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Author Topic: Battle of Gullet Gully - A Skulldred battle report  (Read 8019 times)

Offline Delaney

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  • Posts: 387
  • With great power comes great power bills.
    • Delaney King
Battle of Gullet Gully - A Skulldred battle report
« on: September 07, 2010, 07:37:11 AM »
Here is a Skulldred beta battle report for you all to enjoy.

The final battle in a play test campaign ended today with a resounding victory...


(minis - Citadel chaos familliar, Chaos warrior, halfling, preslotta dwarf, dwarf adventurer, dungeonquest fighter, Reaper amazon, Citadel Ogre and Dungeonquet archer.)


(minis - Citadel preslotta broo, Kaleb Daark, Kevin Adams Zombies, Perry Skeletons, Bederken Dwergs(from me) and Citadel Chaos Familiar.)


Full report can be found here....

http://skulldred.blogspot.com/2010/09/battle-of-gullet-gully-part-1.html
Delaney King:  Digital Artist, Sculptor, Character Artist, TransDimentional Spatula Wielder, Sandwich.
My retro mini blog:  http:www.kingsminis.blogspot.com       My own minis and games:  www.darklinggames.com

Offline phreedh

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Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #1 on: September 07, 2010, 03:25:32 PM »
Balek Krad looks a lot like well renowned chaos fighter... Belak Krad. Sure it's just not a typo? =) Backwards names, almost as good as pun names... a mate had an ogre named Bob Yelram in his 2nd edition BB team for ages.

Luscious minis - will have to read through the battle report later.
Please visit my miniature gaming blog at http://ministuff.godzilla.se


Offline Thantsants

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    • Somewhere the tea's getting cold...
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #2 on: September 07, 2010, 09:51:38 PM »
Great stuff Dave - I'll have to find time for a game myself now - do like the sound of those skull points and the added twist of downed results becoming sudden death when they run out!  >:D

Combat sounded like it worked really well - nice tactical withdrawals, whipping round the rear of enemies to open up space for extra attackers - brilliant!

Offline General Roos

  • Mastermind
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Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #3 on: September 07, 2010, 10:25:39 PM »
Good old (non GW) fantasy wargaming! So rare these days!  :'(

Skeletons with oversized weapons and human heroes with silly names makes me nostalgic!

« Last Edit: September 07, 2010, 10:28:35 PM by Mattias »
Current projects:
A Fistful of Kung Fu

Offline GregX999

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Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #4 on: September 08, 2010, 02:33:47 AM »
Ooooo... I love the terrain and figs! And I love seeing such "eclectic" collections of figures being used together!

The new rules seem to work well, I can't wait to have a read through. And if possible, a game!

Offline Delaney

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    • Delaney King
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #5 on: September 08, 2010, 03:03:32 AM »
Thanks all - will write those new rules up for you to enjoy shortly.

Skull points worked so well I am going to make up some resin skull markers next!  They replace downed counters too-

When a model is downed, you place a skullpoint from your pool next to it to indicate it has fallen.  If you like, throw that skullpoint into the discard pile and the model is now considered standing.  At any stage ON YOUR TURN, you can rip free the skullpoint from a downed model and return it to your pile- but the model is sacrificed.  They have bled to death on a cold miserable field.
The returned skull point can then be used to save another model.

Now to make some sexy little brass skull markers ala Pirates of the Carribean.

Offline Thantsants

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Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #6 on: September 08, 2010, 07:11:53 AM »
Ooooh shiny...  :P

Offline andyskinner

  • Bookworm
  • Posts: 96
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #7 on: September 08, 2010, 02:35:15 PM »
Are the skull counters for each figure, or for each side?

In other words (or same words but more of them), do you have to count counters used by each figure?  Or do you have a pile, and they are used up for the whole side at once?

If per side, can you use them all on the same figure as easily as spreading them thinly?

thanks,
andy

Offline Delaney

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  • Posts: 387
  • With great power comes great power bills.
    • Delaney King
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #8 on: September 14, 2010, 05:09:46 AM »
I played the game with six per side, and you can play them on ANY figure on the table (even allies or enemies).  Naturally you tend to spend these on your heavy hitters, but if you get a troop in a good position, you can keep him alive instead.  You only keep track of your total Dreadskulls.  You dont have to record how many you spent on an individual.

Here's a pick of the prototype resin counter I made.  Its designed to butt up against a round base or point to the victim.


Offline Thantsants

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    • Somewhere the tea's getting cold...
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #9 on: September 14, 2010, 06:44:07 AM »
Looking good - will you be selling these with your dwergs?  8)

Offline andyskinner

  • Bookworm
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Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #10 on: September 18, 2010, 01:52:31 PM »
Any idea when your next version of Skulldred will be out?

andy

Offline Comsquare

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Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #11 on: September 18, 2010, 03:39:42 PM »

Offline B. Basiliscus

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Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #12 on: September 18, 2010, 03:42:49 PM »

Offline Comsquare

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Offline Alxbates

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Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #14 on: September 19, 2010, 01:27:07 AM »
Fun looking battle!  Thanks for posting the pics!

 

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