Well, seeing as Road Warriors is now finally completed I had some time to consider what to do next. And as I mentioned on my blog, then I watched Kelly's Heroes the other day, and it really jogged my imagination.
So I've been contemplating all day for how to do this and I've finally settled on the following facets of the game:
- The rules will be based on No Limits, scale is going to be 28mm, based individually.
- Each player controls a squad, no more, no less.
- Squads that players can choose between:
-- US Grunts
-- German Wehrmacht
-- British Infantry
-- Russian Infantry
-- French Resistance
-- Local Resistance Groups (Norway especially, but also the fledgling forces of Denmark as well came to my mind).
- A squad, like in Road Warriors, Mordheim and Necromunda, will gain experience through the game and slowly become hardened heroes of reknown, or dastardly thieves.
- Some micromanagement, with injuries, skills and upkeep (going to be hard fighting a war without food in your stomach).
- A new way of handling purchase of equipment; usually - depending on which nationality you choose - how you act post-game and what not. Current ideas include requesting new items from HQ, and bribing the correct echelon for more equipment or even tanks!
- The Squads are more pulp-like in their portrayal of the war, and they're all a rather shady lot; not nessecarily evil but just looking out for themselves firstly, then about that war secondly. Bank Heists and what nots!
- A rather light-hearted look at the dealings within the military; like court marshals, Section 8's, Purple Hearts, Ranks and what not.
That's the basic idea at this very moment. I'm starting it and things are subject to change as I go along; but I would like to hear from anybody intested in this project as possible playtesters - or just any general ideas for a campaign structure, mimicking such films as Kelly's Heroes, Dirty Dozen and what have you

In fact, any general feedback is highly appreciated

Cheers, and happy gaming!