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Author Topic: Pulp City Project (updated 16/10/15)  (Read 26615 times)

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/1/13)
« Reply #60 on: January 15, 2013, 11:00:19 PM »
I also managed to keep my momentum going and finished off all of my Ulthar, including their ride! Scorpio is a proxy, as not keen on the official dude. He is an Infinity mini with Sagittarius spare head. Taurus needed a more impressive Ax also























The craft lights up!

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Pulp City Project (updated 16/1/13)
« Reply #61 on: January 16, 2013, 10:08:57 AM »
Really dig the third figure the most. And that space craft...too notch!
obsidian3d
www.o2media.ca

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Pulp City Project (updated 16/1/13)
« Reply #62 on: January 16, 2013, 12:06:42 PM »
I love all the new stuff!
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Pulp City Project (updated 16/1/13)
« Reply #63 on: January 16, 2013, 12:39:13 PM »
If you have a pin drill you can fix that figure that broke. I do that often when something snaps.

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/1/13)
« Reply #64 on: January 16, 2013, 09:18:28 PM »
If you have a pin drill you can fix that figure that broke. I do that often when something snaps.

Nope, tried that, the ankle that snapped is too small

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10518
Re: Pulp City Project (updated 16/1/13)
« Reply #65 on: January 16, 2013, 10:15:37 PM »


[/quote]
Great terrain and figures. I love how they look like they might all be considering stealing the bike! "Look a bicycle. It is unchained. We should steal it."

I'll just chuckle away to myself then. I'm just assuming they are evil, I may be being unfair because of the whole bike theft thing.

Never the less, you have some great stuff going on there.

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Pulp City Project (updated 16/1/13)
« Reply #66 on: January 17, 2013, 05:56:17 PM »
Haha, now I want to see someone do a custom conversion of that figure sitting on a stolen-and-too-small bicycle, aiming his weapon over the handlebars with one hand and trying not to tip over!

Offline Elk101

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  • Elder God
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  • Posts: 10518
Re: Pulp City Project (updated 16/1/13)
« Reply #67 on: January 17, 2013, 07:12:36 PM »
Haha, now I want to see someone do a custom conversion of that figure sitting on a stolen-and-too-small bicycle, aiming his weapon over the handlebars with one hand and trying not to tip over!

 lol

I just started this thread from the begining again. It is still awe inspiring second time round. I love this table!

Offline Centaur_Seducer

  • Scatterbrained Genius
  • Posts: 3412
    • Gubbspel
Re: Pulp City Project (updated 16/1/13)
« Reply #68 on: January 17, 2013, 07:27:52 PM »
Oooh, I love these! That board, and those minis looks like an extremely beatiful game experience! :-*

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10518
Re: Pulp City Project (updated 16/1/13)
« Reply #69 on: January 17, 2013, 07:55:19 PM »
I may suggest 'supervillians' petty larceny' as an LPL7 theme. Lex Luthor shoplifting in Tescos; Dr Doom busking without a permit; etc.!

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Pulp City Project (updated 16/1/13)
« Reply #70 on: January 17, 2013, 09:03:21 PM »
Dr Doom busking without a permit; etc.!

Well he IS a sorcerer genius. Let's see him do some street magic!

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/1/13)
« Reply #71 on: October 16, 2015, 09:46:47 AM »
Rise from your grave!

First new Pulp City minis painted in 2 and a bit years! :o I'm a bit rusty...

Green Serpent
« Last Edit: October 16, 2015, 09:57:05 AM by exploding youth »

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/10/15)
« Reply #72 on: October 16, 2015, 09:49:29 AM »
Shadow Mask

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/10/15)
« Reply #73 on: October 16, 2015, 09:53:10 AM »
These photos make me realise I haven't matte varnished them yet. Also I should take photos with something other than my phone  :o

Yeti

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/1/13)
« Reply #74 on: October 16, 2015, 09:54:47 AM »
double post

 

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