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Author Topic: Pulp Alley - Terrain  (Read 221824 times)

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #570 on: October 31, 2015, 06:24:03 PM »
Unfortunately, my access to these 3d printers is far too limited and infrequent at this time.

Eventually, we'd love to make/offer some nice terrain pieces and bits for other players, but I'm guessing that is still 1-2 years away for us. As always, the number of things I want to do greatly outweighs what I can actually get done:o lol

Offline Valerik

  • Mad Scientist
  • Posts: 600
  • "...promiscuously brandishing a revolver..."
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #571 on: October 31, 2015, 06:48:44 PM »
Eventually, we'd love to make/offer some nice terrain pieces and bits for other players, but I'm guessing that is still 1-2 years away for us.

Good plan, I heartily approve.
That timetable however, needs massaging, requiring, as it does, patience on my part.

Quote
"Inconcievable"

As always, the number of things I want to do greatly outweighs what I can actually get done

Your two impediments are likely time, and/or money.

If it is Time, then it would expedient to turn operational control of the Phipps Cartel to Mila.
As long as it doesn't interfere with her excellence in scholastic endeavours, of course.

If it is Money, think Kickstarter.
Perhaps a modest one to fund your various DUST building enhancements.
Those have very real potential to be oversubscribed in short order.

I'll back any play Phipps & Daughter choose to make.

Valerik

been known to not think things completely through...
BGR

"Fart in the devil's face"
Martin Luther


Offline War In 15MM

  • Scatterbrained Genius
  • Posts: 2275
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #572 on: November 01, 2015, 12:53:46 AM »
The hotel is jaw dropping great!!!  Richard

Offline roadskare63

  • Scientist
  • Posts: 374
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #573 on: November 02, 2015, 12:31:42 AM »
Looking fantastic d phipps!!!!! :-* :-* :-* :o :-*

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #574 on: November 03, 2015, 01:57:13 AM »
THANKS for the comments. Glad you like it!

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #575 on: January 30, 2016, 02:45:30 PM »
I spent some time designing new sides/backs/tops and assembling the pieces on the computer before printing the next wave...






Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #576 on: January 30, 2016, 03:16:27 PM »
that's crazy! :D

Offline Valerik

  • Mad Scientist
  • Posts: 600
  • "...promiscuously brandishing a revolver..."
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #577 on: January 30, 2016, 05:04:03 PM »
I spent some time designing new sides/backs/tops and assembling the pieces on the computer before printing the next wave...

Stunning!!

You're improving by leaps & bounds!  The progress is phenomenal!!

Still missing a few minor points though...

Chief amongst them being:

Get wid d'program hear Dave!!

Dere IS chumps would buy dis hear stuph!!



Kickstart it PLEASE!!
Before somebody else does, and not so well as you obviously can!!

The design work is simply superb,
with the forethought, planning & modularity needed for a successful product line.

The Phipps Cartel already command a powerful distribution network,


http://store.pulpalley.com/default.asp

Given the respected brand name,



a widespread & LOYAL following,



international appeal,





growing popular demand,



and a timely opportunity,



you'd wait?



C'mon Dave, give the Woild what it wants!!



Valerik

Cleverly disguised as a responsible adult
EDIT my miserable spellin'
« Last Edit: January 30, 2016, 08:03:05 PM by Valerik »

Offline Vagabond

  • Mastermind
  • Posts: 1627
    • Vagabond's Wargaming Blog
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #578 on: January 30, 2016, 05:11:12 PM »
Well said Valerik

The fire escape is pretty damn good but putting the windows in turns it from a box (all beit a good looking box) into a building

Well done

Offline pistolpete

  • Mad Scientist
  • Posts: 836
  • Rent money is for rent - telly savalas
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #579 on: January 30, 2016, 08:03:00 PM »
dave - i think there's several oversees companies that will take 3d designs and print them relatively cheaply.  but you probably already know that.   just selfishly trying to get all your great work available.

Offline Valerik

  • Mad Scientist
  • Posts: 600
  • "...promiscuously brandishing a revolver..."
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #580 on: January 30, 2016, 08:07:52 PM »
dave - i think there's several oversees companies that will take 3d designs and print them relatively cheaply.  but you probably already know that.   just selfishly trying to get all your great work available.

Ditto!!

Puhleeeeeeeze?

Don't make us beg OK?

Valerik
"...As someone with no personal intrinsic originality (a simple thief of my betters)..."
-Lysander 2/7/14














We're waiting Dave...






Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #581 on: February 01, 2016, 03:05:59 AM »
Thanks so much for the encouraging comments. Glad you are liking them.

I think the trick for us is coming up with a way to produce these at a high quality and a reasonable price.

Now that we have some good prototypes, we can start shopping around.  ;)


THANKS

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #582 on: February 01, 2016, 01:31:35 PM »
I've been following your progresses on facebook, but i really must congratulate with you here as well. Impressive and Inspiring!!!

Offline Amalric

  • Mastermind
  • Posts: 1499
  • I have a bad feeling about this...
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #583 on: February 03, 2016, 02:14:39 AM »
That is looking really fine.

....Now that we have some good prototypes, we can start shopping around.

I presume you'll be printing a master to pull a mold from?

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #584 on: February 05, 2016, 05:27:16 PM »
That is looking really fine.

I presume you'll be printing a master to pull a mold from?

Yup, that looks like one of the better options at the moment.

 

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