Kingdom Versus Horde: 10mm Fantasy SkirmishThis new rulebook is available as a 'pay-what-you-want' download on Wargame Vault.
https://www.wargamevault.com/product/496926/Kingdom-Versus-Horde-10mm-Fantasy-Skirmish
Kingdom Versus Horde is a 10mm skirmish game designed for round-bases. Each base represents ten or so warriors, three or so ogre-sized creatures or one gargantuan creature / war-engine. A player's army will consist of roughly 10-30 bases, depending on the size of the battle. Combat is resolved using the D6 and all measurements are in inches. The recommended table size is 36"x36", but players can do as they will.
The game uses an initiative activation system - units activate according to archetype in the following order:
Heroes, Flyers, Cavalry, Infantry, Artillery, Behemoths. Starting with the player who has 'Advantage', players alternate activating one unit per turn, until all units of an archetype have had their turn. They then move on to the next archetype.
Activated units can take up to two actions, in any order, or in multiples of two. These actions are 'Move' and 'Shoot' (i.e. a unit may double 'Move', double 'Shoot', 'Move' and 'Shoot' or 'Shoot' and 'Move'.)
Combat is resolved with two dice rolls (roll to-hit, roll to-wound) and melee combat is simultaneous.
Players build their armies using 'army points'. There are few restrictions to army builds and players may ignore them if they both agree.
Magick spells in the core book are limited to 'Summoning' spells (but there are appendix rules for adding extra magick). 'Mage' bases have magickal attacks and high resistance.
The game is designed to take no more than one hour to play, with minimal book keeping or rulebook checking!
Book contents and extras -- Two types of 'Solo Play' - 'roll for each' AI unit and 'general AI' strategy.
- Rules for siege warfare.
- Six strategic scenarios.
- Quick reference guide outlining all major rules (cheat sheet of doom)
-Eight army lists: The Kingdoms of the North / East / South and West, the Elves of Eldanaith, the Demons of the Underworld, the Dead Realms of Tuonasta and the Horde itself!
- The book of lore offers an introduction to the world of Erydus, covering the history of the shadow wars, the realms and religions of the world. The Lost Wolves Saga is a campaign setting at the dusk of the Third Shadow.
The terrible Horde itself...
Ambush! Giant spiders attack a unit of heavy foot.
The East-Lords thunder into battle to crush the Shadow underhoof...