Campaign turn 12
The crew’s next mission was another job for Silas, but this time Parfitt’s crew were after a little more than just another payday.
Additionally, I decided to up the stakes by introducing some of the additional rules from the expansions.
Silas wanted the crew to extract some data from one of the old loading bays in the
hangers located on the northern edge of the sprawl. Once again, there was no mention of what the data was, what it would be used for or why Silas wanted it.
Parfit supposed that he was getting hold of it for some third party, but she and the crew had decided they’d be taking a look at the data before handing over to Silas, perhaps to try to work out a little more about their shady patron.
This is the table set up, representing the interior of the old hanger. The data terminal is in the middle of the table on top of the central structure.

The crew would be facing a corporate security detail, a Lt, with a Mk 2 security bot equipped with a fury rifle, 4 standard corpo troopers with military rifles and 2 trooper specialists with rattle gun and shell gun respectively. Additionally, the corpos would receive reinforcements according to some of the rules from the 5 parsecs supplements.
The initial corpo squad.

Corpo deployment.


Parfitt’s crew’s set up.

In turn 1, the crew get the drop on the corpos, moving up towards the data terminal while Rossi provides covering fire.

Parfitt takes out one of the corpo’s Rattle Guns, Rossi bags the other specialist armed with a grenade launcher, Jal goes into overwatch covering the left flank.
The corpos respond by moving up and firing on both sides, but scoring no hits. In the corresponding fire from Jal’s overwatch, a corpo trooper takes 2 stuns.
The rest of the crew then open fire, with Chester downing another trooper.
2 of the corpos exchange worried glances and decide to bail.
Things are looking good for the crew, will this be another walk in the park?



In turn 2, Rossi eliminates another trooper, Parfitt moves up into position and Jal moves to the corner of the small out house, where she fires on the bot but fails to penetrate it’s armour.
The Bot returns fire on Jal but fails to hit, however, the Lt maneuvers and opens up on Jal, wounding her and forcing her back into cover Jal is fortunate enough to have a stim pack.


The rest of the crew now start to move down the right side of the hanger in an effort to try and flank the corpo leader and her security bot.

From up in the rafters of the aging hanger, there comes a creaking noise as a vent crawler drops out of the shadows, landing on the central structure with the data terminal, poised to strike.

Much to the surprise of Chester and Wilmorton, two troopers burst into the hangar, cutting off their intended flanking maneuver. (Battlefield event =reinforcements)

Turn 3 begins with Parfitt blasting the vent crawler out of existence while Chester and Wilmorton dive into cover and fire on the trooper reinforcements, but fail to hit.

Chester and Wilmorton both take return fire from the troopers, Chester is saved by his combat armour but Wilmorton is not so lucky. Chester has to administer a stim pack to stop her bleeding out.
Rossi picks off another of the troopers while Mak fires on them but fails to take the corpo down.
Jal repositions on the other side of the table to avoid fire from the corpo Lt, and line up the bot but she is still shaken from the Lt’s fire and cannot return fire this turn.

In turn 4, Rossi targets another trooper, she fails to wound him but he’s removed from play as he has 3 stun markers.
The security bot then fires on both Parfitt and Jal, missing Parfitt but scoring a hit on Jal who is not wounded but takes another stun marker. The Lt. then hits Parfit with a 6 meaning an auto wound. Parfitt is only saved by the shot being deflected by her comms unit, (luck point).
Jal throws caution to the wind and fires a burst of her rattle gun at the bot, failing to pierce it’s armour but putting enough stun markers on it to take it out of the game.
At the end of the turn the corpos receive further reinforcements, a trooper and another specialist with a rattlegun who immediately opens fire on Jal, (battlefield event =reinforcements and escalation result = covering fire.)

In turn 5 the whole crew acts in the quick phase of the turn. Chester and Wilmorton emerge on the right flank, with Chester eliminating the recently arrived trooper with the rattlegun.

From her new position Rossi gets a bead on the corpo Lt but the Lt. is saved by her armour.
Parfitt, Mak and Jal all close in to eliminate the remaining corpos and extract the data, with Parfitt finally taking down the Lt.
The remaining trooper returns fire but fails to hit her target.




Turn 6 sees Wilmorton eliminate the final trooper and wrap up the mission.


In the post battle sequence the crew discover that the data is little more than a tracking manifest for a shipment that left the planet a week ago. The contents were not specified but the shipment's destination was listed.
The crew resolved that if they wanted to find out more, they’d have to track the shipment themselves and maybe get some more info about what Silas was up to.
With this in mind, Mak started getting the ship space worthy but suffered a minor injury when one of the flaps she was working on came loose, causing her to fall from the hull and twist an ankle. Nothing serious but she’d miss the next mission, and the crew would have to wait before they could leave Logan’s world.