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Author Topic: Pulp Alley - Terrain  (Read 237654 times)

Offline d phipps

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Re: Pulp Alley - Terrain
« Reply #705 on: 26 July 2019, 02:57:32 PM »
We're three days in to our Zeppelin build project and the bow section is nearly complete....







More to come....

Offline Bessy

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Re: Pulp Alley - Terrain
« Reply #706 on: 01 August 2019, 12:49:08 PM »
Can’t wait to see this bad boy complete!!  :-*

Offline d phipps

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Zeppelin Builld
« Reply #707 on: 07 August 2019, 04:12:50 PM »
The MASSIVE zeppelin project continues here at Casa Pulp Alley.

A big thanks to Jerry Terrell for taking on this project for us. And a big thanks to Crossover Miniatures for this awesome kit. If you're not familiar with Crossover's amazing kits - go check them out --- https://crossoverminiatures.com/


Offline syrinx0

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Re: Pulp Alley - Terrain
« Reply #708 on: 08 August 2019, 03:15:16 AM »
Wow.  That will make a great table all by itself.  :)
Painted:  2025:539; 2024: 410; 2023: 37; 2022: 56

Offline Sinewgrab

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Re: Pulp Alley - Terrain
« Reply #709 on: 09 August 2019, 06:57:06 AM »
It does.



 :D
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline d phipps

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Re: Pulp Alley - Terrain
« Reply #710 on: 09 August 2019, 07:56:14 PM »
That looks awesome! I'm hoping we can find a stuff to scatter through the interior as well.

Offline Arundel

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Re: Pulp Alley - Terrain
« Reply #711 on: 09 August 2019, 08:15:18 PM »
There is something deeply appealing about dirigibles. I'd love to play in either one of your games! Dave, keep us posted how it turns out.  :)

Offline Sinewgrab

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Re: Pulp Alley - Terrain
« Reply #712 on: 10 August 2019, 01:08:54 AM »
One thing I found to be true for the Crossover scenario - if no-one has flight, and it is a later turn when the bomb is revealed, there is no way for anyone to get there with regular movement, so what I did, is added a "zipline" that called the cargo transport line, that someone could use as a move action.  If they pass the random peril, they can drop off the line anywhere along its length.  If they fail, well, they fell off Xd6 down the line.  Of course, I always opened the bay doors just before they rolled...just to give them something to think about if they were going over them.

Offline Dr Mathias

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Re: Pulp Alley - Terrain
« Reply #713 on: 10 August 2019, 02:23:33 AM »
Of course, I always opened the bay doors just before they rolled...just to give them something to think about if they were going over them.

You devil  lol
a mixture of quick parts, sarcastic humour, reserve, and caprice.
Dr. Mathias's Miniature Extravaganza

Offline Bessy

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Re: Pulp Alley - Terrain
« Reply #714 on: 10 August 2019, 12:02:15 PM »
One thing I found to be true for the Crossover scenario - if no-one has flight, and it is a later turn when the bomb is revealed, there is no way for anyone to get there with regular movement, so what I did, is added a "zipline" that called the cargo transport line, that someone could use as a move action.  If they pass the random peril, they can drop off the line anywhere along its length.  If they fail, well, they fell off Xd6 down the line.  Of course, I always opened the bay doors just before they rolled...just to give them something to think about if they were going over them.

Fantastic idea on the Zipline definitely something we could use!  :D

Offline d phipps

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Re: Pulp Alley - Terrain
« Reply #715 on: 16 August 2019, 03:55:21 PM »
Okay, there's still a bit more gluing and painting to do, but I think it is ready for some Pulp Alley action! A big thanks to Crossover Miniatures for this well designed kit. And a big thanks to Jerry Terrell for putting it all together....














Offline Elk101

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Re: Pulp Alley - Terrain
« Reply #716 on: 16 August 2019, 08:30:42 PM »
Wow! That is a beauty. It really is a gaming table all on its own. You're going to have a lot of fun with that.

Offline Sinewgrab

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Re: Pulp Alley - Terrain
« Reply #717 on: 17 August 2019, 02:50:54 AM »
She is a beautiful kit.

Offline syrinx0

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Re: Pulp Alley - Terrain
« Reply #718 on: 17 August 2019, 04:40:27 AM »
Very  impressive!

Offline d phipps

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Pulp Alley - Samuel's Garage
« Reply #719 on: 29 August 2019, 09:32:35 PM »
Jerry built this kit to use with our Pulp Alley game -- Samuael's Garage by 4Ground....





More to come.....

 

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