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Author Topic: EM4 savages  (Read 9122 times)

Offline demi_morgana

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EM4 savages
« on: June 07, 2011, 08:07:30 PM »
Heya all!
It's been a while since I painted anything post-apo but last evening Jason left my paint station - it's one of 11 savages I am fielding as Necromunda gangers.
Hope you like it and hope to paint some more soon - we're preparing the campaign so minis must look nice while gaining experience points ;D


Offline supervike

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Re: EM4 savages
« Reply #1 on: June 07, 2011, 08:13:08 PM »
Excellent.  Really like the skin tones, and the way that blonde hair pops out!

Offline demi_morgana

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Re: EM4 savages
« Reply #2 on: June 07, 2011, 08:37:18 PM »
Thanks but hair should be orange :(
Whole gang will get dyed hair ;)

Offline demi_morgana

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Re: EM4 savages
« Reply #3 on: June 09, 2011, 06:57:54 AM »
Last evening I painted another one - this time medic for the gang.
Unfortunately I don't think I can finish remaining 6 for Friday night game... :(


Offline cheetor

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Re: EM4 savages
« Reply #4 on: June 09, 2011, 09:19:04 AM »


Cool paint jobs.

The white armour on the medic looks great.


Offline hubbabubba

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Re: EM4 savages
« Reply #5 on: June 09, 2011, 03:46:36 PM »
top banana sir :D

Offline Pil

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Re: EM4 savages
« Reply #6 on: June 09, 2011, 04:10:51 PM »
Great work on both! How did you get a medic in Necromunda, are you just hoping for the medic skill? :)
Let me hear the battle cry
Calling on the wind
Let me see the banners fly
Before the storm begins

Offline demi_morgana

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Re: EM4 savages
« Reply #7 on: June 09, 2011, 06:44:57 PM »
Cheers LAFers :D

@Cheetor: bright armour is surely striking compared to the rest of the gang but apparently I screwed the pics - armour was hit with blue glaze - no idea why there's no blue hue on the photo ???

@Pil: I meant medic 8)
I don't think anyone of you want to hear long and boring story of our basement gaming but it ends like this:
we're back into post-apo gaming and decided to either make up or modify existing game rules to make battles more hard and demanding. We are now working on our Necromunda version and we decided to add medic option:

Medic has ganger stats, costs 60 credits (like heavy), takes a heavy slot, can be armed only with pistols and melee weapons and gives you re-roll on the injuries roll during game (if it's close to the wounded of course) and in post battle sequence.

Offline supervike

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Re: EM4 savages
« Reply #8 on: June 09, 2011, 06:56:12 PM »
More coolness!

And the ORANGE hair really pops!

Offline Pil

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Re: EM4 savages
« Reply #9 on: June 11, 2011, 10:44:31 AM »
@Pil: I meant medic 8)
I don't think anyone of you want to hear long and boring story of our basement gaming but it ends like this:
we're back into post-apo gaming and decided to either make up or modify existing game rules to make battles more hard and demanding. We are now working on our Necromunda version and we decided to add medic option:

Medic has ganger stats, costs 60 credits (like heavy), takes a heavy slot, can be armed only with pistols and melee weapons and gives you re-roll on the injuries roll during game (if it's close to the wounded of course) and in post battle sequence.

This is the stuff I like to hear. The rules sound good and it's a nice alternative to a heavy for close combat oriented gangs :)

Offline demi_morgana

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Re: EM4 savages
« Reply #10 on: June 11, 2011, 10:56:21 AM »
Yeah, it's pretty balanced for me as well - although last night there was no medic on the table but we tested hardcore mode of Necromunda game - converting d6 into 3d6 makes shooting much more fun ;D

Btw - the group shot of the gang from last night gaming: 6 more left to be painted:


Offline inkwell

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Re: EM4 savages
« Reply #11 on: June 11, 2011, 03:59:30 PM »
Nice gang! I was not likeing the hair but it works great as a mass effect.Kudos!

Offline demi_morgana

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Re: EM4 savages
« Reply #12 on: June 11, 2011, 07:56:45 PM »
Nice gang! I was not likeing the hair but it works great as a mass effect.Kudos!
Same here - at first I was pretty sure the final effect will be crap but all in all it's ok :)
There's a drawback though: the medic became just one big bullet magnet lol

Offline Remington

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Re: EM4 savages
« Reply #13 on: June 11, 2011, 08:20:35 PM »
Nice little band, Demi! :) I like their orange theme quite a lot now that I see them together. As for the medic... That's the problem with paramilitaries. :) No hair discipline! :)

Offline demi_morgana

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Re: EM4 savages
« Reply #14 on: June 11, 2011, 08:37:43 PM »
It's little only until I finish remaining 6! Mr Copplestone was so nice to release 11 savages ;D
And as for paramedic and discipline issue - let's just say last night he got what he deserved while trying to sneak to the enemy shooter >:(

 

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