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Author Topic: Advanced HeroQuest Skaven (or: pimping the game) UPDATE: Campaign uploaded  (Read 5535 times)

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2514


Hello fellow Lead Adventurers!

I started this project about two years ago after having completed a long campaign of Thr 1989 classic dungeon crawl HeroQuest by Milton Bradley and Games Workshop. My group was looking for a game that combined the great visual style of HeroQuest with a deeper experience and greater modularity. Advanced HeroQuest fit the bill perfectly and is considered by many to be the best of the three "classic" dungeon crawlers (besides HeroQuest and Warhammer Quest).

Of course, just playing the game out of the box would be too easy and straightforward, so I got to work pimping the game, so to speak. I bought two copies of the game on ebay so I'd have enough floor tiles for all but the largest dungeons and combined those with one of the spare copies of HeroQuest I had lying around, specifically the great plastic furniture pieces that came with it. I made a bunch of single and double wide doors so I didn'T have to use the fiddly plastic door that came with AHQ, which were prone to break after a few uses or just outright fall apart.

So the basic components are in place, now let's look at the planned campaign itself. The introductory campaign from the rulebook consists of 5 main quests, each of which has three dungeon levels that need to be explored before getting to the "quest level". These levels are supposed to be randomly created during play which is very time consuming. Luckily, I found a program online that could randomly generate levels and make a printable floorplan for the dungeon master. I modified some maps with additional enemies, items or sub-quests here and there to keep things interesting.

During the game, the heroes can search for hidden items and possibly find a map piece that either corresponds to the next quest location (those are included in the game) or any other level. So I made a bunch of hand-outs for the players from some of the maps I had created with the random map creator. I draw a portion of the dungeon level on a sheet of paper, adding clues (or red herrings) here and there that were supposed to have been made by unfortunate adventurers before who got killed and lost their maps. The maps were put into a jar of black tea for a few days to give them a faded, old look and given burn marks with a lighter here and there.



I also made cards for all the items, weapons, armor types etc., as well as the monsters so I wouldn't have to look into the rulebook for any stats.


The remaining issue were the miniatures. The base game only includes one type of sculpt for the Skaven (the only monster race featured in the campaign), and the dungeon master is supposed to use different colored slotta bases for specialists etc. Very unsatisfactory, especially considering that HeroQuest had loads of different monster miniatures.

Well, out to eBay again to buy all kinds of Skaven models for all the different types that the campaign needed. The plastic Mordheim models were a great source for common Skaven warriors, with citadel metal miniatures for many of the specialists. For some reason, I never got around to work on the Hero or mercenary miniatures, so you won't see pictures of them here :)

So that's about it, time to look at some photos.

Skaven Warriors



Elite Skaven, Warlord, Champion and another Elite Skaven.



Things that go bump in the night... Night Runner, Assassin, two Gutter Runners.



Poisoned Wind Globadier, Plague Monk, Plague Censer Bearer, Slinger



« Last Edit: March 25, 2012, 06:00:51 PM by Cherno »

Offline Cherno

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  • Posts: 2514
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #1 on: March 23, 2012, 05:33:18 PM »
Jezzailachis Team, Warpfire Thrower Team



Rat Ogre and Handler



Another Rat Ogre



The whole gang



Edit:

Due to popular demand, I uploaded my complete campaign with all optional rules, floorplans, treasure maps and descriptions.

The rules for the additional monsters such as Slingers, Rat Ogres and their handlers are not included. Those are available on www.boardgamegeek.com and were originally included in White Dwarf magazine.

Here's the link, feel free to check it out (Click on "Jetzt downloaden!".

http://de.swoopshare.com/file/f611fc73aa92b54ca6fb840586244dc5/ahq_cherno?tags=ahq_cherno&lang=de

Also, I made some photos of the weapon, monster and trap reference cards.

Language is german of course, but you should get the idea. These were created in photoshop and excel.

