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Author Topic: Round bases it is!......The ruins of Krappefortt (MORDHEIM)  (Read 395714 times)

Offline Thantsants

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Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
« Reply #525 on: February 14, 2012, 11:27:38 PM »
The Bastard's Inn sounds like fun!

Looking forward to your next report.  :D

Offline Mason

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Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
« Reply #526 on: February 15, 2012, 12:49:36 PM »

The Bastard's Inn sounds like fun!

Looking forward to your next report.  :D

Thanks, Thatsants!

Kitsune has sorted out the pictures and already written a report so, if he does not mind, I will let him post his first and maybe throw a few more pics in later.

Over to you, mate..................


Offline Kitsune

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Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
« Reply #527 on: February 15, 2012, 01:27:07 PM »
Mason ran a special scenario for the night which saw the Brotherhood (my Witchfinders) moving into a ruined temple of Sigmar to clear the undead (Legionnaire Bert/Rob) from the area and reconsecrate the graves thereabouts.



As the warband arrived, we became aware that there was a family of ghouls that had also taken up residence and were on the point of tormenting/hanging some fresh meat for supper.



I set up over on the dockside en masse with only Big George slightly off to one side, whereas the undead shambled around the ruins of the churchyard. First couple of turns saw the Witchhunters sprinting across the table into the various graves, using holy water to cleanse them. The warhounds and BG tore straight into the ghouls surrounding the captive, then moved towards the Undead who had been slowly reinforcing the temple.



At this point, Masons ploy came into effect and we found ghouls rushing from the various table edges and ghosts appearing from gravesides, forcing fear checks for anything within 6". Some of these ghosts were obviously not in the mood as one of them headed straight for the docks and subsequently off the table.



Eventually it all came to head just outside the Temple walls as Rob charged his warband through a gap in the wall I hadn't noticed, with his vampire tearing through people like no tomorrow. I pulled the Warrior Priest (and de facto leader) back slightly into cover and cast "soulfire" - any undead creature within 4" takes a S5 hit - which managed to wound the vamp, knock over a few skellies and cause a tremble of trepidation in Berts trousers. The vamp then charged into the warrior priest for the deciding showdown.............

('AVE IT!)

Meanwhile, BG and the Warhound which had entered the temple earlier did sterling work in distracting and holding up any reinforcements the Bertie could get in to help on the big ruckus outside. The Warhound perished during this fight, but BG got handy with the sword and flaming brand.



After a couple of hits from the Vampire onto Father Meldrum, we all held on to see what the results were going to be........a single wound! The priest took this, pointed out that his statline had two wounds and then managed to either miss the vamp with his hammer or fail to land a telling blow.

At this point, the Vamp must have decided that the day was not his with the remainder of the Templars moving in, an Ogre making noises on the other side of the wall and so decided to up sticks and head for the coffin - they failed a bottle test, leaving me as the victor!

Bad luck Bertie as I know you were spoiling to keep that fight going, but see where your lack of faith gets you?



Great table, great opponents (there were 4 of us in there, with the neutrals causing more havoc than I've described), great scenario.......I look forward to the next time! (Which may be the start of the 1st British Agartha Company expedition to Zealandia)

Oh yes, nearly forgot. After the traumatic experience, the freed captive joined our merry band as a flagellant. "Heres your flail and welcome to the fold, my Son."

Many thanks to Mr "Hold the chilli sauce" Mason.
« Last Edit: February 15, 2012, 01:43:12 PM by Kitsune »

Offline Funghy-Fipps

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Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
« Reply #528 on: February 15, 2012, 01:33:48 PM »
Looks fantastic. 

Offline Kitsune

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Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
« Reply #529 on: February 15, 2012, 01:44:26 PM »
Yep, it was a great game. I've only really captured half of what went on!

Offline Mason

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Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
« Reply #530 on: February 15, 2012, 01:45:33 PM »
Yep, it was a great game. I've only really captured half of what went on!

