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Author Topic: Vietnam Gaming  (Read 34214 times)

Online Malamute

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Re: Vietnam Gaming
« Reply #60 on: January 11, 2011, 03:10:50 PM »
They are looking really good. :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline gamer Mac

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Re: Vietnam Gaming
« Reply #61 on: January 12, 2011, 02:11:43 PM »
Another local VC squad

Online Malamute

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Re: Vietnam Gaming
« Reply #62 on: January 12, 2011, 02:21:14 PM »
Like 'em alot :-*

Offline oldskoolrebel

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Re: Vietnam Gaming
« Reply #63 on: January 13, 2011, 10:46:22 PM »
Seen 'em in the flesh last night. They look great!

I'm impressed with Colin's whole layout!

Cheers
Andy

Offline gamer Mac

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Re: Vietnam Gaming
« Reply #64 on: January 14, 2011, 01:10:04 AM »
First full US infantry squad now complete


And some downed helicopter crew men

Tried to do some designs on the helmets


Sorry not great photos but it’s late

Offline commissarmoody

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Re: Vietnam Gaming
« Reply #65 on: January 14, 2011, 07:18:36 AM »
They look great dude. :D
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

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Offline gamer Mac

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Re: Vietnam Gaming
« Reply #66 on: January 17, 2011, 12:59:44 AM »
Played our first game of Vietnam using the FNG rules.
The story is –
The crew from a crashed helicopter are holed up in a village waiting on a rescue mission. The weather is crap so they have to wait on foot sloggers getting to them.
The crew are in the far away hut

The rescue squad will enter by the road at the bottom of the picture, The VC will enter at random locations around the board.
This is our first try at these rules and we struggled a bit with some of the concepts.
We didn’t really grasp how quickly a group could move or that some groups wouldn’t activate at all in a turn.
After two rounds half the American infantry squad had run right up the board to the helicopter crew.

The other half of the squad had set up a covering position on the highest point next to the road.

Because of the activation dice score for the first two turns the VC never got to even come on to the board,
Eventually the VC arrive and then get some good rolls for starting locations.
First group arrive right at the rescue group.

Second group arrives at the bottom of the hill.

Third group including the VC leader arrives at the back of the village.

And the LMG group sets up to aim into the village from the top of the board.

Post some more tomorrow


Online Malamute

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Re: Vietnam Gaming
« Reply #67 on: January 17, 2011, 08:45:19 AM »
Thats brilliant Colin.  :-*

Offline gamer Mac

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Re: Vietnam Gaming
« Reply #68 on: January 17, 2011, 01:18:55 PM »
The insight rules are a bit strange still not got the hang of them.
The VC that arrived next to the rescue were gunned down pretty quickly by the helo crew.

The rescue party then started moving towards the extract point but not before shooting up the VC leaders group.
Mean while back at the hill the fire fight is getting nasty.
The M60 team seem to have to spend a long time setting up before they can fire. Insight checks failed again on both sides had a lot of people just had to stand around doing nothing.
The M79 grenade launcher firing buck shot rounds peppered the cover the VC were hiding behind and killed or wounded two of the VC.
The highest rep VC was the RPG gunner who after being fired at decided to hunker down and wouldn’t shoot and it was left to a single rifleman. Who did manage quite well and put down a couple of the US infantry squad




Mean while as this fight went on the helo crew and the other infantry group started heading back to the exit point. Again the quick movement shocked me and the game was nearly over before the VC could really get into it. Luckily not all of the helo crew made it off the board and the VC managed to pick one off just before they fled the field.
Crew nearly there


VC follow up




The Infantry on the hill managed to kill the RPG gunner because he had to move into the open when he discovered he was too close to fire the RPG.
They then picked up their dead and wounded and also fled the field.
End results were
Helo crew – One dead
US Infantry squad – One dead and one wounded

VC squad 1 – One dead and two wounded
VC squad 2 – Two dead and one wounded

Well for a first game I enjoyed it. The rules were a bit of a struggle with some different concepts to other rules I have played games with. Once you know the rules I imagine it could be quite a quick game. For us we spent more time trying to find relevant rules for situations. The rules are not laid out great a lot of time one section of the rules says to carry out a certain test but then the explanation of the test is in a totally different bit of the book. There is a second edition of the rules coming out so that may be cleared up.

Offline Remington

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Re: Vietnam Gaming
« Reply #69 on: January 17, 2011, 01:34:22 PM »
Amazing project, Mac! Great looking table!

Offline oldskoolrebel

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Re: Vietnam Gaming
« Reply #70 on: January 17, 2011, 05:46:54 PM »
I agree with Colin's account... not a common occurrence lol An overwhelming victory for the yanks, who to be fair out-gunned out-maneuvered and out-manned the VC. Plus the VC had some very poor luck with their activation rolls.

FNG seems like it is a good little system, although I think we still need to get our head around a few of the concepts. Plus reading the rules an hour before I was supposed to play them probably didn't help! A re-read is in order I think.

I'll leave you with some additional pictures of the action.

^The set up

^'Rescuing' the chopper crew

^M-60 in position

^Hand bags at dawn!

Offline 6milPhil

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Re: Vietnam Gaming
« Reply #71 on: January 18, 2011, 11:31:43 PM »
Looking good... all the VC/NVA need now is a giant airship.

The ebob range out yet?

Offline froboyharrell

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Re: Vietnam Gaming
« Reply #72 on: January 19, 2011, 09:52:35 PM »
Great looking game!  Most of my THW experience is with All Things Zombies 1.0 and 2.0, the 5150 series, and Nuts! 2.0. The In-Sight rules for the old style THW games like FNG are a bit confusing to get around (which I’ve used for ATZ 1.0).  The new style (See CR 3.0) limits the test to those that are not active.  As an interim, I’d suggest using the tables from CR 3.0 where you can, as I think it will help simplify the game.

As a note, people get confused (we have) on how to apply the Out-Gunned Rating.  The OGR is applied to the individual target only, not the entire group.  This does allow the group to react where the specific target is forced to ”duck back”.

Overall, I have enjoyed THW’s products and the uncertainty it brings, similar to Two Fat Lardies.  Once you get the concepts and how things play out, it is a load of fun.

Offline Bravo Six

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Re: Vietnam Gaming
« Reply #73 on: January 26, 2011, 06:10:43 AM »
Gamer Mac, Faustnik did a similar pig pen here: http://fieldsoffireonline.freeforums.org/pigs-pen-t1355.html same scale too. Wonder who had the idea first?  ::)

-Todd

Offline gamer Mac

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Re: Vietnam Gaming
« Reply #74 on: January 26, 2011, 08:11:27 AM »
I knew I had seem a picture of one somewhere before.
So I must admit to stealing the idea :D
Looks like he had his finished well before I even started Nam gaming.

 

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