*

Recent

Author Topic: Hubbabubba's Further Adventures in Five Parsecs from Home  (Read 12633 times)

Offline mikedemana

  • Galactic Brain
  • Posts: 4538
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #45 on: March 16, 2025, 05:14:12 PM »
Two-for-one battle reports! I like it. Seems like my own crew weren't the only ones making short work of the enemy. Congrats!  :D

Mike Demana

Offline anevilgiraffe

  • Scatterbrained Genius
  • Posts: 3409
    • http://anevilgiraffe.blogspot.com/
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #46 on: March 17, 2025, 09:37:07 AM »
nice stuff...

what colour did you use for the security troops, really works

Offline ithoriel

  • Mad Scientist
  • Posts: 560
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #47 on: March 17, 2025, 12:17:42 PM »
Great report. Love both the figures and the terrain.

5 Parsecs games can be somewhat one sided but even then I enjoy the games.

Recently played a game with the crew of Destiny's Child in which they took on Vortexes (Vortices?). Unpainted minis due to the gout in hands and feet (Oh, the horror!). Also somewhat one-sided ... in the other direction.

Fortunately the after action die rolls were kinder to the crew than to their in-game shooting!
There are 100 types of people in the world. Those who understand binary and those who can work from incomplete data.

Offline hubbabubba

  • Mastermind
  • Posts: 1974
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #48 on: March 17, 2025, 09:28:07 PM »
Thanks for the comments.


5 Parsecs games can be somewhat one sided but even then I enjoy the games.


Yeah, I think I need to introduce some of the rules from the expansions to up the difficulty level, it's getting a bit too predictable as is.

nice stuff...

what colour did you use for the security troops, really works

The red is vmc red hull base, then Vmc flat red, it is was washed with army painter strong tone and then worked back up to flat red.

The grey fatigues are just citadel contrast basilicanum grey.

Offline hubbabubba

  • Mastermind
  • Posts: 1974
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #49 on: April 08, 2025, 10:55:12 AM »
Campaign turn 12

The crew’s next mission was another job for Silas, but this time Parfitt’s crew were after a little more than just another payday.

Additionally, I decided to up the stakes by introducing some of the additional rules from the expansions.

Silas wanted the crew to extract some data from one of the old loading bays in the
hangers located on the northern edge of the sprawl. Once again, there was no mention of what the data was, what it would be used for or why Silas wanted it.

Parfit supposed that he was getting hold of it for some third party, but she and the crew had decided they’d be taking a look at the data before handing over to Silas, perhaps to  try to work out a little more about their shady patron.

This is the table set up, representing the interior of the old hanger. The data terminal is in the middle of the table on top of the central structure.



The crew would be facing a  corporate security detail, a Lt, with a Mk 2 security bot equipped with a fury rifle, 4 standard corpo troopers with military rifles and 2 trooper specialists with rattle gun and shell gun respectively. Additionally, the corpos would receive reinforcements according to some of the rules from the 5 parsecs supplements.

The initial corpo squad.



Corpo deployment.





Parfitt’s crew’s set up.



In turn 1, the crew get the drop on the corpos, moving up towards the data terminal while Rossi provides covering fire.



Parfitt takes out one of the corpo’s Rattle Guns, Rossi bags the other specialist armed with a grenade launcher, Jal goes into overwatch covering the left flank.

The corpos respond by moving up and firing on both sides, but scoring no hits. In the corresponding fire from Jal’s overwatch, a corpo trooper takes 2 stuns.

The rest of the crew then open fire, with Chester downing another trooper.

2 of the corpos exchange worried glances and decide to bail.

Things are looking good for the crew, will this be another walk in the park?







In turn 2, Rossi eliminates another trooper, Parfitt moves up into position and Jal moves to the corner of the small out house, where she fires on the bot but fails to penetrate it’s armour.

The Bot returns fire on Jal but fails to hit, however, the Lt maneuvers and opens up on Jal, wounding her and forcing her back into cover Jal is fortunate enough to have a stim pack.





The rest of the crew now start to move down the right side of the hanger in an effort to try and flank the corpo leader and her security bot.



From up in the rafters of the aging hanger, there comes a creaking noise as a vent crawler drops out of the shadows, landing on the central structure with the data terminal, poised to strike.



Much to the surprise of Chester and Wilmorton, two troopers burst into the hangar, cutting off their intended flanking maneuver. (Battlefield event =reinforcements)



Turn 3 begins with Parfitt blasting the vent crawler out of existence while Chester and Wilmorton dive into cover and fire on the trooper reinforcements, but fail to hit.



Chester and Wilmorton both take return fire from the troopers, Chester is saved by his combat armour  but Wilmorton is not so lucky. Chester has to administer a stim pack to stop her bleeding out.

Rossi picks off another of the troopers while Mak fires on them but fails to take the corpo down.

Jal repositions on the other side of the table to avoid fire from the corpo Lt, and line up the bot but she is still shaken from the Lt’s fire and cannot return fire this turn.



In turn 4, Rossi targets another trooper, she fails to wound him but he’s removed from play as he has 3 stun markers.

The security bot then fires on both Parfitt and Jal, missing Parfitt but scoring a hit on Jal who is not wounded but takes another stun marker. The Lt. then hits Parfit with a 6 meaning an auto wound. Parfitt  is only saved by the shot being deflected by her comms unit, (luck point).

