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Author Topic: Keeping the Wolf from the door... A WFB 2nd ed. battle report  (Read 4896 times)

Offline Thantsants

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Keeping the Wolf from the door... A WFB 2nd ed. battle report
« on: November 18, 2010, 11:46:04 PM »
Been meaning to get a little game of this in for a while yet - especially as I'm considering using these rules to play the Orc's Drift scenario (eventually  ::)) as it was intended!

So I thought a little night raid for Golgfag's gang would be quite fitting...

I came up with/borrowed some ideas to simulate the dark but in the end the table was that small that they didn't have a great effect on the gameplay.

The citisens of the small hamlet of Herdwick were glad to see the small band of soldiers arrive to set up a garrison. Reports had been slowly filtering down the long and dangerous pass,that wound its way up into the Varg mountains, of villages and outposts being ransacked in the long winter nights all month - strange talk of giant men from the North...


Turn 1
Golgfag narrowed his beady eyes as they swept over the flickering lights in the village below. Supplies were getting low and his belly was rumbling. At a grunted command his raiding party shambled down the slopes and into the small wood that bordered the settlement.



Although moving through the trees as stealthily as they could, there was a loud crash as two of the lumbering brutes misjudged their step and collided. The element of surprise had gone - the two guards the garrison had posted began to peer nervously into the dark...



After a hurried and whispered conference they came to an agreement - the halberdier would investigate while the crossbowman retired to the Inn to alert the rest of the men. A decision the young halberdier soon regretted when he spotted two giant figures lurking by the boundary wall!


Turn 2
The lead ogres reacted quickly for their size. One trooper leapt over the wall and began to make his way round the back of the buildings whilst the lead ogre charged the hapless guardsman. The struggle was short and brutal as a huge serrated blade cut the soldier's cry for help short. Moments later three more shadowy figures lumbered up to the outskirts of the settlement.



Back at the Inn the crossbowman roused the rest of the garrison. They poured out into the street, hastily setting helmets on straight and gripping their weapons tightly. Carden Schafer, captain of the militia, led the way, calling to his men to take heart.



Awoken by the commotion, the innkeeper and his assorted hangers-on also stepped out into the night to see what all the fuss is about.


Turn 3
The militia didn't have long to prepeare themselves as almost immediately the ogre that had slaughtered their lookout fell upon them with a savage cry! Yet, dazzled as he was by the lights of the village, his vicious blade didn't find its mark on either Schafer or the soldier at his side. In response Schafer lashed back but his greatsword glanced harmlessly off the hulk's armoured side. The militia man next to him, surprised at the ferocity of the attack also fumbled his attack.



Golgfag and the rest of his band moved up, itching for a slice of the action. All except for the trooper who continued his flanking move round the back of the village, nostrils flaring in anticipation of the fresh meat slumbering nearby.

The guttural snarls of the invaders and desperate shouts of their protectors now woke the store-keepr and his wife, who both rushed out to see what was happening. Wishing they hadn't, they made for the small crowd who were peering nervously into the dark by the Inn.

Preparing to sell their lives dearly the rest of the soldiers formed up behind their leader and joined the fray. This time Schafer and his brother-in-arms landed two blows on the monster. Their heavy, double-handed weapons biting deep to inflict two wounds on their enormous opponent. The hunter now feeling like the hunted waivered, but an ominous rumble from Golgfag steadied him - the soldiers in front of him were definitely the lesser of two evils!

Seeing an open shot, the two crossbowmen let loose at the ogre trooper bringing up the rear. Both men hit their target but elation turned to horror as the bolts failed to penetrate.

Turn 4
Stung by the crossbowmen's fire, the ogre trooper roared and slammed into the first target he came to - the throng of men pressing against his comrade. The two ogres rained down crushing blows. killing one man and wounding Schafer. The halberdiers again taken aback at the savagery of their enemy failed to make a telling blow, but Schafer, undeterred, laid about him with all his might. The first ogre fell under great sweep of his blade, the second bellowed in pain as it left a deep gash down its side.

