*

Recent Topics

Author Topic: Witchhunter (updated - 26/07 more market stalls)  (Read 177682 times)

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19740
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #150 on: 11 June 2012, 06:54:08 PM »
Yep. Stirrup guard to stop your bucket top boot getting chafed  ;)

Offline anevilgiraffe

  • Scatterbrained Genius
  • Posts: 3448
    • http://anevilgiraffe.blogspot.com/
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #151 on: 11 June 2012, 09:47:40 PM »
fair enough... something with the houndsman wasn't working so I've given him boots... which considering that left him hanging from the dog by a brittle stiffened chain was quite scary...  ;D

Offline anevilgiraffe

  • Scatterbrained Genius
  • Posts: 3448
    • http://anevilgiraffe.blogspot.com/
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #152 on: 20 June 2012, 01:02:02 PM »
right, my cat-sitting stint is over, so I can get back home and hopefully get some more stuff on here... the time has been spent well though, going over the Malleus Maleficarum and picking out which bits of witchcraft have gaming applications... http://leadadventureforum.com/index.php?topic=42832.0

this has got me thinking about rules... the effectiveness of magic was generally linked to piety, so the more pious someone was, the harder it was to effect them with magic (or get demons to effect them), and I was wondering about having a piety stat that could go up and down.... as the pious trooper witnesses horrible things his piety goes down which means he's an easier target... preachers, prayer or relics could give increases... so it's kind of a morale check I guess...

I don't know if I'm over complicating things, but I'd really like to capture something of the period that Witchfinder General didn't really get... but it also means that maybe Fear and Faith is going to be too simple...

so - what ECW suitable rulesets would you recommend for skirmish games and ease or modding for house rules? Pike and Shot any good? or Pike and Shot and Zombies? I thought perhaps Strange Aeons might be worth a look as I assume it has some kind of Insanity system which could be proxied to my thoughts on Piety.... or even Mordheim... really not sure...

any thoughts?

Offline Centaur_Seducer

  • Scatterbrained Genius
  • Posts: 3412
    • Gubbspel
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #153 on: 20 June 2012, 01:38:29 PM »
This is a marvellous thread, and although it may take your time from some important things (as producing dr who stuff), it's lovely :-*

Online Furt

  • Scatterbrained Genius
  • Posts: 2675
  • Blood on the Sands
    • Blood on the Sands
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #154 on: 20 June 2012, 01:54:57 PM »

so - what ECW suitable rulesets would you recommend for skirmish games and ease or modding for house rules? Pike and Shot any good? or Pike and Shot and Zombies? I thought perhaps Strange Aeons might be worth a look as I assume it has some kind of Insanity system which could be proxied to my thoughts on Piety.... or even Mordheim... really not sure...

any thoughts?

Have you considered Savage Worlds "Showdown" - a free miniatures ruleset, possibly coupled with their Solomon Kane campaign guide?

http://www.peginc.com/shop/savage-worlds-showdown/

http://www.peginc.com/games/the-savage-world-of-solomon-kane/

I have never played myself but it may be just the thing you want, with a horror statistic, spells and adaptability.

BTW - love the project, especially the Witchhunter himself.
“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”

http://adventuresinlead.blogspot.com/


Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 28282
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #155 on: 20 June 2012, 01:59:45 PM »
Don't really know what sort of ECW skirmish rules are out there but having some sort of token/s on the tabletop to represent pious devotion would be a good idea. Although it might be better to have it secretly recorded by a GM (if you intend on having one for the game).

cheers

James

Offline anevilgiraffe

  • Scatterbrained Genius
  • Posts: 3448
    • http://anevilgiraffe.blogspot.com/
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #156 on: 20 June 2012, 09:51:59 PM »
a review of Gloire seems promising... and adaptable maybe.... hmmmm...

http://www.rpg.net/reviews/archive/13/13370.phtml

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #157 on: 20 June 2012, 10:21:20 PM »
I'd hit up "Dr. The Viking", he really seems to be enjoying the Gloire rules.  :)

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #158 on: 21 June 2012, 01:19:22 AM »
First thing I thought about when you said piety checks Chris was the old SAN rolls in CofC, seems to offer the same end result, but with clearer and more immediate impact on combat/morale/engaging the servants of the dark arts etc... using negative modifiers.