Jal throws caution to the wind and fires a burst of her rattle gun at the bot, failing to pierce it’s armour but putting enough stun markers on it to take it out of the game.

At the end of the turn the corpos receive further reinforcements, a trooper and another specialist with a rattlegun who immediately opens fire on Jal, (battlefield event =reinforcements and  escalation result = covering fire.)



In turn 5 the whole crew acts in the quick phase of the turn. Chester and Wilmorton emerge on the right flank, with Chester eliminating the recently arrived trooper with the rattlegun.



From her new position Rossi gets a bead on the corpo Lt but the Lt. is saved by her armour.

Parfitt, Mak and Jal all close in to eliminate the remaining corpos and extract the data, with Parfitt finally taking down the Lt.

The remaining trooper returns fire but fails to hit her target.









Turn 6 sees Wilmorton eliminate the final trooper and wrap up the mission.





In the post battle sequence the crew discover that the data is little more than a tracking manifest for a shipment that left the planet a week ago. The contents were not specified but the shipment's destination was listed.

The crew resolved that if they wanted to find out more, they’d have to track the shipment themselves and maybe get some more info about what Silas was up to.

With this in mind, Mak started getting the ship space worthy but suffered a minor injury when one of the flaps she was working on came loose, causing her to fall from the hull and twist an ankle. Nothing serious but she’d miss the next mission, and the crew would have to wait before they could leave Logan’s world.
« Last Edit: April 08, 2025, 01:35:46 PM by hubbabubba »

Offline axiom

  • Mastermind
  • Posts: 1362
    • My blog: Magpie and old lead
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #50 on: April 08, 2025, 01:39:14 PM »
Love that hangar set-up! Really fantastic terrain and loads of playability.

Offline mikedemana

  • Galactic Brain
  • Posts: 4538
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #51 on: April 08, 2025, 06:07:47 PM »
Great looking game! It was fun to read the battle report -- thanks!

Mike Demana

Offline hubbabubba

  • Mastermind
  • Posts: 1974
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #52 on: April 27, 2025, 01:08:49 PM »
Thank you for the comments.

Campaign turn 13

Parfitt reflects on the idea of leaving Logan’s World and realises she’s become attached to the place. (Exploration result, 1 story point to leave.) Jal sells some cargo to both make some space for the trip and earn some cash for supplies and any unforeseen incidents that the crew might encounter.

The crew now have a new quest mission, to find out who’s pulling the strings. Who exactly is Silas and can the crew find a purpose beyond that of being contract killers in order to make a living.

As the ship is not ready to travel, and Mak is still recovering, Parfitt decides to accept a routine job from a contact. There are containers in the hanger area that came in on a freighter, and the contact would like to know what was in them. Easy enough.

Unfortunately for Parfitt, on arriving the crew discover that the loading bay is infested, the cargo has escaped or rather hatched and the area is overrun with giant carnivorous bugs.

It’s a trap?

The crew have been set up, someone wants them out of the way.

A couple of tense moments, but the crew prevailed.

Photo dump.
Set up










The bugs rush the crew.




They’re getting closer.




They’re on top of us.




More bugs spawn.




Offline ithoriel

  • Mad Scientist
  • Posts: 560
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #53 on: April 27, 2025, 01:31:40 PM »
Another beautiful looking game, very impressive.
The extra rules certainly up the ante!

Offline mcfonz

  • Mastermind
  • Posts: 1627
    • Poison Spurs - blog and reviews
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #54 on: April 27, 2025, 04:17:56 PM »
I'm loving these bat reps. I've been tempted by 5 parsecs for a while... may have to bite the bullet soon. :-*
RP Tabletop Blog:


RP vlog channel: https://www.youtube.com/@RandomPlatypus

Offline aliensurfer

  • Mastermind
  • Posts: 1406
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #55 on: April 27, 2025, 09:21:27 PM »
This thread is what tempted me to buy the rules, now I just need to find time to read them.

Offline GPM

  • Assistant
  • Posts: 23
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #56 on: April 29, 2025, 12:32:43 AM »
This thread is what tempted me to buy the rules, now I just need to find time to read them.

I'm tempted by this as well mate, helps when all these battle reports look so fun and well narrated.

Offline Seal

  • Scientist
  • Posts: 216
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #57 on: April 29, 2025, 06:25:45 AM »
Great write-ups and super cool looking games. Can’t wait to see more.  :)

Offline hubbabubba

  • Mastermind
  • Posts: 1974
Re: Hubbabubba's Further Adventures in Five Parsecs from Home
« Reply #58 on: April 29, 2025, 08:27:15 PM »
Thanks for the feedback folks.

 

Related Topics

  Subject / Started by Replies Last post
17 Replies
5365 Views
Last post March 24, 2021, 06:44:49 PM
by Billchuck
45 Replies
17391 Views
Last post August 27, 2024, 08:37:20 PM
by hubbabubba
7 Replies
3496 Views
Last post May 25, 2022, 07:06:48 PM
by AdamPHayes
14 Replies
3145 Views
Last post September 25, 2022, 10:46:58 PM
by ithoriel
74 Replies
18308 Views
Last post March 12, 2025, 09:25:42 PM
by PineyPhantom