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Author Topic: My Pulp City- new: 100 Voices, Bramble, Feartigo etc. (p. 20)  (Read 85316 times)

Offline Kieron

  • Bookworm
  • Posts: 66
Re: My Pulp City: update - CAPT./GIANT/MINI HADRON
« Reply #210 on: March 03, 2013, 10:44:38 PM »
Looks great! Really striking.

I wouldn't want to collide with that... ;)

Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: My Pulp City: update - CAPT./GIANT/MINI HADRON
« Reply #211 on: May 28, 2013, 07:28:47 PM »
Looks great! Really striking.

I wouldn't want to collide with that... ;)

Cheers and i like what you did there!
Kitbash Games' web-page: http://www.kitbashgames.co.uk/

Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: My Pulp City: update - CAPT./GIANT/MINI HADRON
« Reply #212 on: May 28, 2013, 07:29:46 PM »
New mini time. Another Grimm Elder. Not my best work but something recently finished:




Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: My Pulp City: update - CAPT./GIANT/MINI HADRON
« Reply #213 on: June 01, 2013, 05:12:26 PM »
Okay, as shown on my blog - every Pulp City mini I have painted so far:


Offline Freak Hair

  • Assistant
  • Posts: 45
Re: My Pulp City: update - everything! (p. 15)
« Reply #214 on: June 01, 2013, 05:29:51 PM »
Very impressive!

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: My Pulp City: update - everything! (p. 15)
« Reply #215 on: June 01, 2013, 05:41:38 PM »
I am impressed and green with envy! Wish you was where I lived and we could play!
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: My Pulp City: update - everything! (p. 15)
« Reply #216 on: June 21, 2013, 01:22:22 PM »
Cheers guys. Since that was taken I have completed a couple of others.

First is Green Emperor:




Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: My Pulp City: update - everything! (p. 15)
« Reply #217 on: June 21, 2013, 01:49:48 PM »
Great work!

Offline Badger Loving Fluffster

  • Bookworm
  • Posts: 73
Re: My Pulp City: update - everything! (p. 15)
« Reply #218 on: June 21, 2013, 04:28:50 PM »
Nice work indeed

Part of me wonders whether all of him should be the same green tho, rather than the jade for armour and racing green for the cloth

Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: My Pulp City: update - everything! (p. 15)
« Reply #219 on: June 21, 2013, 04:43:03 PM »
Nice work indeed

Part of me wonders whether all of him should be the same green tho, rather than the jade for armour and racing green for the cloth

Actually 4 greens!

The green of the robes is different to the green of out cloak, and the blade was done a different way again (blue-green with a thin green glaze).
« Last Edit: June 21, 2013, 06:24:58 PM by leonmallett »

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: My Pulp City: update - everything! (p. 15)
« Reply #220 on: June 21, 2013, 05:36:42 PM »
What am amazing collection! Can we all come play games with your toys? :P All I have painted for Pulp City are my starter boxes!

As an aside, do you have any idea when we might expect the new edition of the rules to be officially released?
obsidian3d
www.o2media.ca

Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: My Pulp City: update - everything! (p. 15)
« Reply #221 on: June 21, 2013, 06:24:39 PM »
What am amazing collection! Can we all come play games with your toys? :P All I have painted for Pulp City are my starter boxes!

As an aside, do you have any idea when we might expect the new edition of the rules to be officially released?

Time frame is something we hope to firm up in the next few weeks.

The revisions to the cards are essentially done. Then our poor unfortunate designer (a splendid fellow BTW!) has to translate our rules into over new game 100 cards, and we need to go through layout.

I honestly expect it to be out before the end of the year, hopefully sooner. I know when we would like it to launch, but a few things need to line up safely for that to happen so i won't tempt fate. We will announce a date as soon as we can.  :)

Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: My Pulp City: update - everything! (p. 15)
« Reply #222 on: June 23, 2013, 10:36:13 AM »
And another - at last, Night Fright & Leech:




Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: My Pulp City: new Night Fright & Leech (p. 15)
« Reply #223 on: June 23, 2013, 06:56:10 PM »
Wow *top* job on this guy. What did you make the jet streams out of? That's an idea I'd like to steal...er I mean borrow!

Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: My Pulp City: new Night Fright & Leech (p. 15)
« Reply #224 on: June 23, 2013, 07:09:57 PM »
Wow *top* job on this guy. What did you make the jet streams out of? That's an idea I'd like to steal...er I mean borrow!
Cheers. :)
The smoke pieces are resin bits from Tabletop Art:

http://www.tabletop-art.de/Clouds-of-smoke-Set-2

 

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