Golgfag took his opportunity to get what he came for while the soldiers were busy in the melee. Loping forward he easily caught up with the fleeing storekeeper, netting both him and his wife, as the ogre trooper finished his flanking move and stepped out, blocking their escape. At this the crowd from the Inn took fright and turned and ran, waking the baker from his slumbers in the neighbouring house. Also spotting this new threat, the two crossbowmen turned and fired - this time scoring a single hit which found a weak point, wounding the beast!

Back at the stables Schafer redoubled his efforts and wounded the ogre in front of him again. Judging this to be a good time to perhaps lend a hand or run, the stable owner and his dwarf emerged...



Turn 5
Ordering the trooper to pursue the fleeing humans, Golgfag turned and began to drag his prize back through the village. Hardly needing to be told the trooper charged down the road and netted the innkeeper. Similarly Golgfag's standard bearer ensnared the tasty looking dwarf who had just appeared in front of him.  

 

Things weren't going too well for the trooper engaged in combat with the militia. Beginning to tire from his exertions the ogre managed to crush another soldier with his huge spiked mace. This gave Schafer his chance and he lunged forward, driving his sword up and into the ogre's ribcage - wounding him mortally.

 

Free now of the melee, the soldiers split up in an attempt to rescue the villagers struggling against their vile captors. Schafer and a trusted man charged Golgfag himself, whilst the two remaing halberdiers launched themselves against the ogre standard bearer. At the far end of the village the Inn crowd paused - the capture of the Innkeeper was too much. Yet fear gripped his daughter and the barmaid and they fled. For his elderly father there was only one course of action - amazingly he turned and ran at his son's brutal captor! As father defended son, the old man found a strength he never knew he had. Raining down blows with his stick the ogre fell back his face bloodied and wounded! Having under-estimated his pathetic foe, the ogre misjudged his attacks and the old man readied himself for another round...

Such luck was not with Schafer. His valiant attack on Golgfag was to be his last. The ogre Warlord, dropping his netted victims, easily fended off the soldiers' attacks before crushing them both with his cruelly spiked bludgeon. The remaining militia fared little better - slashing vainly at the standard bearer they were lucky to just evade his counter attacks, let alone strike a killing blow. Seeing the inevitable end to this bloody night the stable owner hurriedly cut his dwarf from the ogre's net, making ready for their escape.


Turn 6
Leaving his prey struggling in their net, Golgfag turned on the crossbowmen. As he charged the nearest one the soldier brought his weapon up and fired. The bolt hit Golgfag squarely in the chest but the crossbowmen barely had time to see it bounce harmlessly away before he met the same fate as his captain.



The Innkeeper's father's luck had run out too. tired of the bleating old man waving his stick around, the ogre crushed him with a single blow of his huge mace.  The standard bearer too found his mark, dashing one of his opponents to the ground, while the other halberdier's attack again glances off his thick hide.

 The writing was on the wall for the surviving villagers and they turned and fled into the night. Somehow standing firm amidst the carnage and panic, the last remaining crossbowmen fired again at Golgfag as he advanced inexorably closer. The last thing he was to see was the brute again shrugging the shot off - that and his last remaining comrade falling in combat with the standard bearer. With all the militia dead or dying Golgfag gathered the remaining members of his raiding party. After sifting out the best bits from the bodies, they gathered up their hard won prizes and stalked off back into the night...



http://teasgettingcold.blogspot.com/2010/11/keeping-wolf-from-door.html
« Last Edit: November 19, 2010, 01:34:11 PM by Thantsants »

Offline commissarmoody

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #1 on: November 19, 2010, 12:26:41 AM »
That is one awsome report! Sucks to be the villiagers in this one, but at lest they didnt go quitly
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Offline GregX999

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #2 on: November 19, 2010, 03:05:50 AM »
Cool!

Was 2nd Ed. WFB designed for small skirmishes like that? I have 3rd. Ed., but it's all big-battles.

Offline manic _miner

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #3 on: November 19, 2010, 08:18:41 AM »
 Great report and pictures.

 Where are the backdrops from?