It would definately work. Be good to see the accumulative effects of piety 'fails' (enes of horror/visitations/manifestions from the pit) impact on characters and subsequently the others in the warband/hunting party etc...
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Lowtardog

  • Galactic Brain
  • Posts: 8262
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #159 on: 21 June 2012, 08:54:42 AM »
Havent got F&F to hand but could it be built into the fear tests or whatever (insanity?) as means of reducing the faith, a dropping modifier etc

Offline anevilgiraffe

  • Scatterbrained Genius
  • Posts: 3448
    • http://anevilgiraffe.blogspot.com/
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #160 on: 21 June 2012, 12:56:39 PM »
First thing I thought about when you said piety checks Chris was the old SAN rolls in CofC, seems to offer the same end result, but with clearer and more immediate impact on combat/morale/engaging the servants of the dark arts etc... using negative modifiers.

It would definately work. Be good to see the accumulative effects of piety 'fails' (enes of horror/visitations/manifestions from the pit) impact on characters and subsequently the others in the warband/hunting party etc...

that's why I thought Strange Aeons may be useful...

Havent got F&F to hand but could it be built into the fear tests or whatever (insanity?) as means of reducing the faith, a dropping modifier etc

yeah, that was my initial thought, but then I thought it might be good to have a variable figure, rising and falling... maybe too much paper work in a game though... but the thought was, the witchs/demons could really work ona high level pious character and tempt him/make him question his faith sort of thing so he would then be susceptable to more agressive magics...

(wow - 8000 reads!)

Offline anevilgiraffe

  • Scatterbrained Genius
  • Posts: 3448
    • http://anevilgiraffe.blogspot.com/
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #161 on: 21 June 2012, 12:59:06 PM »
Don't really know what sort of ECW skirmish rules are out there but having some sort of token/s on the tabletop to represent pious devotion would be a good idea. Although it might be better to have it secretly recorded by a GM (if you intend on having one for the game).

I think it should be something that both sides can see... a demon would know if someone is protected or having doubts... so, what ways are available to show this on the table? never really done table tokens in a game before... want something more interesting than a scrap of paper...

are there such things as markers or tabs for slotta bases? kind of a backward engineered clix base?

Offline Cory

  • Mastermind
  • Posts: 1012
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #162 on: 21 June 2012, 05:23:11 PM »
For my witch hunt game this winter I used cats (from Reaper's Crazy Edna)to mark the witch's power. For the heros there were tiny plastic dove flocks from a wedding cake and black construction paper angels used as shadows.

Still markers on the board but not as jarring.
.

Offline anevilgiraffe

  • Scatterbrained Genius
  • Posts: 3448
    • http://anevilgiraffe.blogspot.com/
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #163 on: 21 June 2012, 07:49:20 PM »
right... Impact Miniatures do skill rings for not Blood Bowl...

http://www.impactminiatures.com/index.php?option=skillrings

they could work - I'm thinking of 3 levels of piety, keeping it simple could swing me back to Fear and Faith as this would work as part of the fear test easily enough...

devout - white skill ring - mainly witchhunting party, a defence bonus against magic
decent - white translucent ring - not sure on the term decent though, I just like the idea of 3 D's - just your average church going villager would be here, normal defence against magic
damned - no ring - not necessarily evil, but certainly open to corruption/possesion and a defence penalty against magic

have it linked to either the fear test or a morale test somehow, fail a test, and they go down a level, certain figures like preachers could have a radius bonus skill on the test to keep people faithful... bit sketchy at the moment, but should be easy to insert into whatever rules I go with...

Offline East Riding Militia

  • Assistant
  • Posts: 30
Re: Witchhunter (green and pleasant land - Updated 01/06)
« Reply #164 on: 22 June 2012, 01:37:41 PM »
I think it should be something that both sides can see... a demon would know if someone is protected or having doubts... so, what ways are available to show this on the table? never really done table tokens in a game before... want something more interesting than a scrap of paper...

are there such things as markers or tabs for slotta bases? kind of a backward engineered clix base?
You could use the casualty markers that warbases produce http://www.warbases.co.uk/#/accessories/4533097200

 

Related Topics

  Subject / Started by Replies Last post
6 Replies
5176 Views
Last post 27 November 2006, 09:31:19 AM
by Mike D. Mc Brice
5 Replies
2311 Views
Last post 04 March 2012, 05:45:34 PM
by Paul
14 Replies
5461 Views
Last post 26 August 2013, 02:52:27 PM
by Hammers
39 Replies
7409 Views
Last post 16 February 2017, 11:42:22 PM
by Steinberg
103 Replies
12748 Views
Last post 19 January 2018, 11:58:27 PM
by Darathar