.......and I have forgotten half!
(Must have been that Chilli Sauce!  ;))


Offline DeafNala

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Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
« Reply #531 on: February 15, 2012, 01:49:35 PM »
FINE report & OOH ALL THE PRETTY PHOTOS of the GREAT minis & terrain. It doesn't get any better than this.
I'd NEVER join a club that would have me as a member.  G.Marx

Offline Legionnaire Bert

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Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
« Reply #532 on: February 15, 2012, 04:04:54 PM »
I swear Kitsune's got skaven blood in 'im - the 'playfull' chilli sauce he brought along for us to try was definitely a clan Eshin poison!  :o Teeth melted, and oathes were muttered that would have had a Trollslayer blushing like a teenage girl! (Mind you, reflecting on the state of the UK's teenagers these days, maybe not...).

Aside from Papa John's being 'too busy' to deliver to Dulwich, it was a good evening. Maybe the Papa got wind that we were in Krappefort and didn't fancy it! Don't blame 'em - even the murderers come in gangs in Krappefort...

And vampires fear to tread, seemingly.  :?

 :D


Offline Ninja

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Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
« Reply #533 on: February 15, 2012, 06:01:22 PM »
Soo sweet!
Break out of your gaming shell! www.brokenegggames.com

"Yes, I am a ninja and no I won't show you my moves."

Offline aggro84

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Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
« Reply #534 on: February 16, 2012, 03:07:45 AM »
What a great looking game.
I love it.  :-*

Offline Mason

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Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
« Reply #535 on: February 16, 2012, 10:35:47 PM »
Thanks for the comments, Chaps!
 :)

Good fun?
It was indeed!

Hope to put a few more pics showing more of the action tomorrow.

The moral of the evening:
Never trust a Viking bearing Chillies!
 o_o



Offline Thantsants

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Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
« Reply #536 on: February 17, 2012, 09:50:40 AM »
So carnage on and off the table then eh?  ;)

Always good to liven the game up as well for the poor old GM with loads of wandering monsters too!

Quote
"Heres your flail and welcome to the fold, my Son."

... and who could refuse an offer like that!

Looking forward to more pics...

Offline Mason

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Re: The ruins of Krappefortt MORDHEIM (More in-game pictures) UD:17/02
« Reply #537 on: February 17, 2012, 04:12:33 PM »
So carnage on and off the table then eh?  ;)

Always good to liven the game up as well for the poor old GM with loads of wandering monsters too!

... and who could refuse an offer like that!

Looking forward to more pics...

Thanks, Thatsants!
Carnage is the right word, yes!



As promised a few more pictures taken during the game played earlier in the week.




The Undead shamble around in the Temple







Much moaning and groaning as the Undead enter the ruins.
(That is fairly normal for Bert, though!)







The Undead plan is finally revealed!
They had shambled around in the ruins for a while to throw the Witch Hunters plans awry. Now they shambled about some more before heading towards a fissure in the wall. The angry, flaming-club wielding, Ogre (that is just out of shot) heading their way may have inspired their manouver somewhat!







In the meantime the Witch Hunters had spread out to reconsecrate the graves and rescue the poor victim of the Ghouls, who, by this point, was dribbling and gibbering like a lunatic.
They could see potential in this lad.
The perfect recruit!







The remainder of the Ghoul tribe, who had been out foraging, returned to attempt vengeance on the slayers of their kin. Either that or they were trying to get their dinner back!
The smell of Holy Water was in the air, and they didnt like that one little bit!








That is all I have of the battle for now.
I do have a couple of the Undead posing for a group shot at the Undertaker's, which I will post later.

(I think Kitsune has quite a few more that he may be able to post.  ;) )


« Last Edit: February 17, 2012, 10:19:57 PM by Mason »

Offline Rochie

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Re: The ruins of Krappefortt MORDHEIM (Undead in the Temple!) UD:17/02
« Reply #538 on: February 18, 2012, 02:55:34 PM »
I'm sorry, all that I can add is  :-*. Now, where's that mordheim rulebook gone.... >:D

Offline DeafNala

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Re: The ruins of Krappefortt MORDHEIM (Undead in the Temple!) UD:17/02
« Reply #539 on: February 18, 2012, 06:27:47 PM »
Each time I wander through your thread I find something new & interesting to stare at...the drooling is optional. GREAT STUFF!

 

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