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Author Topic: Rules for Aliens  (Read 1591 times)

Offline Baldrick

  • Bookworm
  • Posts: 88
Rules for Aliens
« on: December 21, 2009, 06:06:53 PM »
I want to use some aliens (grays) and was thinking about some rules for them.  I felt that their heat ray would be short range, but very potent and they would be hard to hit (higher defense), but once hit, they would collapse like a house of cards (low defense).  Some would also have more advance psychic abilities and that they could mind control "puny Earthlings".  Any other suggestions?
I have a cunning plan... as cunning as a fox who's just been appointed Professor of Cunning at Oxford University.

Offline Alfrik

  • Mastermind
  • Posts: 1234
  • Focus of Mission plus Logistics will carry the day
    • Armored Ink
Re: Rules for Aliens
« Reply #1 on: December 21, 2009, 06:19:59 PM »
Heat rays used on any flammable object would of course set them to instant flaming condition besides. Hover disks for each Grey? Snooper bots to be advance scouts / exploding near located hostiles, thus double alerting the Greys to enemy presence?

Just some thoughts
http://armoredink.blogspot.com/

Painting Pledge for 2014 Cthulhu Wars and all expansions figures to paint! Arrrgh!

Offline Baldrick

  • Bookworm
  • Posts: 88
Re: Rules for Aliens
« Reply #2 on: December 21, 2009, 08:28:31 PM »
Those are some good ideas - I especially like the snooper bots.

 

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