - How To?
« Reply #18 on: 18 March 2025, 07:47:46 PM »
I think the trick is that to allow the table terrain to look like the photos shared in this thread, the rocks and vegetation has to be super dense. Maybe too dense for models to go into during gameplay. Maybe this feature isn?t too suitable for gaming? :/

Offline Citizen Sade

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Re: Wistman's Wood - How To?
« Reply #19 on: 18 March 2025, 08:49:14 PM »
Puzzle Wood was quarried in the past and there are paths through that are kept clear by the crew there and visitor traffic.



A reasonable way to represent such places could be with a leaf litter coloured template with very difficult terrain scatter pieces on it. Models could follow the paths or clamber over the terrain in skirmish games and the pieces could be moved out of the way for rank & flank ones.

Offline Burgundavia

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Re: Wistman's Wood - How To?
« Reply #20 on: 23 March 2025, 09:58:49 AM »
Maybe try larger bases with more stuff on them? And taller. Designing this stuff and making it playable is going to be a challenge.

 

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