Offline Driscoles

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #4 on: November 19, 2010, 08:43:11 AM »
This is a great picture report. Thanks for sharing. It shows what WFB is capable of.
Even the never versions allow smooth skirmish games but unfortunately most gamers are into larger battles with a more competitive aim. Anyway... you inspired me and thanks for that.
Cheers
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Offline Blackwolf

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #5 on: November 19, 2010, 08:49:58 AM »
Very enjoyable,nice scenery and minis,lovely :)
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Offline dijit

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #6 on: November 19, 2010, 08:54:31 AM »
Very nice game and good to see WFB put to good use as a skirmish game.
Duncan

Offline Thantsants

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #7 on: November 19, 2010, 01:44:22 PM »
Thanks all!

I did bend the rules a little to make it more skirmishy - you're supposes to group your rank and file minis into units of at least 5 (or 10 - can't remember which) which I ignored. Monsters and characters can operate independently. To get leadership bonuses from leaders I just used common sense to figure out whether they were in earshot or not - for Golgfag that woukd cover most of the board!  ;)  There is also a rule about gaining rank bonuses which affect hand to hand combat in big games but you need to have at least 2 more ranks than your enemy and a frontage of 4 minis - not much use to the poor old militia here!  >:D

The backdrop is just a water colour of some mountains that I found using google images. I reversed the image and stuck it next to the original to give me a backdrop that was roughly 2 A4 sheets wide in landscape - its the same one I've used for nearly all my pics but came out rather nice in black and white - must have a look for some other pics for a bit more variety!  :D

Here I just bluetacked it on the wall behind the table and used buildings and hills to mask where it joined the edge of the table for when I took the pics.

Offline Mad Doc Morris

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #8 on: November 19, 2010, 05:53:11 PM »
Great report: nice photos, well written, so many thanks for sharing! 8)
The ogres seem to have been almost invincible, though it obviously made for a very dramatic, if not tragic story. Would love to hear about Golgfag's ventures any time soon again.

Offline Dr. The Viking

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #9 on: November 19, 2010, 06:38:47 PM »
Looking really good.

I'm trying to convince some people where I live to dabble in something similar. Without much luck so far though. ;D
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Offline Thantsants

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #10 on: November 19, 2010, 07:52:13 PM »
Yeah the ogres were pretty strong Doc - toughness 5 meant that the humans had a hard time wounding them - even with double handed weapons. Mind you WS3 V. WS3 required a 5 to hit which seemed a bit high...  :? Charging would give them +1 to hit but they didn't get much chance!  lol

The hero was the hero! Carden Schafer had the WS and strength to do some damage till he came up against Golgfag...  :o

Man of the match goes to the Innkeeper's father for his devotion to his son!  ;D I used the Orc's Drift stats for him in the Linden Way scenario - surprisingly he has WS, strength and toughness 4, and 2 wounds! A tough old geezer especially as I let him go into frenzy as well.  :D

Thorbjorn - I wish you luck! Mind you you seem to have your hands full with owlbears at the moment...  ;)

Offline Aerendar Valandil

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #11 on: November 19, 2010, 08:37:42 PM »
That is nice. I saw on your site you just recently painted the ogres. look really nice. These old models seem to invite a certain, older and less 'clean' painting style that I really like.

Regards.

Offline Thantsants

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #12 on: November 19, 2010, 08:45:07 PM »
Thanks!

In fact that's exactly what I say (to cover up my rough paint jobs!)  ;D

My inspiration is definitely from the impressionistic school of painting!   lol

Offline Aerendar Valandil

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #13 on: November 19, 2010, 10:02:03 PM »
*grin*

Offline Argonor

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Re: Keeping the Wolf from the door... A WFB 2nd ed. battle report
« Reply #14 on: November 20, 2010, 02:44:49 PM »
Very nice, and very 'innovative' 'freestyle' use of the rules.

I'm trying to convince some people where I live to dabble in something similar. Without much luck so far though. ;D

I always find it VERY difficult to persuade gamers to use a ruleset in a 'non-canonic' way. Especially GW rules, as most people know them, and are used to the 'normal' way of employing them. Often, it is much easier to introduce a simpler set, like, for instance, Song of Blades and Heroes, and tell the same gamers: 'Look - you can use your Warhammer minis for this, too!'  :)
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