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Author Topic: Fantasy Skirmish Rules  (Read 8443 times)

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
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Fantasy Skirmish Rules
« on: February 20, 2010, 07:56:19 PM »
Hi

I'm looking for a set of rules to play some small scale skirmish in 28mm, using shattered island figs and some old citadel.

I'd like something:

Quick but with varied stats etc, magic is not important.

I also like using the whole ra,ge of dice!

Thanks for any advice

Offline Funghy-Fipps

  • Mad Scientist
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    • Forgotten Dungeons
Re: Fantasy Skirmish Rules
« Reply #1 on: February 20, 2010, 08:12:44 PM »
If you want something quick then Song of Blades and Heroes is a fairly safe bet.  Magic is present, but not overly powerful or complex rules-wise. Mordheim/WH skirmish also sounds like it might fight the bill.  Both use only d6, though!

Offline thebinmann

  • Galactic Brain
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Re: Fantasy Skirmish Rules
« Reply #2 on: February 20, 2010, 08:28:11 PM »
If you want something quick then Song of Blades and Heroes is a fairly safe bet.  Magic is present, but not overly powerful or complex rules-wise. Mordheim/WH skirmish also sounds like it might fight the bill.  Both use only d6, though!

Yeah, I like dice and I didn't really like LotoW which is based on mordenhiem (?)

Offline blackstone

  • Mastermind
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Re: Fantasy Skirmish Rules
« Reply #3 on: February 20, 2010, 08:58:28 PM »
Yeah I like dice too... the full range !!! Seems a shame that most games these days only use a d6... why not use all those lovely dice we bought for d&d?

Despite using only d6 SoBaH is a simple fun game. I think it suffers from lack of range in terms of representing different fantasy creatures. It can't handle the difference between a goblin and a frost giant for example. Now you could argue whether you need that range of power in a skirmish game. The strenght of SoBaH is the way it handles player turns... nice and variable... also pure luck. But the quirks of the dice do make a fun game

Offline Pentaro

  • Scientist
  • Posts: 338
Re: Fantasy Skirmish Rules
« Reply #4 on: February 20, 2010, 09:12:51 PM »
I think SBH can handle very different creatures just changing the two stats and giving them special rules. Magic and shooting aren't the best part of the game, though. I've been using it for Tolkien or samurai with no changes at all, #1 fantasy skirmish game IMHO.

Mordheim is a bit clunky but I like the background and the campaigns.

I think ARES had a free demo and used different dice, but I don't know how is it like: http://mj12games.com/ares/

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Fantasy Skirmish Rules
« Reply #5 on: February 20, 2010, 09:28:40 PM »
Yeah I like dice too... the full range !!! Seems a shame that most games these days only use a d6... why not use all those lovely dice we bought for d&d?


I got buckets of dice to play battlesystem with 6mm, and I mean buckets = rolling one per fig in a 25 vs 25 charge is just the best! YIPPIE K-I-A

Offline assi

  • Scientist
  • Posts: 240
Re: Fantasy Skirmish Rules
« Reply #6 on: February 20, 2010, 09:40:07 PM »
Maybe D&D 4e without the big Charaktersheets: Just use the small Monster Sheets from the Monster Manuals?!
Oh sure. Everybody's in favor of saving Hitler's brain, but when you put it in the body of a Great White Shark, ooh, suddenly you've gone too far

Offline dijit

  • Scatterbrained Genius
  • Posts: 3736
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Re: Fantasy Skirmish Rules
« Reply #7 on: February 20, 2010, 10:04:24 PM »
Yeah there seems to be missing some good fantasy rules somewhere between SBH on the one hand, which is great for quick exciting games and AD&D which can get overly complex and demand a little too much. I've contemplated trying to write something myself, but the amount of work that as gone into Crimson Dust sort of puts me off trying something again.

Offline Ruarigh

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Re: Fantasy Skirmish Rules
« Reply #8 on: February 20, 2010, 10:10:30 PM »
What about Broadsword Adventures? It only uses d10s but it does provide detailed characters. It is aimed for a more Conan-esque game though, without the usual glut of fantasy races. It should not be too hard to create those for it if you wish though. There are rules for creating the monsters, even though the elves and dwarves are missing from the main rules.
The greatest revenge you can have on a man that steals your wife is to let him keep her.

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Fantasy Skirmish Rules
« Reply #9 on: February 20, 2010, 10:16:40 PM »
Goi this from alink below:

 Fantasy Skirmish
« Reply #14 on: March 15, 2007, 08:50:00 PM » Quote 

--------------------------------------------------------------------------------
This is still in Beta Testing and I can see lots of stuff that needs editing.I do think the basic mechanics are in place now, and we've had a lot of fun trying them out. It was designed for use with our own line, and allows some character building in the advanced version. It would be easy enough to ignore a restriction or two and build characters from other lines using the same system.

Since our setting is in development, it is pretty much without a setting at the moment.

http://crunch-waffle.com/skirmish_game.htm

So I'll have a read, if not I might go for the goal system or braodsword, I seem to remember having an old copy of battlesystem and the skirmish game but can't remember much about them (except that I had a shed load of dice

Offline Onebigriver

  • Mastermind
  • Posts: 1856
Re: Fantasy Skirmish Rules
« Reply #10 on: February 20, 2010, 10:18:11 PM »
Yeah, I like dice and I didn't really like LotoW which is based on mordenhiem (?)

LOTOW is based on the Lord of the Rings SBG.

I also recommend SBH
Waiter, my soup is giggling.

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Fantasy Skirmish Rules
« Reply #11 on: February 20, 2010, 10:20:46 PM »
Ah yes I forgot to mention that it is for mostly solo, which I see Songs fits

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Fantasy Skirmish Rules
« Reply #12 on: February 20, 2010, 10:21:56 PM »
But is also says:

NO WEIRD DICE: standard six-sided dice only;

um

Perhaps not o_o :'(

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Fantasy Skirmish Rules
« Reply #13 on: February 20, 2010, 10:24:01 PM »
Andinally can I put these downloaded pdf files on an ereader (if I get one?)

Offline Onebigriver

  • Mastermind
  • Posts: 1856
Re: Fantasy Skirmish Rules
« Reply #14 on: February 20, 2010, 10:25:37 PM »
Might be a ruleset that requires different dice here:

http://www.freewargamesrules.co.uk/index.php?page=fantasy

I wonder if there is a technical term for a dice fetishist?  ;)

 

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