I'm currently working on a second small Pulp .45 Adventure campaign and have just posted the first, simple scenario,
'Luggage, Lost' on my
blog. Alternately here's the direct
PDF download.
The is the 'first cut' of this scenario as I haven't had a chance to play-test it with my gaming mates quite yet. I'm posting it here for criticism more than anything really. So feel free to comment on how it could be improved!
I find with my small group of players scenarios tend to dissolve into simple stand up fights unless you give them fairly clear goals with a potential time limit. The goal here of course is to recover at least one piece of luggage, and possibly more if you can, and the time limit is the fact that each piece of luggage is 'guarded' by two thieves who will most likely flee towards a board edge when uncovered.
Just to keep things interesting, the final goal is randomly determined too, which may or may not stop players leaving a posse around the hotel to pinch anybody trying to get luggage inside. Once again, I welcome any constructive criticism.