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Author Topic: AKULA's rules (AR:SE) question(s)  (Read 15300 times)

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #15 on: 15 April 2010, 08:32:42 PM »
Downloaded 351 times now.   ;) thats 10 more than last night
That doesn't include the ones from my blog mind....

 ;)

Offline warrenss2

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Re: AKULA's rules (AR:SE) question(s)
« Reply #16 on: 17 April 2010, 08:47:33 AM »
AR:SE is right up there on the top of my favorite Zombie Apocalypse miniature game list!

Commander Vyp said, "Matt's also done a further update with a few LD4 related bits and bobs on it." - Bloody tease!!
Never underestimate the power of human stupidity.

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #17 on: 18 April 2010, 07:07:11 PM »

Offline warrenss2

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Re: AKULA's rules (AR:SE) question(s)
« Reply #18 on: 25 April 2010, 12:36:07 AM »
I have a feeling that these rules are going to evolve over time, like Full Thrust did, from a back and front set of rules into a pamplet-like set.

Offline spevna

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Re: AKULA's rules (AR:SE) question(s)
« Reply #19 on: 25 April 2010, 03:08:24 AM »
I just had a look at these and they look like a lot of fun! Gonna have to give these a go.

Offline TheMightyFlip

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Re: AKULA's rules (AR:SE) question(s)
« Reply #20 on: 25 April 2010, 10:04:18 PM »
Played Half bothered yesterday at Salute, and it was a great lot of fun, though I would suggest teamwork, and avoid biting strange mutant/alien/zombie/ type things. Thanks to Akula and Bungle for putting on a great game.

Offline Bungle

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Re: AKULA's rules (AR:SE) question(s)
« Reply #21 on: 25 April 2010, 11:03:22 PM »
Glad you enjoyed it.

We have had games where everyone was out for themselves and games with real team work.

Games playing in the spirit of the game and games playing the rules.

With fun, imagination and a laugh they work for all types of games so far that we have played.

Not too complex to play at a show or while not sober.

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #22 on: 26 April 2010, 01:40:35 PM »
I have a feeling that these rules are going to evolve over time, like Full Thrust did, from a back and front set of rules into a pamplet-like set.

Nah....I'll just use smaller and smaller font sizes, until you need a microscope to read them.....

 lol

Offline chaplain severus

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Re: AKULA's rules (AR:SE) question(s)
« Reply #23 on: 11 January 2011, 07:37:15 PM »
I've checked them out and I  really like the rules.

I was planning on playing a game.

How do you handle  the card deck when you have multiple groups of humans who are at odds with one another?


Thanks,


Matt Webster
"Hige sceal pe heardra, heorte pe cenre, mod sceal pe mare pe ure maegen lytlao"

"Will shall be the sterner, heart the bolder, and spirit the greater as our strength lessens."
-English Proverb

http://www.berkshirewargaming.com

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #24 on: 11 January 2011, 07:42:18 PM »
I've checked them out and I  really like the rules.

I was planning on playing a game.

How do you handle  the card deck when you have multiple groups of humans who are at odds with one another?


Thanks,


Matt Webster

wait until a survivor card comes up, and then let them dice for initiative - i normally play it that the highest roll has to go first, but its up to you....


Offline Commander Vyper

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Re: AKULA's rules (AR:SE) question(s)
« Reply #25 on: 11 January 2011, 08:19:13 PM »
wait until a survivor card comes up, and then let them dice for initiative - i normally play it that the highest roll has to go first, but its up to you....



For the Salute games didn't we hand out playing cards and the initiative went in order of value of the cards? I may be imagining that though...

;)
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Lowtardog

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Re: AKULA's rules (AR:SE) question(s)
« Reply #26 on: 12 January 2011, 09:47:37 AM »
For the Salute games didn't we hand out playing cards and the initiative went in order of value of the cards? I may be imagining that though...

;)

Spot on, we went on the highest number if memory serves and a dice off if same number

Offline AKULA

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Re: AKULA's rules (AR:SE) question(s)
« Reply #27 on: 12 January 2011, 09:50:54 AM »
Its a case of whatever suits - in games since Salute, i've preferred the dice for initiative, if survivors want to compete.  The dice is only rolled when a red survivor card comes up.

The playing cards are only really meant to be used to govern the overall turn sequence - ie is it a zombie, if so which sort, or the survivors that move next (or the stop card).

Using the playing cards for survivor initiative purposes just complicates things, and leads to cards all over the place.

Offline Commander Vyper

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Re: AKULA's rules (AR:SE) question(s)
« Reply #28 on: 12 January 2011, 09:58:56 AM »
Which is what happened in the morning I recall  :D

Survivors competing is not good, neither is your character getting within sniffing distance of the pizza shop end zone and being shot in the back by a spotty teen!

 ::)

Offline Lowtardog

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Re: AKULA's rules (AR:SE) question(s)
« Reply #29 on: 12 January 2011, 10:10:57 AM »
 lol Yup I remember that one...snigger ;)

 

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