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Author Topic: WWII and Adventure Table - the beginning.  (Read 4796 times)

Offline Galland

  • Scatterbrained Genius
  • Posts: 2023
Re: WWII and Adventure Table - the beginning.
« Reply #15 on: 17 October 2011, 01:59:31 AM »
Hehe, the Sarissa house still dont impress me the least, even though FKNS made a good job in turning them in to something that is a great deal better than how they appear out of the box.

NUTS! from Two Hour Wargames seems like a game that I will like a lot, even though the author dont have much knowledge about WWII it seems, however, that is not very important, the knowledge we have our self, and it was the game mechanics I fell in love with. I am looking forward to testing these rules in a campaign setting, not to mention their Zombie rules/campaign that also seems really nice.

We had a building weekend, which was very productive and super inspirational. Meeting up 6 or 7 people with the same goals and projects in mind, was a great way to spend a whole weekend, not to mention that a lot of smaller projects got finished and we started new ones that will look great.
Tintin - Pulp Adventures in a orderly fashion
Gallows Falls - Western Village
Eisende - Mordheim costal village WIP
Rome - SPQR & Hail Caesar

Offline Bloodsbane

  • Scientist
  • Posts: 227
  • AKA FKSN
    • I'm a drawer
Re: WWII and Adventure Table - the beginning.
« Reply #16 on: 27 October 2011, 02:20:01 PM »
I might as well keep posting my wip pictures to this thread. All these angles are giving me a headache, but the finished effect is pretty spiffy ^^


 

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