Alarm, Schock and Poison Gas traps:



Weapons and armor:



Monsters:



« Last Edit: March 25, 2012, 05:59:35 PM by Cherno »

Offline aggro84

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  • Posts: 2519
    • Noble Pursuits
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #2 on: March 23, 2012, 07:39:22 PM »
Nice collection of Skaven!
I love the paintjobs and color choices as well.  :-*

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2514
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #3 on: March 23, 2012, 08:01:00 PM »
Thanks mate. I chose to give their clothes subdued colors with lots of bowns and reds. Also, the more powerful types generally have darker fur and red eyes as opposed to grey or brown fur and yellow yes.

Offline Simlasa

  • Scientist
  • Posts: 208
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #4 on: March 23, 2012, 08:27:33 PM »
Nice stuff.
I like the more subued/grungy color schemes. Things that live underground should look a bit dark and dirty.

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2514
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #5 on: March 23, 2012, 09:03:22 PM »
For shizzle. The plague characters have been given green and tan rags for that disease-ridden look  ;)

Offline stone-cold-lead

  • Mastermind
  • Posts: 1709
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #6 on: March 23, 2012, 09:38:11 PM »
Great stuff!  :-*

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #7 on: March 23, 2012, 11:02:43 PM »
Oooooh the nostalgia!

HEROQUEST, Advanced Heroquest and WarhammerQuest... What can I say that is new?

Nice collection of models and a solid paint job.  :D

Hope to read more as your campaing develops.

Thanks for sharing.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2514
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #8 on: March 23, 2012, 11:42:00 PM »
Well, the campaign has already finsihed about a year ago ;)

It went reasonably well until the 4th quest, when the heroes accumulated enough gold to buy the best armor. From that point onwards, most enemies would have had to roll a 12 inflict a wound, so we kinda just broke off after that.

We started playing an All Things Zombie campaign last fall, and currently we are playing Space Crusade :)

Next project will probably be Strange Aeons.

Offline pauld

  • Scientist
  • Posts: 387
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #9 on: March 25, 2012, 01:41:27 PM »
loved AHQ (must dig it out and play again) and your Skaven are an inspiration.

I have the Mordheim plastics but never painted them - these are so characterful that I feel compelled to get the brushes to them.

Thanks for the nostalgia.
No dear, they are not toys, they are models

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2514
Re: Advanced HeroQuest Skaven (or: pimping the game)
« Reply #10 on: March 25, 2012, 06:00:33 PM »
Update: Uploaded the complete campaign I played through with my friends, check the second post in this thread.

Offline Phantom07

  • Lurker
  • Posts: 2
Re: Advanced HeroQuest Skaven (or: pimping the game) UPDATE: Campaign uploaded
« Reply #11 on: September 18, 2013, 01:17:11 PM »
The link to the complete campaign seems to be broken... does anybody still have the files?

I have recently discovered this board game and enjoy it very much. So I am really curious about the campaign...

Wonderful paint job btw :-)

Cheers!

Offline DeafNala

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 9806
Re: Advanced HeroQuest Skaven (or: pimping the game) UPDATE: Campaign uploaded
« Reply #12 on: September 18, 2013, 04:44:26 PM »
Both the Game & the minis involved look WONDERFUL! The Ray Guys are OUTSTANDING...especially in their gaming environs. GREAT WORK!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2514
Re: Advanced HeroQuest Skaven (or: pimping the game) UPDATE: Campaign uploaded
« Reply #13 on: September 18, 2013, 05:57:55 PM »
Hello and thanks for your comments. I re-uploaded the file for you :]

http://en.swoopshare.com/file/e77989a4df63acf2dcb30c9ac561b12b/ahq_cherno?tags=ahq_cherno&lang=en

Offline Phantom07

  • Lurker
  • Posts: 2
Re: Advanced HeroQuest Skaven (or: pimping the game) UPDATE: Campaign uploaded
« Reply #14 on: September 19, 2013, 07:27:18 AM »
Thank you very much! Great work, it looks fantastic!!!

There is quite a lot to print out :-)


 

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